Files
Bubberstation/code/datums/components/sitcomlaughter.dm
grungussuss 58501dce77 Reorganizes the sound folder (#86726)
## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
2024-09-23 22:24:50 -07:00

37 lines
1.7 KiB
Plaintext

/datum/component/wearertargeting/sitcomlaughter
valid_slots = list(ITEM_SLOT_HANDS, ITEM_SLOT_BELT, ITEM_SLOT_ID, ITEM_SLOT_LPOCKET, ITEM_SLOT_RPOCKET, ITEM_SLOT_SUITSTORE, ITEM_SLOT_DEX_STORAGE)
signals = list(COMSIG_MOB_HIT_BY_SPLAT, COMSIG_ON_CARBON_SLIP, COMSIG_POST_TILT_AND_CRUSH, COMSIG_MOB_CLUMSY_SHOOT_FOOT)
proctype = PROC_REF(EngageInComedy)
mobtype = /mob/living
///Sounds used for when user has a sitcom action occur
var/list/comedysounds = list('sound/items/sitcom_laugh/sitcomLaugh1.ogg', 'sound/items/sitcom_laugh/sitcomLaugh2.ogg', 'sound/items/sitcom_laugh/sitcomLaugh3.ogg')
///Invoked in EngageInComedy is ran
var/datum/callback/post_comedy_callback
///Cooldown for inbetween laughs
var/cooldown_time = 3 SECONDS
/// Delay before laugh starts
var/laugh_delay = 0.4 SECONDS
COOLDOWN_DECLARE(laugh_cooldown)
/datum/component/wearertargeting/sitcomlaughter/Initialize(post_comedy_callback, laugh_delay)
. = ..()
if(.) //If this is set something went wrong and we shouldn't init
return
src.post_comedy_callback = post_comedy_callback
if(laugh_delay)
src.laugh_delay = laugh_delay
/datum/component/wearertargeting/sitcomlaughter/Destroy(force)
post_comedy_callback = null
return ..()
///Play the laugh track if any of the signals related to comedy have been sent.
/datum/component/wearertargeting/sitcomlaughter/proc/EngageInComedy(datum/source)
SIGNAL_HANDLER
if(!COOLDOWN_FINISHED(src, laugh_cooldown))
return
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(playsound), parent, pick(comedysounds), 100, FALSE, SHORT_RANGE_SOUND_EXTRARANGE), laugh_delay)
post_comedy_callback?.Invoke(source)
COOLDOWN_START(src, laugh_cooldown, cooldown_time)