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Bubberstation/code/datums/elements/disarm_attack.dm
Penelope Haze d0a7f955f8 Fix various issues with names in string interpolation (#89246)
## About The Pull Request
Commit messages should be descriptive of all changes.
The "incorrect `\The` macro capitalization" was intentional when it was
added, but as far as I know TG says "the supermatter" rather than "The
Supermatter," so it's incorrect now.
This is completely untested. I don't even know how you'd go about
testing this, it's just a fuckton of strings.
Someday I want to extract them and run NLP on it to catch grammar
problems...

## Why It's Good For The Game
Basic grammar pass for name strings. Should make `\the` work better and
avoid cases like `the John Smith`.
2025-01-29 17:46:03 +01:00

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///An element that allows items to be used to shove people around just like right-clicking would.
/datum/element/disarm_attack
/datum/element/disarm_attack/Attach(datum/target)
. = ..()
if(!isitem(target))
return ELEMENT_INCOMPATIBLE
var/obj/item/item = target
RegisterSignal(item, COMSIG_ITEM_ATTACK_SECONDARY, PROC_REF(secondary_attack))
RegisterSignal(item, COMSIG_ATOM_EXAMINE, PROC_REF(examine))
item.item_flags |= ITEM_HAS_CONTEXTUAL_SCREENTIPS
RegisterSignal(item, COMSIG_ITEM_REQUESTING_CONTEXT_FOR_TARGET, PROC_REF(add_item_context))
/datum/element/disarm_attack/Detach(datum/source)
UnregisterSignal(source, list(COMSIG_ATOM_EXAMINE, COMSIG_ITEM_ATTACK_SECONDARY, COMSIG_ITEM_REQUESTING_CONTEXT_FOR_TARGET))
return ..()
/datum/element/disarm_attack/proc/add_item_context(obj/item/source, list/context, atom/target, mob/living/user)
SIGNAL_HANDLER
if(!isliving(target) || !can_disarm_attack(source, target, user, FALSE))
return NONE
context[SCREENTIP_CONTEXT_RMB] = "Shove"
return CONTEXTUAL_SCREENTIP_SET
/datum/element/disarm_attack/proc/secondary_attack(obj/item/source, mob/living/victim, mob/living/user, params)
SIGNAL_HANDLER
if(!user.can_disarm(victim) || !can_disarm_attack(source, victim, user))
return COMPONENT_SECONDARY_CANCEL_ATTACK_CHAIN
if(victim.check_block(source, 0, "\the [source]", MELEE_ATTACK, 0))
return COMPONENT_SECONDARY_CANCEL_ATTACK_CHAIN
user.disarm(victim, source)
user.changeNext_move(source.secondary_attack_speed || source.attack_speed)
return COMPONENT_SECONDARY_CANCEL_ATTACK_CHAIN
///check if the item conditions for the disarm action are met.
/datum/element/disarm_attack/proc/can_disarm_attack(obj/item/source, mob/living/victim, mob/living/user, message = TRUE)
if(SEND_SIGNAL(source, COMSIG_ITEM_CAN_DISARM_ATTACK, victim, user, message) & COMPONENT_BLOCK_ITEM_DISARM_ATTACK)
return FALSE
return TRUE
/datum/element/disarm_attack/proc/examine(obj/item/source, mob/user, list/examine_list)
SIGNAL_HANDLER
if(can_disarm_attack(source, user, user, FALSE))
examine_list += span_notice("You can use it to <b>shove</b> people with <b>right-click</b>.")