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## About The Pull Request - Fixes Stabilized Red extract's equipment slowdown immunity bypassing item Immutable Slowdown - Fixes(?) Settler equipment slowdown modifier applying to immutable slows - Fixes Immutable Slow being considered an object flag when it was an item flag, causing objects to consider objects with it to be `BLOCKS_CONSTRUCTION_DIR` ## Why It's Good For The Game The description of Immutable Slows: `When players should not be able to change the slowdown of the item (Speed potions, etc)` Stabilized Red extracts were changing the slowdown of the item, which is unintended. Likewise Settler was doing the same, but that one I'm a bit more iffy on. Either way I suppose if things should immutably be slow, they should immutably be slow. ## Changelog 🆑 Melbert fix: Stabilized Red extracts no longer bypass Immutably Slow items fix: Settler equipment speed modifier no longer applied to Immutably Slow items fix: Immutably Slow items no longer block construction of certain items /🆑
181 lines
4.5 KiB
Plaintext
181 lines
4.5 KiB
Plaintext
/datum/movespeed_modifier/obesity
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multiplicative_slowdown = 1.5
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/datum/movespeed_modifier/monkey_reagent_speedmod
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variable = TRUE
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/datum/movespeed_modifier/monkey_health_speedmod
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variable = TRUE
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/datum/movespeed_modifier/monkey_temperature_speedmod
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variable = TRUE
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/datum/movespeed_modifier/hunger
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variable = TRUE
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/datum/movespeed_modifier/golem_hunger
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variable = TRUE
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/datum/movespeed_modifier/slaughter
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multiplicative_slowdown = -1
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/datum/movespeed_modifier/resonance
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multiplicative_slowdown = 0.75
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/datum/movespeed_modifier/damage_slowdown
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blacklisted_movetypes = FLOATING|FLYING
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variable = TRUE
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/datum/movespeed_modifier/damage_slowdown_flying
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movetypes = FLYING
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variable = TRUE
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/// Movespeed modifier applied by worn equipment.
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/datum/movespeed_modifier/equipment_speedmod
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variable = TRUE
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blacklisted_movetypes = FLOATING
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/// Movespeed modifier applied by immutably slow worn equipment. Should never be ignored, because that's the point.
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/datum/movespeed_modifier/equipment_speedmod/immutable
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/datum/movespeed_modifier/grab_slowdown
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id = MOVESPEED_ID_MOB_GRAB_STATE
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blacklisted_movetypes = FLOATING
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/datum/movespeed_modifier/grab_slowdown/aggressive
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multiplicative_slowdown = 3
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/datum/movespeed_modifier/grab_slowdown/neck
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multiplicative_slowdown = 6
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/datum/movespeed_modifier/grab_slowdown/kill
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multiplicative_slowdown = 9
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/datum/movespeed_modifier/slime_reagentmod
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variable = TRUE
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/datum/movespeed_modifier/slime_healthmod
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variable = TRUE
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/datum/movespeed_modifier/config_walk_run
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multiplicative_slowdown = 1
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id = MOVESPEED_ID_MOB_WALK_RUN
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flags = IGNORE_NOSLOW
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/datum/movespeed_modifier/config_walk_run/proc/sync()
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/datum/movespeed_modifier/config_walk_run/walk/sync()
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var/mod = CONFIG_GET(number/movedelay/walk_delay)
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multiplicative_slowdown = isnum(mod)? mod : initial(multiplicative_slowdown)
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/datum/movespeed_modifier/config_walk_run/run/sync()
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var/mod = CONFIG_GET(number/movedelay/run_delay)
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multiplicative_slowdown = isnum(mod)? mod : initial(multiplicative_slowdown)
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/datum/movespeed_modifier/turf_slowdown
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movetypes = GROUND
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blacklisted_movetypes = (FLYING|FLOATING)
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variable = TRUE
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/datum/movespeed_modifier/bulky_drag
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variable = TRUE
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blacklisted_movetypes = FLOATING
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/datum/movespeed_modifier/cold
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blacklisted_movetypes = FLOATING
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variable = TRUE
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/datum/movespeed_modifier/staggered
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multiplicative_slowdown = STAGGERED_SLOWDOWN_STRENGTH
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/datum/movespeed_modifier/human_carry
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multiplicative_slowdown = HUMAN_CARRY_SLOWDOWN
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blacklisted_movetypes = FLOATING
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/datum/movespeed_modifier/limbless
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variable = TRUE
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movetypes = GROUND
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flags = IGNORE_NOSLOW
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/datum/movespeed_modifier/simplemob_varspeed
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variable = TRUE
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flags = IGNORE_NOSLOW
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/datum/movespeed_modifier/fast_web
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multiplicative_slowdown = 0.2
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/datum/movespeed_modifier/young_web
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multiplicative_slowdown = 0.5
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/datum/movespeed_modifier/spiderling_web
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multiplicative_slowdown = 0.7
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/datum/movespeed_modifier/average_web
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multiplicative_slowdown = 1.2
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/datum/movespeed_modifier/below_average_web
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multiplicative_slowdown = 2.5
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/datum/movespeed_modifier/slow_web
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multiplicative_slowdown = 5
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/datum/movespeed_modifier/viper_defensive
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multiplicative_slowdown = 1.5
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/datum/movespeed_modifier/gravity
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blacklisted_movetypes = FLOATING
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variable = TRUE
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flags = IGNORE_NOSLOW
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/datum/movespeed_modifier/carbon_softcrit
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multiplicative_slowdown = SOFTCRIT_ADD_SLOWDOWN
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flags = IGNORE_NOSLOW
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/datum/movespeed_modifier/slime_tempmod
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variable = TRUE
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/datum/movespeed_modifier/carbon_crawling
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multiplicative_slowdown = CRAWLING_ADD_SLOWDOWN
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flags = IGNORE_NOSLOW
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/datum/movespeed_modifier/mob_config_speedmod
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variable = TRUE
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flags = IGNORE_NOSLOW
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/datum/movespeed_modifier/metabolicboost
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multiplicative_slowdown = -1.5
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/datum/movespeed_modifier/dragon_rage
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multiplicative_slowdown = -0.5
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/datum/movespeed_modifier/dragon_depression
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multiplicative_slowdown = 5
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/datum/movespeed_modifier/morph_disguised
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multiplicative_slowdown = -1
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/datum/movespeed_modifier/auto_wash
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multiplicative_slowdown = 3
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/datum/movespeed_modifier/player_spider_modifier
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variable = TRUE
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/datum/movespeed_modifier/health_scaling_speed_buff
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variable = TRUE
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/datum/movespeed_modifier/alien_speed
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variable = TRUE
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/datum/movespeed_modifier/grown_killer_tomato
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variable = TRUE
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/datum/movespeed_modifier/goliath_mount
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multiplicative_slowdown = -26
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/datum/movespeed_modifier/settler
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multiplicative_slowdown = 0.2
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blacklisted_movetypes = FLOATING|FLYING
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/datum/movespeed_modifier/basilisk_overheat
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multiplicative_slowdown = -18
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