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cyberpresidentvanellope/Bubberstation
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96fd665676ebae95da351bbefdf5f84f78fcfbf3
Bubberstation/code/game/mecha
History
Remie Richards 4e821d8657 Atoms may now have many mobs buckled to them, as opposed to one, this is controlled by the new max_buckled_mobs var on atoms, defaults to 1 as to not change any current functionality
2016-03-07 18:03:25 +00:00
..
combat
Rework portable atmos; tgui portable pump
2016-02-05 17:06:00 -06:00
equipment
Atoms may now have many mobs buckled to them, as opposed to one, this is controlled by the new max_buckled_mobs var on atoms, defaults to 1 as to not change any current functionality
2016-03-07 18:03:25 +00:00
medical
HUD fixes
2015-10-23 18:47:58 -05:00
working
Fixes some mistakes.
2016-03-03 21:02:03 +01:00
mech_bay.dm
…
mech_fabricator.dm
Sanitizes a bunch of num inputs to be integers
2016-02-21 12:15:37 -03:00
mecha_construction_paths.dm
Various mining additions, fixes and rebalances.
2015-11-18 19:14:28 -05:00
mecha_control_console.dm
Fixes runtimes with add_blood() and add_blood_list()
2015-09-26 13:21:20 +02:00
mecha_defense.dm
removes a bunch of .0
2015-09-10 20:57:30 +09:00
mecha_parts.dm
removes a bunch of .0
2015-09-10 20:57:30 +09:00
mecha_topic.dm
Rework portable atmos; tgui portable pump
2016-02-05 17:06:00 -06:00
mecha_wreckage.dm
…
mecha.dm
Atoms may now have many mobs buckled to them, as opposed to one, this is controlled by the new max_buckled_mobs var on atoms, defaults to 1 as to not change any current functionality
2016-03-07 18:03:25 +00:00
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