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Bubberstation/code/modules/deathmatch
SkyratBot a7bb978a7f [MIRROR] Deathmatch Modifiers Tweaks and Additions (#26972)
* Deathmatch Modifiers Tweaks and Additions (#82113)

## About The Pull Request
After playing more than a few matches, I came to notice a couple
lingering issues with deathmatch modifiers, and also I came up with more
ideas.

For starters, the echolocation modifier doesn't work, and even if it
worked, I believe it'd be ass, so I'm removing it. The perma-flipping
also doesn't work quite well and gets interrupted by stuff like
knockdowns and the such, plus it's just fluff, so I'm removing it too.
Second, I've forgot to set the style of the deadmatch missiles, so they
look like normal pods right now.

About what's being added rather than removed: There're now a "No
Slowdown" modifier, a "Random Teleports" one that randomly teleports
everyone (and whatever they're buckled too) every 12 to 24 seconds,
"Snail Crawl" which works much like snailpeople's, "Forcefield Trail"
which also works pretty much like the cosmic heretic trail, albeit
lasting way shorter, and finally a "Manual Blinking/Breathing", if you
truly hate players to a misanthropistic level.

So yeah, 2 removed modifiers, and 5 new ones.

## Why It's Good For The Game
Fixing a couple of issues, and lading the feature with a few more
options.

## Changelog

🆑
del: Removed the (non-working) "Perma-Flipping" and "Echolocation"
deathmatch modifiers.
add: Added "No Slowdown", "Random Teleports", "Snail Crawl", "Forcefield
Trail" and "Manual Blinking/Breathing" modifiers.
fix: Fixed deathmatch cruise missiles looking like standard pods.
/🆑

* Deathmatch Modifiers Tweaks and Additions

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Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2024-03-23 16:47:14 -04:00
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