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# Requires https://github.com/tgstation/tgstation/pull/72320 ## About The Pull Request https://user-images.githubusercontent.com/35135081/209700892-e54be6cf-d18c-4d12-acd1-e5eb46e9d82d.mp4 https://user-images.githubusercontent.com/35135081/209700911-751b8a0e-d770-49fa-a6eb-ce50aa0fa670.mp4 --- Adds a system for tutorials that: - Are contextually given - Are not given again after completion - Can optionally not trigger for anyone who first played before a certain date Uses this system for a tutorial for switching hands/dropping items. This tutorial is triggered when you try to click on an item with another item, and `afterattack` return FALSE. In order for this to work as smoothly as possible, I'm going to open a separate PR that cleans up the `afterattack` on everything to either return TRUE/FALSE. ## Why It's Good For The Game SS13 is an extremely confusing game, being able to do tutorials in a non-intrusive way (like a separate tutorial mode) is nice. The system in place is going to be perfectly usable for introducing mechanics to both fresh players and experienced players alike (such as for future content). ## Changelog 🆑 qol: New players will now get a contextual tutorial for how to switch hands and drop items. /🆑 Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
258 lines
8.7 KiB
Plaintext
258 lines
8.7 KiB
Plaintext
/// The base for a contextual tutorial.
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/// In order to give a tutorial to someone, use `SStutorials.suggest_tutorial(user, /datum/tutorial/subtype)`
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/datum/tutorial
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/// If set, any account who started playing before this date will not be given this tutorial.
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/// Date is in YYYY-MM-DD format.
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var/grandfather_date
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/// The mob we are giving the tutorial to
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VAR_PROTECTED/mob/user
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VAR_PRIVATE/atom/movable/screen/tutorial_instruction/instruction_screen
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/datum/tutorial/New(mob/user)
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src.user = user
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RegisterSignal(user, COMSIG_PARENT_QDELETING, PROC_REF(destroy_self))
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RegisterSignal(user.client, COMSIG_PARENT_QDELETING, PROC_REF(destroy_self))
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/datum/tutorial/Destroy(force, ...)
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user.client?.screen -= instruction_screen
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QDEL_NULL(instruction_screen)
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user = null
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return ..()
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/// Gets the [`/datum/tutorial_manager`] that owns this tutorial.
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/datum/tutorial/proc/manager()
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RETURN_TYPE(/datum/tutorial_manager)
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return SStutorials.tutorial_managers[type]
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/// The actual steps of the tutorial. Is given any excess arguments of suggest_tutorial.
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/// Must be overridden.
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/datum/tutorial/proc/perform()
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SHOULD_CALL_PARENT(FALSE)
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CRASH("[type] does not override perform()")
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/// Returns TRUE/FALSE if this tutorial should be given.
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/// If FALSE, does not mean it won't come back later.
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/datum/tutorial/proc/should_perform()
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SHOULD_CALL_PARENT(FALSE)
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return TRUE
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/// Called by the tutorial when the user has successfully completed it.
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/// Will mark it as completed in the datbaase and kick off destruction of the tutorial.
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/datum/tutorial/proc/complete()
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SIGNAL_HANDLER
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PROTECTED_PROC(TRUE)
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SHOULD_NOT_OVERRIDE(TRUE)
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manager().complete(user)
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perform_base_completion_effects()
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/// As opposed to `complete()`, this merely hides the tutorial.
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/// This should be used when the user doesn't need the tutorial anymore, but didn't
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/// actually properly finish it.
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/datum/tutorial/proc/dismiss()
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SIGNAL_HANDLER
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PROTECTED_PROC(TRUE)
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SHOULD_NOT_OVERRIDE(TRUE)
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manager().dismiss(user)
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perform_base_completion_effects()
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#define INSTRUCTION_SCREEN_DELAY (1 SECONDS)
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/datum/tutorial/proc/perform_base_completion_effects()
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SHOULD_NOT_OVERRIDE(TRUE)
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var/delay = perform_completion_effects_with_delay()
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if (!isnull(instruction_screen))
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animate(instruction_screen, time = INSTRUCTION_SCREEN_DELAY, alpha = 0, easing = SINE_EASING)
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delay += INSTRUCTION_SCREEN_DELAY
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QDEL_IN(src, delay)
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/// Called when the tutorial is being hidden, but before it is deleted.
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/// You should unregister signals and fade out any of your creations in here.
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/// Returns how long extra to delay the deletion.
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/datum/tutorial/proc/perform_completion_effects_with_delay()
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SHOULD_CALL_PARENT(FALSE)
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PROTECTED_PROC(TRUE)
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return 0
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#undef INSTRUCTION_SCREEN_DELAY
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/datum/tutorial/proc/destroy_self()
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SIGNAL_HANDLER
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PRIVATE_PROC(TRUE)
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SHOULD_NOT_OVERRIDE(TRUE)
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manager().dismiss(user)
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qdel(src)
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/// Shows a large piece of text on the user's screen with the given message.
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/// If a message already exists, will fade it out and replace it.
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/datum/tutorial/proc/show_instruction(message)
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PROTECTED_PROC(TRUE)
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if (isnull(instruction_screen))
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instruction_screen = new(null, message, user.client)
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user.client?.screen += instruction_screen
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else
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instruction_screen.change_message(message)
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/// Given a keybind and a message, will replace %KEY% in `message` with the first keybind they have.
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/// As a fallback, will return the third parameter, `message_without_keybinds`, if none are set.
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/datum/tutorial/proc/keybinding_message(datum/keybinding/keybinding_type, message, message_without_keybinds)
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PROTECTED_PROC(TRUE)
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var/list/keybinds = user.client?.prefs.key_bindings[initial(keybinding_type.name)]
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return keybinds?.len > 0 ? replacetext(message, "%KEY%", "<b>[keybinds[1]]</b>") : message_without_keybinds
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/// Creates a UI element with the given `icon_state`, starts it at `initial_screen_loc`, and animates it to `target_screen_loc`.
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/// Waits `animate_start_time` before moving.
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/datum/tutorial/proc/animate_ui_element(icon_state, initial_screen_loc, target_screen_loc, animate_start_time)
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PROTECTED_PROC(TRUE)
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var/atom/movable/screen/preview = new
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preview.icon = ui_style2icon(user.client?.prefs.read_preference(/datum/preference/choiced/ui_style) || GLOB.available_ui_styles[1])
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preview.icon_state = icon_state
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preview.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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preview.screen_loc = "1,1"
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var/view = user.client?.view
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var/list/origin_offsets = screen_loc_to_offset(initial_screen_loc, view)
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// A little offset to the right
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var/matrix/origin_transform = TRANSLATE_MATRIX(origin_offsets[1] - world.icon_size * 0.5, origin_offsets[2] - world.icon_size * 1.5)
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var/list/target_offsets = screen_loc_to_offset(target_screen_loc, view)
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// `- world.icon_Size * 0.5` to patch over a likely bug in screen_loc_to_offset with CENTER, needs more looking at
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var/matrix/animate_to_transform = TRANSLATE_MATRIX(target_offsets[1] - world.icon_size * 1.5, target_offsets[2] - world.icon_size)
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preview.transform = origin_transform
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preview.alpha = 0
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animate(preview, time = animate_start_time, alpha = 255, easing = CUBIC_EASING)
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animate(1.4 SECONDS)
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animate(transform = animate_to_transform, time = 2 SECONDS, easing = SINE_EASING | EASE_IN)
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animate(alpha = 0, time = 2.4 SECONDS, easing = CUBIC_EASING | EASE_IN, flags = ANIMATION_PARALLEL)
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user.client?.screen += preview
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return preview
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/// A singleton that manages when to create tutorials of a specific tutorial type.
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/datum/tutorial_manager
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VAR_PRIVATE/datum/tutorial/tutorial_type
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/// ckeys that we know have finished the tutorial
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VAR_PRIVATE/list/finished_ckeys = list()
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/// ckeys that have performed the tutorial, but have not completed it.
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/// Doesn't mean that they can still see the tutorial, might have meant the tutorial was dismissed
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/// without being completed, such as during a log out.
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VAR_PRIVATE/list/performing_ckeys = list()
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/datum/tutorial_manager/New(tutorial_type)
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ASSERT(ispath(tutorial_type, /datum/tutorial))
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src.tutorial_type = tutorial_type
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/datum/tutorial_manager/Destroy(force, ...)
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if (!force)
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stack_trace("Something is trying to destroy [type], which is a singleton")
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return QDEL_HINT_LETMELIVE
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return ..()
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/// Checks if we should perform the tutorial for the given user, and performs if so.
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/// Use `SStutorials.suggest_tutorial` instead of calling this directly.
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/datum/tutorial_manager/proc/try_perform(mob/user, list/arguments)
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var/datum/tutorial/tutorial = new tutorial_type(user)
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if (!tutorial.should_perform(user))
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qdel(tutorial)
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return
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performing_ckeys[user.ckey] = TRUE
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tutorial.perform(arglist(arguments))
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/// Checks if the user should be given this tutorial
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/datum/tutorial_manager/proc/should_run(mob/user)
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var/ckey = user.ckey
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if (isnull(ckey))
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return FALSE
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if (ckey in finished_ckeys)
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return FALSE
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if (ckey in performing_ckeys)
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return FALSE
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if (!SSdbcore.IsConnected())
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return CONFIG_GET(flag/give_tutorials_without_db)
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var/player_join_date = user.client?.player_join_date
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if (isnull(player_join_date))
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return FALSE
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// This works because ISO-8601 is cool
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var/grandfather_date = initial(tutorial_type.grandfather_date)
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if (!isnull(grandfather_date) && player_join_date < grandfather_date)
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return FALSE
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return TRUE
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/// Marks the tutorial as completed.
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/// Call `/datum/tutorial/proc/complete()` instead.
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/datum/tutorial_manager/proc/complete(mob/user)
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set waitfor = FALSE
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ASSERT(!isnull(user.ckey))
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finished_ckeys[user.ckey] = TRUE
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performing_ckeys -= user.ckey
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SSblackbox.record_feedback("tally", "tutorial_completed", 1, "[tutorial_type]")
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log_game("[key_name(user)] completed the [tutorial_type] tutorial.")
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if (SSdbcore.IsConnected())
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INVOKE_ASYNC(src, PROC_REF(log_completion_to_database), user.ckey)
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/datum/tutorial_manager/proc/log_completion_to_database(ckey)
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PRIVATE_PROC(TRUE)
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var/datum/db_query/insert_tutorial_query = SSdbcore.NewQuery(
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"INSERT INTO [format_table_name("tutorial_completions")] (ckey, tutorial_key) VALUES (:ckey, :tutorial_key) ON DUPLICATE KEY UPDATE tutorial_key = tutorial_key",
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list(
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"ckey" = ckey,
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"tutorial_key" = get_key(),
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)
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)
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insert_tutorial_query.warn_execute()
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qdel(insert_tutorial_query)
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/// Dismisses the tutorial, not marking it as completed in the database.
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/// Call `/datum/tutorial/proc/dismiss()` instead.
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/datum/tutorial_manager/proc/dismiss(mob/user)
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performing_ckeys -= user.ckey
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/// Given a ckey, will mark them as being completed without affecting the database.
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/// Call `/datum/tutorial/proc/complete()` instead.
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/datum/tutorial_manager/proc/mark_as_completed(ckey)
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finished_ckeys[ckey] = TRUE
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performing_ckeys -= ckey
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/// Gives the key that will be saved in the database.
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/// Must be 64 characters or less.
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/datum/tutorial_manager/proc/get_key()
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SHOULD_BE_PURE(TRUE)
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return copytext("[tutorial_type]", length("[/datum/tutorial]") + 2)
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