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## About The Pull Request While working on another PR, I noticed that there wasn't any real distinction between subsystems that function as a network for various logical components/systems in the code, and subsystems that are meant to represent what is actually an in-game network. As such, I moved what seemed to be clear representations of the functions of in-game networks under their own subfolder. This should have no effects otherwise. ## Why It's Good For The Game Per an .md I added in the folder, it helps to clearly demarcate what are backend programmatic networked systems, and what are meant to actually be a network in the game itself; the radio jammer disrupts your suit sensors and headset, not your signal relationships with DCS, and I believe having that distinction be clear at a glance of the file structure is valuable. ## Changelog 🆑 Bisar code: Subsystems that are meant to represent a network in-game have been moved into their own category inside the codebase. /🆑