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* [NO GBP] Extremely tiny stupid nitpick changes to the smoking room ruin (#81767) ## About The Pull Request Ok so this just does some really really tiny changes to the smoking room of the smoking room ruin. I added this way back during march mapness and have always wanted to touch up this last area. These are basically just touch-ups that are two years too late because they felt so insignificant and small that making an entire PR to change them felt excessive. I still feel that way but I'm also a perfectionist and this would linger in my head until the day I die. Anyways, there should be slightly less awkwardly placed spawners, decals blocked from view. You also have to walk past the smoky remains to reach the second special lighter, instead of the first. That's it, that's everything. You don't even get screenshots here. Sorry. ## Why It's Good For The Game I have an obsession with revisiting and completing old, unfinished work. ## Changelog 🆑 Rhials fix: Some tiny tiny changes to the smoking room ruin to make it a little less ugly. /🆑 * Tram tile/bench fixes (#81798) ## About The Pull Request - Tram benches can be rebuilt after deconstruction - Tram tiles build the correct amount inhand - Tram tiles available in the engineering protolathe with other items - Tram tiles create the right stack type when pulled up - Tram tiles have inhand/obj icons for both types ## Changelog 🆑 LT3 fix: Tram floor tiles constructed inhand provides 4 instead of 1 fix: Tram floor tiles provide correct stack item when pulled up image: Tram floor tiles have their own inhand icons qol: Tram floor tiles available in the engineering protolathe fix: You can reconstruct deconstructed tram benches /🆑 * Tram icon cleanup (#81797) ## About The Pull Request - Deletes an unused tram_wall.dmi - Renames tram frame to tram girder - Tram girder looks like girder, not lattice  ## Why It's Good For The Game More straightforward for players. Since it acts like a girder, it should look like a girder not a lattice. ## Changelog 🆑 LT3 image: Tram frame is now tram girder, because it acts like one /🆑 * Autotucking On Map Load (#81782) ## About The Pull Request Doesn't really do much currently but without it wallening beds look fuckin DUMB Plus I think this better matches what is intended ## Why It's Good For The Game  --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com> Co-authored-by: san7890 <the@san7890.com> * Makes Ethereal Charging Loop Just About Everywhere (#81775) ## About The Pull Request Basically, For APCs.  For recharging APCs.  For recharging from cells. The Ethereal offscreen was blue, you'll just have to trust me that this was a color-coded PR.  ## Why It's Good For The Game It's kind of CBT as-is right now to have to click this stuff over and over, especially when light tubes have it that much more convenient than everything else. I figure some while loops would make the situation better for them. ## Changelog 🆑 qol: Ethereal charging now loops when they're charging (from) APCs or from power cells! /🆑 * Lots of description changes and grammar fixes for heretics (#81761) ## About The Pull Request Changes a lot of text. Apart from grammar fixes, here are the notable changes: - Ash jaunt description just said it is a "short range jaunt" without explaining what exactly a jaunt is. I believe it is better to describe without comparing to another spell the player may not have experience with. - Cosmic grasp now explains what the deal is with star marks and cosmic fields. It is still possible to crosspath into a star mark spell, skipping this description, but I assume a player like that is experienced enough to know what the star mark does anyway... - The knowledge for ash spirits no longer refers to them as "Ash Men" - "Ash Spirit" is the mob's actual name. If you think "Ash Man" is a better name, I can change it around so that the mob gets renamed that instead. - Removes the lines from paradoxical curio's description about causing brain damage on examination - many heretic items cause adverse effects to heathens who try to interact with them, and there is never a need to clutter the description with them. - Changes the eldritch coin description, because the old one was, in my opinion, awkward. I changed it to be more inline with the other items' descriptions, and to not tell non-heretics what its purpose is. If you liked the old one better, I can revert this change. ## Why It's Good For The Game Grammar good. Accurate descriptions good. ## Changelog 🆑 fix: made some heretic descriptions more accurate spellcheck: improved english of the heretical eldritch patrons /🆑 * Makes Medbay surgery on Metastation a bit more inline with other maps (#81786) ## About The Pull Request Makes it so paramedics can't access the surgery theater in Metastation ## Why It's Good For The Game Paramedics can't access surgery on the other maps, and can't use the front door to the surgery theater, They shouldn't have access to it through maints ## Changelog 🆑 fix: Makes Metastation surgery access more consistent with other maps /🆑 --------- Co-authored-by: Rhials <28870487+Rhials@users.noreply.github.com> Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com> Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com> Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com> Co-authored-by: san7890 <the@san7890.com> Co-authored-by: Nerevar <12636964+Nerev4r@users.noreply.github.com> Co-authored-by: ViktorKoL <44502667+ViktorKoL@users.noreply.github.com> Co-authored-by: starrm4nn <139372157+starrm4nn@users.noreply.github.com> Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
668 lines
22 KiB
Plaintext
668 lines
22 KiB
Plaintext
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#define GIBTONITE_QUALITY_HIGH 3
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#define GIBTONITE_QUALITY_MEDIUM 2
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#define GIBTONITE_QUALITY_LOW 1
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#define ORESTACK_OVERLAYS_MAX 10
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/**********************Mineral ores**************************/
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/obj/item/stack/ore
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name = "rock"
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icon = 'icons/obj/ore.dmi'
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icon_state = "ore"
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inhand_icon_state = null
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full_w_class = WEIGHT_CLASS_BULKY
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singular_name = "ore chunk"
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material_flags = MATERIAL_EFFECTS
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var/points = 0 //How many points this ore gets you from the ore redemption machine
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var/refined_type = null //What this ore defaults to being refined into
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var/mine_experience = 5 //How much experience do you get for mining this ore?
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novariants = TRUE // Ore stacks handle their icon updates themselves to keep the illusion that there's more going
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var/list/stack_overlays
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var/scan_state = "" //Used by mineral turfs for their scan overlay.
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var/spreadChance = 0 //Also used by mineral turfs for spreading veins
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/obj/item/stack/ore/update_overlays()
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. = ..()
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var/difference = min(ORESTACK_OVERLAYS_MAX, amount) - (LAZYLEN(stack_overlays)+1)
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if(!difference)
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return
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if(difference < 0 && LAZYLEN(stack_overlays)) //amount < stack_overlays, remove excess.
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if(LAZYLEN(stack_overlays)-difference <= 0)
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stack_overlays = null
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return
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stack_overlays.len += difference
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else //amount > stack_overlays, add some.
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for(var/i in 1 to difference)
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var/mutable_appearance/newore = mutable_appearance(icon, icon_state)
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newore.pixel_x = rand(-8,8)
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newore.pixel_y = rand(-8,8)
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LAZYADD(stack_overlays, newore)
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if(stack_overlays)
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. += stack_overlays
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/obj/item/stack/ore/welder_act(mob/living/user, obj/item/I)
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..()
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if(!refined_type)
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return TRUE
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if(I.use_tool(src, user, 0, volume=50))
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new refined_type(drop_location())
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use(1)
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return TRUE
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/obj/item/stack/ore/fire_act(exposed_temperature, exposed_volume)
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. = ..()
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if(isnull(refined_type))
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return
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else
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var/probability = (rand(0,100))/100
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var/burn_value = probability*amount
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var/amountrefined = round(burn_value, 1)
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if(amountrefined < 1)
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qdel(src)
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else
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new refined_type(drop_location(),amountrefined)
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qdel(src)
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/obj/item/stack/ore/uranium
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name = "uranium ore"
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icon_state = "uranium"
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singular_name = "uranium ore chunk"
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points = 30
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material_flags = NONE
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mats_per_unit = list(/datum/material/uranium=SHEET_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/mineral/uranium
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mine_experience = 6
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scan_state = "rock_Uranium"
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spreadChance = 5
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merge_type = /obj/item/stack/ore/uranium
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/obj/item/stack/ore/iron
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name = "iron ore"
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icon_state = "iron"
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singular_name = "iron ore chunk"
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points = 1
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mats_per_unit = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/iron
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mine_experience = 1
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scan_state = "rock_Iron"
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spreadChance = 20
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merge_type = /obj/item/stack/ore/iron
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/obj/item/stack/ore/glass
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name = "sand pile"
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icon_state = "glass"
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singular_name = "sand pile"
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points = 1
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mats_per_unit = list(/datum/material/glass=SHEET_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/glass
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w_class = WEIGHT_CLASS_TINY
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mine_experience = 0 //its sand
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merge_type = /obj/item/stack/ore/glass
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GLOBAL_LIST_INIT(sand_recipes, list(\
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new /datum/stack_recipe("pile of dirt", /obj/machinery/hydroponics/soil, 3, time = 1 SECONDS, one_per_turf = TRUE, on_solid_ground = TRUE, category = CAT_TOOLS), \
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new /datum/stack_recipe("sandstone", /obj/item/stack/sheet/mineral/sandstone, 1, 1, 50, check_density = FALSE, category = CAT_MISC),\
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new /datum/stack_recipe("aesthetic volcanic floor tile", /obj/item/stack/tile/basalt, 2, 1, 50, check_density = FALSE, category = CAT_TILES)\
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))
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/obj/item/stack/ore/glass/Initialize(mapload, new_amount, merge, list/mat_override, mat_amt)
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. = ..()
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AddComponent(/datum/component/storm_hating)
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/obj/item/stack/ore/glass/get_main_recipes()
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. = ..()
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. += GLOB.sand_recipes
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/obj/item/stack/ore/glass/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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if(..() || !ishuman(hit_atom))
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return
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var/mob/living/carbon/human/C = hit_atom
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if(C.is_eyes_covered())
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C.visible_message(span_danger("[C]'s eye protection blocks the sand!"), span_warning("Your eye protection blocks the sand!"))
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return
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C.adjust_eye_blur(12 SECONDS)
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C.adjustStaminaLoss(15)//the pain from your eyes burning does stamina damage
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C.adjust_confusion(5 SECONDS)
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to_chat(C, span_userdanger("\The [src] gets into your eyes! The pain, it burns!"))
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qdel(src)
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/obj/item/stack/ore/glass/ex_act(severity, target)
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if(severity)
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qdel(src)
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return TRUE
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return FALSE
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/obj/item/stack/ore/glass/basalt
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name = "volcanic ash"
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icon_state = "volcanic_sand"
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singular_name = "volcanic ash pile"
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mine_experience = 0
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merge_type = /obj/item/stack/ore/glass/basalt
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/obj/item/stack/ore/plasma
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name = "plasma ore"
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icon_state = "plasma"
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singular_name = "plasma ore chunk"
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points = 15
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mats_per_unit = list(/datum/material/plasma=SHEET_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/mineral/plasma
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mine_experience = 5
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scan_state = "rock_Plasma"
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spreadChance = 8
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merge_type = /obj/item/stack/ore/plasma
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/obj/item/stack/ore/plasma/welder_act(mob/living/user, obj/item/I)
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to_chat(user, span_warning("You can't hit a high enough temperature to smelt [src] properly!"))
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return TRUE
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/obj/item/stack/ore/silver
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name = "silver ore"
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icon_state = "silver"
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singular_name = "silver ore chunk"
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points = 16
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mine_experience = 3
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mats_per_unit = list(/datum/material/silver=SHEET_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/mineral/silver
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scan_state = "rock_Silver"
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spreadChance = 5
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merge_type = /obj/item/stack/ore/silver
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/obj/item/stack/ore/gold
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name = "gold ore"
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icon_state = "gold"
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singular_name = "gold ore chunk"
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points = 18
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mine_experience = 5
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mats_per_unit = list(/datum/material/gold=SHEET_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/mineral/gold
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scan_state = "rock_Gold"
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spreadChance = 5
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merge_type = /obj/item/stack/ore/gold
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/obj/item/stack/ore/diamond
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name = "diamond ore"
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icon_state = "diamond"
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singular_name = "diamond ore chunk"
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points = 50
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mats_per_unit = list(/datum/material/diamond=SHEET_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/mineral/diamond
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mine_experience = 10
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scan_state = "rock_Diamond"
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merge_type = /obj/item/stack/ore/diamond
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/obj/item/stack/ore/bananium
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name = "bananium ore"
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icon_state = "bananium"
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singular_name = "bananium ore chunk"
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points = 60
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mats_per_unit = list(/datum/material/bananium=SHEET_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/mineral/bananium
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mine_experience = 15
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scan_state = "rock_Bananium"
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merge_type = /obj/item/stack/ore/bananium
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/obj/item/stack/ore/titanium
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name = "titanium ore"
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icon_state = "titanium"
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singular_name = "titanium ore chunk"
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points = 50
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mats_per_unit = list(/datum/material/titanium=SHEET_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/mineral/titanium
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mine_experience = 3
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scan_state = "rock_Titanium"
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spreadChance = 5
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merge_type = /obj/item/stack/ore/titanium
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/obj/item/stack/ore/slag
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name = "slag"
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desc = "Completely useless."
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icon_state = "slag"
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singular_name = "slag chunk"
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merge_type = /obj/item/stack/ore/slag
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/obj/item/gibtonite
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name = "gibtonite ore"
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desc = "Extremely explosive if struck with mining equipment, Gibtonite is often used by miners to speed up their work by using it as a mining charge. This material is illegal to possess by unauthorized personnel under space law."
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icon = 'icons/obj/ore.dmi'
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icon_state = "gibtonite"
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inhand_icon_state = "Gibtonite ore"
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w_class = WEIGHT_CLASS_BULKY
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throw_range = 0
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/// if the gibtonite is currently primed for explosion
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var/primed = FALSE
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/// how long does it take for this to detonate
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var/det_time = 10 SECONDS
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/// the timer
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var/det_timer
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/// How pure this gibtonite is, determines the explosion produced by it and is derived from the det_time of the rock wall it was taken from, higher value = better
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var/quality = GIBTONITE_QUALITY_LOW
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/// who attached the rig to us
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var/attacher
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/// the assembly rig
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var/obj/item/assembly_holder/rig
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/// the rig overlay
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var/mutable_appearance/rig_overlay
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/obj/item/gibtonite/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/two_handed, require_twohands=TRUE)
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AddComponent(/datum/component/golem_food, consume_on_eat = FALSE, golem_food_key = /obj/item/gibtonite)
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/obj/item/gibtonite/examine(mob/user)
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. = ..()
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if(rig)
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. += span_warning("There is some kind of device <b>rigged</b> to it!")
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else
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. += span_notice("You could <b>rig</b> something to it.")
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/obj/item/gibtonite/Destroy()
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QDEL_NULL(rig)
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rig_overlay = null
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return ..()
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/obj/item/gibtonite/Exited(atom/movable/gone, direction)
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. = ..()
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if(gone == rig)
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rig = null
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attacher = null
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cut_overlays(rig_overlay)
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UnregisterSignal(src, COMSIG_IGNITER_ACTIVATE)
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/obj/item/gibtonite/IsSpecialAssembly()
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return TRUE
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/obj/item/gibtonite/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/assembly_holder) && !rig)
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var/obj/item/assembly_holder/holder = I
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if(!(locate(/obj/item/assembly/igniter) in holder.assemblies))
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return ..()
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if(!user.transferItemToLoc(holder, src))
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return
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add_fingerprint(user)
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rig = holder
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holder.master = src
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holder.on_attach()
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rig_overlay = holder
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rig_overlay.pixel_y -= 5
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add_overlay(rig_overlay)
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RegisterSignal(src, COMSIG_IGNITER_ACTIVATE, PROC_REF(igniter_prime))
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log_bomber(user, "attached [holder] to ", src)
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attacher = key_name(user)
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user.balloon_alert_to_viewers("attached rig")
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return
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if(I.tool_behaviour == TOOL_WRENCH && rig)
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rig.on_found()
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if(QDELETED(src))
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return
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user.balloon_alert_to_viewers("detached rig")
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user.log_message("detached [rig] from [src].", LOG_GAME)
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user.put_in_hands(rig)
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return
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if(I.tool_behaviour == TOOL_MINING || istype(I, /obj/item/resonator) || I.force >= 10)
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GibtoniteReaction(user, "A resonator has primed for detonation a")
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return
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if(istype(I, /obj/item/mining_scanner) || istype(I, /obj/item/t_scanner/adv_mining_scanner) || I.tool_behaviour == TOOL_MULTITOOL)
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defuse(user)
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return
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return ..()
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/// Stop the reaction and reduce ore explosive power
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/obj/item/gibtonite/proc/defuse(mob/defuser)
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if (!primed)
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return
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primed = FALSE
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if(det_timer)
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deltimer(det_timer)
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defuser?.visible_message(span_notice("The chain reaction stopped! ...The ore's quality looks diminished."), span_notice("You stopped the chain reaction. ...The ore's quality looks diminished."))
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icon_state = "gibtonite"
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quality = GIBTONITE_QUALITY_LOW
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/obj/item/gibtonite/attack_self(user)
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if(wires)
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wires.interact(user)
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else
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return ..()
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/obj/item/gibtonite/bullet_act(obj/projectile/P)
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GibtoniteReaction(P.firer, "A projectile has primed for detonation a")
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return ..()
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/obj/item/gibtonite/ex_act()
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GibtoniteReaction(null, "An explosion has primed for detonation a")
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return TRUE
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/obj/item/gibtonite/proc/GibtoniteReaction(mob/user, triggered_by)
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if(primed)
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return
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primed = TRUE
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playsound(src,'sound/effects/hit_on_shattered_glass.ogg',50,TRUE)
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icon_state = "gibtonite_active"
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var/notify_admins = FALSE
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if(!is_mining_level(z))//Only annoy the admins ingame if we're triggered off the mining zlevel
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notify_admins = TRUE
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if(user)
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user.visible_message(span_warning("[user] strikes \the [src], causing a chain reaction!"), span_danger("You strike \the [src], causing a chain reaction."))
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var/attacher_text = attacher ? "Igniter attacher: [ADMIN_LOOKUPFLW(attacher)]" : null
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if(triggered_by)
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log_bomber(user, triggered_by, src, attacher_text, notify_admins)
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else
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log_bomber(user, "Something has primed a", src, "for detonation.[attacher_text ? " " : ""][attacher_text]", notify_admins)
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det_timer = addtimer(CALLBACK(src, PROC_REF(detonate), notify_admins), det_time, TIMER_STOPPABLE)
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/obj/item/gibtonite/proc/detonate(notify_admins)
|
|
if(primed)
|
|
switch(quality)
|
|
if(GIBTONITE_QUALITY_HIGH)
|
|
explosion(src, devastation_range = 2, heavy_impact_range = 4, light_impact_range = 9, flame_range = 0, flash_range = 0, adminlog = notify_admins)
|
|
if(GIBTONITE_QUALITY_MEDIUM)
|
|
explosion(src, devastation_range = 1, heavy_impact_range = 2, light_impact_range = 5, flame_range = 0, flash_range = 0, adminlog = notify_admins)
|
|
if(GIBTONITE_QUALITY_LOW)
|
|
explosion(src, heavy_impact_range = 1, light_impact_range = 3, flame_range = 0, flash_range = 0, adminlog = notify_admins)
|
|
qdel(src)
|
|
|
|
/obj/item/gibtonite/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
|
. = ..()
|
|
if (throwingdatum.dist_travelled < 2 || !isliving(hit_atom))
|
|
return
|
|
var/mob/living/hit_mob = hit_atom
|
|
hit_mob.Paralyze(1.5 SECONDS)
|
|
hit_mob.Knockdown(8 SECONDS)
|
|
|
|
/obj/item/gibtonite/proc/igniter_prime()
|
|
SIGNAL_HANDLER
|
|
GibtoniteReaction(null, "An attached rig has primed a")
|
|
|
|
/obj/item/stack/ore/Initialize(mapload, new_amount, merge = TRUE, list/mat_override=null, mat_amt=1)
|
|
. = ..()
|
|
pixel_x = base_pixel_x + rand(0, 16) - 8
|
|
pixel_y = base_pixel_y + rand(0, 8) - 8
|
|
|
|
/obj/item/stack/ore/ex_act(severity, target)
|
|
if(severity >= EXPLODE_DEVASTATE)
|
|
qdel(src)
|
|
return TRUE
|
|
|
|
return FALSE
|
|
|
|
|
|
/*****************************Coin********************************/
|
|
|
|
// The coin's value is a value of it's materials.
|
|
// Yes, the gold standard makes a come-back!
|
|
// This is the only way to make coins that are possible to produce on station actually worth anything.
|
|
/obj/item/coin
|
|
icon = 'icons/obj/economy.dmi'
|
|
name = "coin"
|
|
icon_state = "coin"
|
|
obj_flags = CONDUCTS_ELECTRICITY
|
|
force = 1
|
|
throwforce = 2
|
|
w_class = WEIGHT_CLASS_TINY
|
|
custom_materials = list(/datum/material/iron = COIN_MATERIAL_AMOUNT)
|
|
material_flags = MATERIAL_EFFECTS | MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
|
|
var/string_attached
|
|
var/list/sideslist = list("heads","tails")
|
|
var/cooldown = 0
|
|
var/value = 0
|
|
var/coinflip
|
|
item_flags = NO_MAT_REDEMPTION //You know, it's kind of a problem that money is worth more extrinsicly than intrinsically in this universe.
|
|
///If you do not want this coin to be valued based on its materials and instead set a custom value set this to TRUE and set value to the desired value.
|
|
var/override_material_worth = FALSE
|
|
/// The name of the heads side of the coin
|
|
var/heads_name = "heads"
|
|
/// If the coin has an action or not
|
|
var/has_action = FALSE
|
|
|
|
/obj/item/coin/Initialize(mapload)
|
|
. = ..()
|
|
coinflip = pick(sideslist)
|
|
icon_state = "coin_[coinflip]"
|
|
pixel_x = base_pixel_x + rand(0, 16) - 8
|
|
pixel_y = base_pixel_y + rand(0, 8) - 8
|
|
|
|
/obj/item/coin/set_custom_materials(list/materials, multiplier = 1)
|
|
. = ..()
|
|
if(override_material_worth)
|
|
return
|
|
value = 0
|
|
for(var/i in custom_materials)
|
|
var/datum/material/M = i
|
|
value += M.value_per_unit * custom_materials[M]
|
|
|
|
/obj/item/coin/get_item_credit_value()
|
|
return value
|
|
|
|
/obj/item/coin/suicide_act(mob/living/user)
|
|
user.visible_message(span_suicide("[user] contemplates suicide with \the [src]!"))
|
|
if (!attack_self(user))
|
|
user.visible_message(span_suicide("[user] couldn't flip \the [src]!"))
|
|
return SHAME
|
|
addtimer(CALLBACK(src, PROC_REF(manual_suicide), user), 10)//10 = time takes for flip animation
|
|
return MANUAL_SUICIDE_NONLETHAL
|
|
|
|
/obj/item/coin/proc/manual_suicide(mob/living/user)
|
|
var/index = sideslist.Find(coinflip)
|
|
if (index == 2)//tails
|
|
user.visible_message(span_suicide("\the [src] lands on [coinflip]! [user] promptly falls over, dead!"))
|
|
user.adjustOxyLoss(200)
|
|
user.death(FALSE)
|
|
user.set_suicide(TRUE)
|
|
user.suicide_log()
|
|
else
|
|
user.visible_message(span_suicide("\the [src] lands on [coinflip]! [user] keeps on living!"))
|
|
|
|
/obj/item/coin/examine(mob/user)
|
|
. = ..()
|
|
. += span_info("It's worth [value] credit\s.")
|
|
|
|
/obj/item/coin/attackby(obj/item/W, mob/user, params)
|
|
if(istype(W, /obj/item/stack/cable_coil))
|
|
var/obj/item/stack/cable_coil/CC = W
|
|
if(string_attached)
|
|
to_chat(user, span_warning("There already is a string attached to this coin!"))
|
|
return
|
|
|
|
if (CC.use(1))
|
|
add_overlay("coin_string_overlay")
|
|
string_attached = 1
|
|
to_chat(user, span_notice("You attach a string to the coin."))
|
|
else
|
|
to_chat(user, span_warning("You need one length of cable to attach a string to the coin!"))
|
|
return
|
|
else
|
|
..()
|
|
|
|
/obj/item/coin/wirecutter_act(mob/living/user, obj/item/I)
|
|
..()
|
|
if(!string_attached)
|
|
return TRUE
|
|
|
|
new /obj/item/stack/cable_coil(drop_location(), 1)
|
|
overlays = list()
|
|
string_attached = null
|
|
to_chat(user, span_notice("You detach the string from the coin."))
|
|
return TRUE
|
|
|
|
/obj/item/coin/attack_self(mob/user)
|
|
if(cooldown < world.time)
|
|
if(string_attached) //does the coin have a wire attached
|
|
to_chat(user, span_warning("The coin won't flip very well with something attached!") )
|
|
return FALSE//do not flip the coin
|
|
cooldown = world.time + 15
|
|
flick("coin_[coinflip]_flip", src)
|
|
coinflip = pick(sideslist)
|
|
icon_state = "coin_[coinflip]"
|
|
playsound(user.loc, 'sound/items/coinflip.ogg', 50, TRUE)
|
|
var/oldloc = loc
|
|
sleep(1.5 SECONDS)
|
|
if(loc == oldloc && user && !user.incapacitated())
|
|
user.visible_message(span_notice("[user] flips [src]. It lands on [coinflip]."), \
|
|
span_notice("You flip [src]. It lands on [coinflip]."), \
|
|
span_hear("You hear the clattering of loose change."))
|
|
if(has_action)
|
|
if(coinflip == heads_name)
|
|
heads_action(user)
|
|
else
|
|
tails_action(user)
|
|
return TRUE//did the coin flip? useful for suicide_act
|
|
|
|
/obj/item/coin/proc/heads_action(mob/user)
|
|
return
|
|
|
|
/obj/item/coin/proc/tails_action(mob/user)
|
|
return
|
|
|
|
/obj/item/coin/gold
|
|
custom_materials = list(/datum/material/gold = COIN_MATERIAL_AMOUNT)
|
|
|
|
/obj/item/coin/silver
|
|
custom_materials = list(/datum/material/silver = COIN_MATERIAL_AMOUNT)
|
|
|
|
/obj/item/coin/diamond
|
|
custom_materials = list(/datum/material/diamond = COIN_MATERIAL_AMOUNT)
|
|
|
|
/obj/item/coin/plasma
|
|
custom_materials = list(/datum/material/plasma = COIN_MATERIAL_AMOUNT)
|
|
|
|
/obj/item/coin/uranium
|
|
custom_materials = list(/datum/material/uranium = COIN_MATERIAL_AMOUNT)
|
|
|
|
/obj/item/coin/titanium
|
|
custom_materials = list(/datum/material/titanium = COIN_MATERIAL_AMOUNT)
|
|
|
|
/obj/item/coin/bananium
|
|
custom_materials = list(/datum/material/bananium = COIN_MATERIAL_AMOUNT)
|
|
|
|
/obj/item/coin/adamantine
|
|
custom_materials = list(/datum/material/adamantine = COIN_MATERIAL_AMOUNT)
|
|
|
|
/obj/item/coin/mythril
|
|
custom_materials = list(/datum/material/mythril = COIN_MATERIAL_AMOUNT)
|
|
|
|
/obj/item/coin/plastic
|
|
custom_materials = list(/datum/material/plastic = COIN_MATERIAL_AMOUNT)
|
|
|
|
/obj/item/coin/runite
|
|
custom_materials = list(/datum/material/runite = COIN_MATERIAL_AMOUNT)
|
|
|
|
/obj/item/coin/twoheaded
|
|
desc = "Hey, this coin's the same on both sides!"
|
|
sideslist = list("heads")
|
|
|
|
/obj/item/coin/antagtoken
|
|
name = "antag token"
|
|
desc = "A novelty coin that helps the heart know what hard evidence cannot prove."
|
|
icon_state = "coin_valid"
|
|
custom_materials = list(/datum/material/plastic = COIN_MATERIAL_AMOUNT)
|
|
sideslist = list("valid", "salad")
|
|
heads_name = "valid"
|
|
material_flags = NONE
|
|
override_material_worth = TRUE
|
|
|
|
/obj/item/coin/iron
|
|
|
|
/obj/item/coin/gold/debug
|
|
custom_materials = list(/datum/material/gold = COIN_MATERIAL_AMOUNT)
|
|
desc = "If you got this somehow, be aware that it will dust you. Almost certainly."
|
|
|
|
/obj/item/coin/gold/debug/attack_self(mob/user)
|
|
if(cooldown < world.time)
|
|
if(string_attached) //does the coin have a wire attached
|
|
to_chat(user, span_warning("The coin won't flip very well with something attached!") )
|
|
return FALSE//do not flip the coin
|
|
cooldown = world.time + 15
|
|
flick("coin_[coinflip]_flip", src)
|
|
coinflip = pick(sideslist)
|
|
icon_state = "coin_[coinflip]"
|
|
playsound(user.loc, 'sound/items/coinflip.ogg', 50, TRUE)
|
|
var/oldloc = loc
|
|
sleep(1.5 SECONDS)
|
|
if(loc == oldloc && user && !user.incapacitated())
|
|
user.visible_message(span_notice("[user] flips [src]. It lands on [coinflip]."), \
|
|
span_notice("You flip [src]. It lands on [coinflip]."), \
|
|
span_hear("You hear the clattering of loose change."))
|
|
SSeconomy.fire()
|
|
to_chat(user,"<span class='bounty'>[SSeconomy.inflation_value()] is the inflation value.</span>")
|
|
return TRUE//did the coin flip? useful for suicide_act
|
|
|
|
|
|
///Coins used in the dutchmen money bag.
|
|
/obj/item/coin/silver/doubloon
|
|
name = "doubloon"
|
|
|
|
/obj/item/coin/gold/doubloon
|
|
name = "doubloon"
|
|
|
|
/obj/item/coin/adamantine/doubloon
|
|
name = "doubloon"
|
|
|
|
/obj/item/coin/eldritch
|
|
name = "eldritch coin"
|
|
desc = "A surprisingly heavy, ornate coin. Its sides seem to depict a different image each time you look."
|
|
icon_state = "coin_heretic"
|
|
custom_materials = list(/datum/material/diamond =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/plasma =HALF_SHEET_MATERIAL_AMOUNT)
|
|
sideslist = list("heretic", "blade")
|
|
heads_name = "heretic"
|
|
has_action = TRUE
|
|
material_flags = NONE
|
|
/// The range at which airlocks are effected.
|
|
var/airlock_range = 5
|
|
|
|
/obj/item/coin/eldritch/heads_action(mob/user)
|
|
var/mob/living/living_user = user
|
|
if(!IS_HERETIC(user))
|
|
living_user.adjustBruteLoss(5)
|
|
return
|
|
for(var/obj/machinery/door/airlock/target_airlock in range(airlock_range, user))
|
|
if(target_airlock.density)
|
|
target_airlock.open()
|
|
continue
|
|
target_airlock.close(force_crush = TRUE)
|
|
|
|
/obj/item/coin/eldritch/tails_action(mob/user)
|
|
var/mob/living/living_user = user
|
|
if(!IS_HERETIC(user))
|
|
living_user.adjustFireLoss(5)
|
|
return
|
|
for(var/obj/machinery/door/airlock/target_airlock in range(airlock_range, user))
|
|
if(target_airlock.locked)
|
|
target_airlock.unlock()
|
|
continue
|
|
target_airlock.lock()
|
|
|
|
/obj/item/coin/eldritch/afterattack(atom/target_atom, mob/user, proximity)
|
|
. = ..()
|
|
if(!proximity)
|
|
return
|
|
if(!IS_HERETIC(user))
|
|
var/mob/living/living_user = user
|
|
living_user.adjustBruteLoss(5)
|
|
living_user.adjustFireLoss(5)
|
|
return
|
|
if(istype(target_atom, /obj/machinery/door/airlock))
|
|
var/obj/machinery/door/airlock/target_airlock = target_atom
|
|
to_chat(user, span_warning("You insert [src] into the airlock."))
|
|
target_airlock.emag_act(user, src)
|
|
qdel(src)
|
|
|
|
#undef GIBTONITE_QUALITY_HIGH
|
|
#undef GIBTONITE_QUALITY_LOW
|
|
#undef GIBTONITE_QUALITY_MEDIUM
|
|
#undef ORESTACK_OVERLAYS_MAX
|