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* Bitrunning 1.5: Secondary Objectives (#81828) ## About The Pull Request Added secondary objective lockboxes to bitrunning. These pull from a list of secondary objective loot on the domain, with a limited quantity of items. Once there are no items left to pull, the secondary objective disappears. If multiple secondary objective markers are placed, they will be placed until all markers have been used, or all the items in the loot pool are already spoken for. To support this functionality, adds SSbitrunning, which stores all domains as instances, instead of checking the hardcoded types as previously. SSbitrunning manages listing domains for the quantum console, and rolling secondary loot. As an example of this functionality, added a side path to Glacier Grind with a polar bear and some loot. ## Why It's Good For The Game Secondary objectives give mappers ways to encourage players to venture into a wider range of domains by offering non-trivial loot beyond the fluff items given in the main caches. The absolute limit on the number of items available ensures these items can't be farmed. As well as supporting secondary objectives, SSbitrunning allows for future support of features relying on mid-round modification of domains, for instance adding custom domains. ## Changelog 🆑 add: Added secondary objectives to bitrunning! add: Pick up encrypted curiosities and return them to the safehouse to claim their contents. add: Glacier Grind has been given a secondary objective, look out for the limited edition hat. add: Bitrunning domains can now be modified during the round by admins. /🆑 * Bitrunning 1.5: Secondary Objectives * Update virtual_domain.dm --------- Co-authored-by: Thunder12345 <Thunder12345@users.noreply.github.com> Co-authored-by: Pinta <68373373+softcerv@users.noreply.github.com>
101 lines
3.2 KiB
Plaintext
101 lines
3.2 KiB
Plaintext
#define MAX_DISTANCE 4 // How far crates can spawn from the server
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/// Resets the cooldown state and updates icons
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/obj/machinery/quantum_server/proc/cool_off()
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is_ready = TRUE
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update_appearance()
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radio.talk_into(src, "Thermal systems within operational parameters. Proceeding to domain configuration.", RADIO_CHANNEL_SUPPLY)
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/// If there are hosted minds, attempts to get a list of their current virtual bodies w/ vitals
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/obj/machinery/quantum_server/proc/get_avatar_data()
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var/list/hosted_avatars = list()
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for(var/datum/weakref/avatar_ref in avatar_connection_refs)
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var/datum/component/avatar_connection/connection = avatar_ref.resolve()
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if(isnull(connection))
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avatar_connection_refs.Remove(connection)
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continue
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var/mob/living/creature = connection.parent
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var/mob/living/pilot = connection.old_body_ref?.resolve()
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hosted_avatars += list(list(
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"health" = creature.health,
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"name" = creature.name,
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"pilot" = pilot,
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"brute" = creature.getBruteLoss(),
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"burn" = creature.getFireLoss(),
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"tox" = creature.getToxLoss(),
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"oxy" = creature.getOxyLoss(),
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))
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return hosted_avatars
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/// Locates any turfs with forges on them, returns a random one
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/obj/machinery/quantum_server/proc/get_random_nearby_forge()
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var/list/nearby_forges = list()
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for(var/obj/machinery/byteforge/forge in oview(MAX_DISTANCE, src))
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nearby_forges += forge
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return pick(nearby_forges)
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/// Gets a random available domain given the current points.
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/obj/machinery/quantum_server/proc/get_random_domain_id()
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if(points < 1)
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return
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var/list/random_domains = list()
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for(var/datum/lazy_template/virtual_domain/available as anything in subtypesof(/datum/lazy_template/virtual_domain))
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var/init_cost = initial(available.cost)
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if(!initial(available.test_only) && \
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init_cost <= points && \
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init_cost > BITRUNNER_COST_NONE && \
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init_cost < BITRUNNER_COST_EXTREME \
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)
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random_domains.Add(available)
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shuffle_inplace(random_domains)
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var/datum/lazy_template/virtual_domain/selected = pick(random_domains)
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domain_randomized = TRUE
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return initial(selected.key)
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/// Removes all blacklisted items from a mob and returns them to base state
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/obj/machinery/quantum_server/proc/reset_equipment(mob/living/carbon/human/person)
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for(var/item in person.get_contents())
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qdel(item)
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var/datum/antagonist/bitrunning_glitch/antag_datum = locate() in person.mind?.antag_datums
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if(isnull(antag_datum?.preview_outfit))
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return
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person.equipOutfit(antag_datum.preview_outfit)
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/// Severs any connected users
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/obj/machinery/quantum_server/proc/sever_connections()
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if(isnull(generated_domain) || !length(avatar_connection_refs))
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return
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SEND_SIGNAL(src, COMSIG_BITRUNNER_QSRV_SEVER)
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/// Do some magic teleport sparks
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/obj/machinery/quantum_server/proc/spark_at_location(obj/cache)
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playsound(cache, 'sound/magic/blink.ogg', 50, vary = TRUE)
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var/datum/effect_system/spark_spread/quantum/sparks = new()
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sparks.set_up(5, location = get_turf(cache))
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sparks.start()
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/// Returns a turf if it's not dense, else will find a neighbor.
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/obj/machinery/quantum_server/proc/validate_turf(turf/chosen_turf)
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if(!chosen_turf.is_blocked_turf())
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return chosen_turf
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for(var/turf/tile in get_adjacent_open_turfs(chosen_turf))
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if(!tile.is_blocked_turf())
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return chosen_turf
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#undef MAX_DISTANCE
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