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## About The Pull Request 123 changed files and multiple crashes after writing broken regex, I replaced most remains of direct spans with macros. This cleans up the code and makes it easier to work with in general, see justification for the original PR. I also fixed a bunch of broken and/or unclosed spans here too. I intentionally avoided replacing spans with multiple classes (in most cases) and spans in the middle of strings as it would impact readability (in my opinion at least) and could be done later if required. ## Why It's Good For The Game Cleaner code, actually using our macros, fixes borked HTML in some places. See original PR. ## Changelog Nothing player-facing
154 lines
5.4 KiB
Plaintext
154 lines
5.4 KiB
Plaintext
///How many research points you gain from dissecting a Human.
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#define BASE_HUMAN_REWARD 10
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/datum/surgery/advanced/experimental_dissection
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name = "Experimental Dissection"
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desc = "A surgical procedure which analyzes the biology of a corpse, and automatically adds new findings to the research database."
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steps = list(
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/datum/surgery_step/incise,
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/datum/surgery_step/retract_skin,
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/datum/surgery_step/experimental_dissection,
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/datum/surgery_step/close,
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)
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surgery_flags = SURGERY_REQUIRE_RESTING | SURGERY_MORBID_CURIOSITY
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possible_locs = list(BODY_ZONE_CHEST)
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target_mobtypes = list(/mob/living)
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/datum/surgery/advanced/experimental_dissection/can_start(mob/user, mob/living/target)
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. = ..()
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if(!.)
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return .
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if(HAS_TRAIT_FROM(target, TRAIT_DISSECTED, EXPERIMENTAL_SURGERY_TRAIT))
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return FALSE
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if(target.stat != DEAD)
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return FALSE
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return .
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/datum/surgery_step/experimental_dissection
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name = "dissection"
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implements = list(
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/obj/item/autopsy_scanner = 100,
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TOOL_SCALPEL = 60,
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TOOL_KNIFE = 20,
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/obj/item/shard = 10,
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)
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time = 12 SECONDS
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silicons_obey_prob = TRUE
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/datum/surgery_step/experimental_dissection/preop(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery)
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user.visible_message(span_notice("[user] starts dissecting [target]."), span_notice("You start dissecting [target]."))
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/datum/surgery_step/experimental_dissection/success(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
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var/points_earned = check_value(target)
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user.visible_message(span_notice("[user] dissects [target], discovering [points_earned] point\s of data!"), span_notice("You dissect [target], finding [points_earned] point\s worth of discoveries, you also write a few notes."))
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var/obj/item/research_notes/the_dossier = new /obj/item/research_notes(user.loc, points_earned, "biology")
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if(!user.put_in_hands(the_dossier) && istype(user.get_inactive_held_item(), /obj/item/research_notes))
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var/obj/item/research_notes/hand_dossier = user.get_inactive_held_item()
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hand_dossier.merge(the_dossier)
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target.apply_damage(80, BRUTE, BODY_ZONE_CHEST)
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ADD_TRAIT(target, TRAIT_DISSECTED, EXPERIMENTAL_SURGERY_TRAIT)
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return ..()
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/datum/surgery_step/experimental_dissection/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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var/points_earned = round(check_value(target) * 0.01)
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user.visible_message(
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span_notice("[user] dissects [target]!"),
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span_notice("You dissect [target], but do not find anything particularly interesting."),
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)
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var/obj/item/research_notes/the_dossier = new /obj/item/research_notes(user.loc, points_earned, "biology")
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if(!user.put_in_hands(the_dossier) && istype(user.get_inactive_held_item(), /obj/item/research_notes))
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var/obj/item/research_notes/hand_dossier = user.get_inactive_held_item()
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hand_dossier.merge(the_dossier)
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target.apply_damage(80, BRUTE, BODY_ZONE_CHEST)
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return TRUE
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///Calculates how many research points dissecting 'target' is worth.
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/datum/surgery_step/experimental_dissection/proc/check_value(mob/living/target)
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var/cost = BASE_HUMAN_REWARD
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if(ishuman(target))
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var/mob/living/carbon/human/human_target = target
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if(human_target.dna?.species)
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if(ismonkey(human_target))
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cost /= 5
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else if(isabductor(human_target))
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cost *= 4
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else if(isgolem(human_target) || iszombie(human_target))
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cost *= 3
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else if(isjellyperson(human_target) || ispodperson(human_target))
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cost *= 2
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else if(isalienroyal(target))
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cost *= 10
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else if(isalienadult(target))
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cost *= 5
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else
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cost /= 6
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return cost
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#undef BASE_HUMAN_REWARD
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/obj/item/research_notes
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name = "research notes"
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desc = "Valuable scientific data. Use it in an ancient research server to turn it in."
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icon = 'icons/obj/service/bureaucracy.dmi'
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icon_state = "paper"
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w_class = WEIGHT_CLASS_SMALL
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///research points it holds
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var/value = 100
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///origin of the research
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var/origin_type = "debug"
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///if it ws merged with different origins to apply a bonus
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var/mixed = FALSE
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/obj/item/research_notes/Initialize(mapload, value, origin_type)
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. = ..()
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if(value)
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src.value = value
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if(origin_type)
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src.origin_type = origin_type
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change_vol()
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/obj/item/research_notes/examine(mob/user)
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. = ..()
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. += span_notice("It is worth [value] research points.")
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/obj/item/research_notes/attackby(obj/item/attacking_item, mob/living/user, params)
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if(istype(attacking_item, /obj/item/research_notes))
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var/obj/item/research_notes/notes = attacking_item
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value = value + notes.value
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change_vol()
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qdel(notes)
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return
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return ..()
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/// proc that changes name and icon depending on value
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/obj/item/research_notes/proc/change_vol()
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if(value >= 10000)
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name = "revolutionary discovery in the field of [origin_type]"
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icon_state = "docs_verified"
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else if(value >= 2500)
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name = "essay about [origin_type]"
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icon_state = "paper_words"
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else if(value >= 100)
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name = "notes of [origin_type]"
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icon_state = "paperslip_words"
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else
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name = "fragmentary data of [origin_type]"
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icon_state = "scrap"
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///proc when you slap research notes into another one, it applies a bonus if they are of different origin (only applied once)
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/obj/item/research_notes/proc/merge(obj/item/research_notes/new_paper)
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var/bonus = min(value , new_paper.value)
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value = value + new_paper.value
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if(origin_type != new_paper.origin_type && !mixed)
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value += bonus * 0.3
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origin_type = "[origin_type] and [new_paper.origin_type]"
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mixed = TRUE
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change_vol()
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qdel(new_paper)
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