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## About The Pull Request Finally, I've done it. You can get plant limbs attached, and those limbs will actually regenerate in light! I've done the same for shadow healing for nightmares and shadowpeople.  **Details:** I've removed the healing/damage from their species, and instead have the prospective limbs add a new /datum/status_effect/bodypart_effect to the carbon, which other bodyparts with the same effect merge into. Plant people in specific also had oxy and tox healing, as well as nutritional gain. These attributes have been integrated into the bodyparts aswell, and scaled to the amount of bodyparts you have. You can take 1 plant limb to get 1/6th of the oxygen and toxin healing of a normal podperson. Same for nutritional gain. (Fun fact: you need 2 plant limbs to never lose hunger, 3 to actually be nutrition positive!) Damage wise, if you have 1 plant limb, you get 1/6th the plant healing but focused on only the plant limb. (This is hopefully exactly as you'd expect). Fun fact: if you remove your lungs and organs and take plant limbs, you will still die from oxygen loss or toxin loss because the oxy and tox healing is really weak. ## Why It's Good For The Game Honestly this is peak sandbox. I remember when transplants got added, and I took a plant limb, but it didn't heal in light :( This shattered my immersion and deeply saddened me. Honestly this is why I started the whole dedatumisation of species tirade. But it's here. Trans plant plant transplants will heal in light. Tgstation is saved and all furry downstreams are rebasing. ## Changelog 🆑 add: Taking plant or shadow limbs will now behave as expected! Take a plant arm, and it will heal in light! Or take plant and shadow limbs and be in constant agony as you realize this world was not made for you refactor: Refactors how we handle photosynthesis/nyxosynthesis by moving it into a new status_effect framework controlled by podyparts /🆑