Files
Bubberstation/code/game/objects/structures/bedsheet_bin.dm
Waterpig bb70889f6e TG Upstream Part 1
3591 individual conflicts

Update build.js

Update install_node.sh

Update byond.js

oh my fucking god

hat

slow

huh

holy shit

we all fall down

2 more I missed

2900 individual conflicts

2700 Individual conflicts

replaces yarn file with tg version, bumping us down to 2200-ish

Down to 2000 individual conflicts

140 down

mmm

aaaaaaaaaaaaaaaaaaa

not yt

575

soon

900 individual conflicts

600 individual conflicts, 121 file conflicts

im not okay

160 across 19 files

29 in 4 files

0 conflicts, compiletime fix time

some minor incap stuff

missed ticks

weird dupe definition stuff

missed ticks 2

incap fixes

undefs and pie fix

Radio update and some extra minor stuff

returns a single override

no more dupe definitions, 175 compiletime errors

Unticked file fix

sound and emote stuff

honk and more radio stuff
2024-10-19 08:04:33 -07:00

767 lines
24 KiB
Plaintext

/*
CONTAINS:
BEDSHEETS
LINEN BINS
*/
/obj/item/bedsheet
name = "bedsheet"
desc = "A surprisingly soft linen bedsheet."
icon = 'icons/obj/bedsheets.dmi'
lefthand_file = 'icons/mob/inhands/items/bedsheet_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/bedsheet_righthand.dmi'
icon_state = "sheetwhite"
inhand_icon_state = "sheetwhite"
drop_sound = 'sound/items/handling/cloth_drop.ogg'
pickup_sound = 'sound/items/handling/cloth_pickup.ogg'
slot_flags = ITEM_SLOT_NECK
layer = BELOW_MOB_LAYER
throwforce = 0
throw_speed = 1
throw_range = 2
w_class = WEIGHT_CLASS_TINY
resistance_flags = FLAMMABLE
dying_key = DYE_REGISTRY_BEDSHEET
interaction_flags_click = NEED_DEXTERITY|ALLOW_RESTING
dog_fashion = /datum/dog_fashion/head/ghost
/// Custom nouns to act as the subject of dreams
var/list/dream_messages = list("white")
/// Cutting it up will yield this.
var/stack_type = /obj/item/stack/sheet/cloth
/// The number of sheets dropped by this bedsheet when cut
var/stack_amount = 3
/// Denotes if the bedsheet is a single, double, or other kind of bedsheet
var/bedsheet_type = BEDSHEET_SINGLE
var/datum/weakref/signal_sleeper //this is our goldylocks
/obj/item/bedsheet/Initialize(mapload)
. = ..()
AddComponent(/datum/component/surgery_initiator)
AddElement(/datum/element/bed_tuckable, mapload, 0, 0, 0)
if(bedsheet_type == BEDSHEET_DOUBLE)
stack_amount *= 2
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
register_context()
register_item_context()
/obj/item/bedsheet/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
if(istype(held_item) && (held_item.tool_behaviour == TOOL_WIRECUTTER || held_item.get_sharpness()))
context[SCREENTIP_CONTEXT_LMB] = "Shred into cloth"
context[SCREENTIP_CONTEXT_ALT_LMB] = "Rotate"
return CONTEXTUAL_SCREENTIP_SET
/obj/item/bedsheet/add_item_context(datum/source, list/context, mob/living/target)
if(isliving(target) && target.body_position == LYING_DOWN)
context[SCREENTIP_CONTEXT_RMB] = "Cover"
return CONTEXTUAL_SCREENTIP_SET
return NONE
/obj/item/bedsheet/interact_with_atom_secondary(atom/interacting_with, mob/living/user, list/modifiers)
if(!isliving(interacting_with))
return NONE
var/mob/living/to_cover = interacting_with
if(to_cover.body_position != LYING_DOWN)
return ITEM_INTERACT_BLOCKING
if(!user.dropItemToGround(src))
return ITEM_INTERACT_BLOCKING
forceMove(get_turf(to_cover))
balloon_alert(user, "covered")
coverup(to_cover)
add_fingerprint(user)
return ITEM_INTERACT_SUCCESS
/obj/item/bedsheet/item_interaction(mob/living/user, obj/item/tool, list/modifiers)
// Handle wirecutters here so we still tear it up in combat mode
if(tool.tool_behaviour != TOOL_WIRECUTTER && !tool.get_sharpness())
return NONE
// We cannot get free cloth from holograms
if(flags_1 & HOLOGRAM_1)
return ITEM_INTERACT_BLOCKING
var/obj/item/stack/shreds = new stack_type(get_turf(src), stack_amount)
if(!QDELETED(shreds)) // Stacks merged
transfer_fingerprints_to(shreds)
shreds.add_fingerprint(user)
to_chat(user, span_notice("You tear [src] up."))
qdel(src)
return ITEM_INTERACT_SUCCESS
/obj/item/bedsheet/attack_self(mob/living/user)
if(!user.CanReach(src)) //No telekinetic grabbing.
return
if(user.body_position != LYING_DOWN)
return
if(!user.dropItemToGround(src))
return
coverup(user)
add_fingerprint(user)
/obj/item/bedsheet/click_alt(mob/living/user)
setDir(REVERSE_DIR(dir))
return CLICK_ACTION_SUCCESS
/obj/item/bedsheet/proc/coverup(mob/living/sleeper)
layer = ABOVE_MOB_LAYER
pixel_x = 0
pixel_y = 0
pixel_z = sleeper.pixel_z // Account for possible mob elevation
balloon_alert(sleeper, "covered")
var/angle = sleeper.lying_prev
dir = angle2dir(angle + 180) // 180 flips it to be the same direction as the mob
signal_sleeper = WEAKREF(sleeper)
RegisterSignal(src, COMSIG_ITEM_PICKUP, PROC_REF(on_pickup))
RegisterSignal(sleeper, COMSIG_MOVABLE_MOVED, PROC_REF(smooth_sheets))
RegisterSignal(sleeper, COMSIG_LIVING_SET_BODY_POSITION, PROC_REF(smooth_sheets))
RegisterSignal(sleeper, COMSIG_QDELETING, PROC_REF(smooth_sheets))
/obj/item/bedsheet/proc/smooth_sheets(mob/living/sleeper)
SIGNAL_HANDLER
UnregisterSignal(src, COMSIG_ITEM_PICKUP)
UnregisterSignal(sleeper, COMSIG_MOVABLE_MOVED)
UnregisterSignal(sleeper, COMSIG_LIVING_SET_BODY_POSITION)
UnregisterSignal(sleeper, COMSIG_QDELETING)
balloon_alert(sleeper, "smoothed sheets")
layer = initial(layer)
SET_PLANE_IMPLICIT(src, initial(plane))
pixel_z = 0
signal_sleeper = null
// We need to do this in case someone picks up a bedsheet while a mob is covered up
// otherwise the bedsheet will disappear while in our hands if the sleeper signals get activated by moving
/obj/item/bedsheet/proc/on_pickup(datum/source, mob/grabber)
SIGNAL_HANDLER
var/mob/living/sleeper = signal_sleeper?.resolve()
UnregisterSignal(src, COMSIG_ITEM_PICKUP)
UnregisterSignal(sleeper, COMSIG_MOVABLE_MOVED)
UnregisterSignal(sleeper, COMSIG_LIVING_SET_BODY_POSITION)
UnregisterSignal(sleeper, COMSIG_QDELETING)
pixel_z = 0
signal_sleeper = null
/obj/item/bedsheet/blue
icon_state = "sheetblue"
inhand_icon_state = "sheetblue"
dream_messages = list("blue")
/obj/item/bedsheet/green
icon_state = "sheetgreen"
inhand_icon_state = "sheetgreen"
dream_messages = list("green")
/obj/item/bedsheet/grey
icon_state = "sheetgrey"
inhand_icon_state = "sheetgrey"
dream_messages = list("grey")
/obj/item/bedsheet/orange
icon_state = "sheetorange"
inhand_icon_state = "sheetorange"
dream_messages = list("orange")
/obj/item/bedsheet/purple
icon_state = "sheetpurple"
inhand_icon_state = "sheetpurple"
dream_messages = list("purple")
/obj/item/bedsheet/patriot
name = "patriotic bedsheet"
desc = "You've never felt more free than when sleeping on this."
icon_state = "sheetUSA"
inhand_icon_state = "sheetUSA"
dream_messages = list("America", "freedom", "fireworks", "bald eagles")
/obj/item/bedsheet/rainbow
name = "rainbow bedsheet"
desc = "A multicolored blanket. It's actually several different sheets cut up and sewn together."
icon_state = "sheetrainbow"
inhand_icon_state = "sheetrainbow"
dream_messages = list("red", "orange", "yellow", "green", "blue", "purple", "a rainbow")
/obj/item/bedsheet/red
icon_state = "sheetred"
inhand_icon_state = "sheetred"
dream_messages = list("red")
/obj/item/bedsheet/yellow
icon_state = "sheetyellow"
inhand_icon_state = "sheetyellow"
dream_messages = list("yellow")
/obj/item/bedsheet/mime
name = "mime's blanket"
desc = "A very soothing striped blanket. All the noise just seems to fade out when you're under the covers in this."
icon_state = "sheetmime"
inhand_icon_state = "sheetmime"
dream_messages = list("silence", "gestures", "a pale face", "a gaping mouth", "the mime")
/obj/item/bedsheet/clown
name = "clown's blanket"
desc = "A rainbow blanket with a clown mask woven in. It smells faintly of bananas."
icon_state = "sheetclown"
inhand_icon_state = "sheetrainbow"
dream_messages = list("honk", "laughter", "a prank", "a joke", "a smiling face", "the clown")
/obj/item/bedsheet/captain
name = "captain's bedsheet"
desc = "It has a Nanotrasen symbol on it, and was woven with a revolutionary new kind of thread guaranteed to have 0.01% permeability for most non-chemical substances, popular among most modern captains."
icon_state = "sheetcaptain"
inhand_icon_state = "sheetcaptain"
dream_messages = list("authority", "a golden ID", "sunglasses", "a green disc", "an antique gun", "the captain")
/obj/item/bedsheet/rd
name = "research director's bedsheet"
desc = "It appears to have a beaker emblem, and is made out of fire-resistant material, although it probably won't protect you in the event of fires you're familiar with every day."
icon_state = "sheetrd"
inhand_icon_state = "sheetrd"
dream_messages = list("authority", "a silvery ID", "a bomb", "a mech", "a facehugger", "maniacal laughter", "the research director")
// for Free Golems.
/obj/item/bedsheet/rd/royal_cape
name = "Royal Cape of the Liberator"
desc = "Majestic."
dream_messages = list("mining", "stone", "a golem", "freedom", "doing whatever")
/obj/item/bedsheet/medical
name = "medical blanket"
desc = "It's a 'sterilized' blanket commonly used in the Medbay."
icon_state = "sheetmedical"
inhand_icon_state = "sheetmedical"
dream_messages = list("healing", "life", "surgery", "a doctor")
/obj/item/bedsheet/cmo
name = "chief medical officer's bedsheet"
desc = "It's a sterilized blanket that has a cross emblem. There's some cat fur on it, likely from Runtime."
icon_state = "sheetcmo"
inhand_icon_state = "sheetcmo"
dream_messages = list("authority", "a silvery ID", "healing", "life", "surgery", "a cat", "the chief medical officer")
/obj/item/bedsheet/hos
name = "head of security's bedsheet"
desc = "It is decorated with a shield emblem. While crime doesn't sleep, you do, but you are still THE LAW!"
icon_state = "sheethos"
inhand_icon_state = "sheethos"
dream_messages = list("authority", "a silvery ID", "handcuffs", "a baton", "a flashbang", "sunglasses", "the head of security")
/obj/item/bedsheet/hop
name = "head of personnel's bedsheet"
desc = "It is decorated with a key emblem. For those rare moments when you can rest and cuddle with Ian without someone screaming for you over the radio."
icon_state = "sheethop"
inhand_icon_state = "sheethop"
dream_messages = list("authority", "a silvery ID", "obligation", "a computer", "an ID", "a corgi", "the head of personnel")
/obj/item/bedsheet/ce
name = "chief engineer's bedsheet"
desc = "It is decorated with a wrench emblem. It's highly reflective and stain resistant, so you don't need to worry about ruining it with oil."
icon_state = "sheetce"
inhand_icon_state = "sheetce"
dream_messages = list("authority", "a silvery ID", "the engine", "power tools", "an APC", "a parrot", "the chief engineer")
/obj/item/bedsheet/qm
name = "quartermaster's bedsheet"
desc = "It is decorated with a crate emblem in silver lining. It's rather tough, and just the thing to lie on after a hard day of pushing paper."
icon_state = "sheetqm"
inhand_icon_state = "sheetqm"
dream_messages = list("authority", "a silvery ID", "a shuttle", "a crate", "a sloth", "the quartermaster")
/obj/item/bedsheet/chaplain
name = "chaplain's blanket"
desc = "A blanket woven with the hearts of gods themselves... Wait, that's just linen."
icon_state = "sheetchap"
inhand_icon_state = "sheetchap"
dream_messages = list("a grey ID", "the gods", "a fulfilled prayer", "a cult", "the chaplain")
/obj/item/bedsheet/brown
icon_state = "sheetbrown"
inhand_icon_state = "sheetbrown"
dream_messages = list("brown")
/obj/item/bedsheet/black
icon_state = "sheetblack"
inhand_icon_state = "sheetblack"
dream_messages = list("black")
/obj/item/bedsheet/centcom
name = "\improper CentCom bedsheet"
desc = "Woven with advanced nanothread for warmth as well as being very decorated, essential for all officials."
icon_state = "sheetcentcom"
inhand_icon_state = "sheetcentcom"
dream_messages = list("a unique ID", "authority", "artillery", "an ending")
/obj/item/bedsheet/syndie
name = "syndicate bedsheet"
desc = "It has a syndicate emblem and it has an aura of evil."
icon_state = "sheetsyndie"
inhand_icon_state = "sheetsyndie"
dream_messages = list("a green disc", "a red crystal", "a glowing blade", "a wire-covered ID")
/obj/item/bedsheet/cult
name = "cultist's bedsheet"
desc = "You might dream of Nar'Sie if you sleep with this. It seems rather tattered and glows of an eldritch presence."
icon_state = "sheetcult"
inhand_icon_state = "sheetcult"
dream_messages = list("a tome", "a floating red crystal", "a glowing sword", "a bloody symbol", "a massive humanoid figure")
/obj/item/bedsheet/wiz
name = "wizard's bedsheet"
desc = "A special fabric enchanted with magic so you can have an enchanted night. It even glows!"
icon_state = "sheetwiz"
inhand_icon_state = "sheetwiz"
dream_messages = list("a book", "an explosion", "lightning", "a staff", "a skeleton", "a robe", "magic")
/obj/item/bedsheet/rev
name = "revolutionary's bedsheet"
desc = "A bedsheet stolen from a Central Command official's bedroom, used a symbol of triumph against Nanotrasen's tyranny. The golden emblem on the front has been scribbled out."
icon_state = "sheetrev"
inhand_icon_state = "sheetrev"
dream_messages = list(
"the people",
"liberation",
"collaboration",
"heads rolling",
"so, so many baseball bats",
"blinding light",
"your brothers in arms"
)
/obj/item/bedsheet/nanotrasen
name = "\improper Nanotrasen bedsheet"
desc = "It has the Nanotrasen logo on it and has an aura of duty."
icon_state = "sheetNT"
inhand_icon_state = "sheetNT"
dream_messages = list("authority", "an ending")
/obj/item/bedsheet/ian
icon_state = "sheetian"
inhand_icon_state = "sheetian"
dream_messages = list("a dog", "a corgi", "woof", "bark", "arf")
/obj/item/bedsheet/runtime
icon_state = "sheetruntime"
inhand_icon_state = "sheetruntime"
dream_messages = list("a kitty", "a cat", "meow", "purr", "nya~")
/obj/item/bedsheet/pirate
name = "pirate's bedsheet"
desc = "It has a Jolly Roger emblem on it and has a faint scent of grog."
icon_state = "sheetpirate"
inhand_icon_state = "sheetpirate"
dream_messages = list(
"a buried treasure",
"an island",
"a monkey",
"a parrot",
"a swashbuckler",
"a talking skull",
"avast",
"being a pirate",
"'cause a pirate is free",
"doing whatever you want",
"gold",
"landlubbers",
"stealing",
"sailing the Seven Seas",
"yarr",
)
/obj/item/bedsheet/gondola
name = "gondola bedsheet"
desc = "A precious bedsheet made from the hide of a endangered and peculiar critter."
icon_state = "sheetgondola"
inhand_icon_state = "sheetgondola"
dream_messages = list("peace", "comfiness", "a rare critter", "a harmless creature")
stack_type = /obj/item/stack/sheet/animalhide/gondola
stack_amount = 1
///one of four icon states that represent its mouth
var/gondola_mouth
///one of four icon states that represent its eyes
var/gondola_eyes
/obj/item/bedsheet/gondola/Initialize(mapload)
. = ..()
gondola_mouth = "sheetgondola_mouth[rand(1, 4)]"
gondola_eyes = "sheetgondola_eyes[rand(1, 4)]"
add_overlay(gondola_mouth)
add_overlay(gondola_eyes)
/obj/item/bedsheet/gondola/worn_overlays(mutable_appearance/standing, isinhands, icon_file)
. = ..()
if(!isinhands)
. += mutable_appearance(icon_file, gondola_mouth)
. += mutable_appearance(icon_file, gondola_eyes)
/obj/item/bedsheet/cosmos
name = "cosmic space bedsheet"
desc = "Made from the dreams of those who wonder at the stars."
icon_state = "sheetcosmos"
inhand_icon_state = "sheetcosmos"
dream_messages = list("the infinite cosmos", "Hans Zimmer music", "a flight through space", "the galaxy", "being fabulous", "shooting stars")
light_power = 2
light_range = 1.4
/obj/item/bedsheet/double
icon_state = "double_sheetwhite"
worn_icon_state = "sheetwhite"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/blue/double
icon_state = "double_sheetblue"
worn_icon_state = "sheetblue"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/green/double
icon_state = "double_sheetgreen"
worn_icon_state = "sheetgreen"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/grey/double
icon_state = "double_sheetgrey"
worn_icon_state = "sheetgrey"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/orange/double
icon_state = "double_sheetorange"
worn_icon_state = "sheetorange"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/purple/double
icon_state = "double_sheetpurple"
worn_icon_state = "sheetpurple"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/patriot/double
icon_state = "double_sheetUSA"
worn_icon_state = "sheetUSA"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/rainbow/double
icon_state = "double_sheetrainbow"
worn_icon_state = "sheetrainbow"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/red/double
icon_state = "double_sheetred"
worn_icon_state = "sheetred"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/yellow/double
icon_state = "double_sheetyellow"
worn_icon_state = "sheetyellow"
dying_key = DYE_REGISTRY_DOUBLE_BEDSHEET
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/mime/double
icon_state = "double_sheetmime"
worn_icon_state = "sheetmime"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/clown/double
icon_state = "double_sheetclown"
worn_icon_state = "sheetclown"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/captain/double
icon_state = "double_sheetcaptain"
worn_icon_state = "sheetcaptain"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/rd/double
icon_state = "double_sheetrd"
worn_icon_state = "sheetrd"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/medical/double
icon_state = "double_sheetmedical"
worn_icon_state = "sheetmedical"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/cmo/double
icon_state = "double_sheetcmo"
worn_icon_state = "sheetcmo"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/hos/double
icon_state = "double_sheethos"
worn_icon_state = "sheethos"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/hop/double
icon_state = "double_sheethop"
worn_icon_state = "sheethop"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/ce/double
icon_state = "double_sheetce"
worn_icon_state = "sheetce"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/qm/double
icon_state = "double_sheetqm"
worn_icon_state = "sheetqm"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/chaplain/double
icon_state = "double_sheetchap"
worn_icon_state = "sheetchap"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/brown/double
icon_state = "double_sheetbrown"
worn_icon_state = "sheetbrown"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/black/double
icon_state = "double_sheetblack"
worn_icon_state = "sheetblack"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/centcom/double
icon_state = "double_sheetcentcom"
worn_icon_state = "sheetcentcom"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/syndie/double
icon_state = "double_sheetsyndie"
worn_icon_state = "sheetsyndie"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/cult/double
icon_state = "double_sheetcult"
worn_icon_state = "sheetcult"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/wiz/double
icon_state = "double_sheetwiz"
worn_icon_state = "sheetwiz"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/rev/double
icon_state = "double_sheetrev"
worn_icon_state = "sheetrev"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/nanotrasen/double
icon_state = "double_sheetNT"
worn_icon_state = "sheetNT"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/ian/double
icon_state = "double_sheetian"
worn_icon_state = "sheetian"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/runtime/double
icon_state = "double_sheetruntime"
worn_icon_state = "sheetruntime"
bedsheet_type = BEDSHEET_DOUBLE
/obj/item/bedsheet/cosmos/double
icon_state = "double_sheetcosmos"
worn_icon_state = "sheetcosmos"
bedsheet_type = BEDSHEET_DOUBLE
/obj/structure/bedsheetbin
name = "linen bin"
desc = "It looks rather cosy."
icon = 'icons/obj/structures.dmi'
icon_state = "linenbin-full"
base_icon_state = "linenbin"
anchored = TRUE
pass_flags = PASSTABLE
resistance_flags = FLAMMABLE
max_integrity = 70
anchored_tabletop_offset = 6
/// The number of bedsheets in the bin
var/amount = 10
/// A list of actual sheets within the bin
var/list/sheets = list()
/// The object hiddin within the bedsheet bin
var/obj/item/hidden = null
/obj/structure/bedsheetbin/empty
amount = 0
icon_state = "linenbin-empty"
anchored = FALSE
/obj/structure/bedsheetbin/Initialize(mapload)
. = ..()
register_context()
/obj/structure/bedsheetbin/examine(mob/user)
. = ..()
if(amount < 1)
. += "There are no bed sheets in the bin."
else if(amount == 1)
. += "There is one bed sheet in the bin."
else
. += "There are [amount] bed sheets in the bin."
/obj/structure/bedsheetbin/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
if(isnull(held_item))
if(amount)
context[SCREENTIP_CONTEXT_LMB] = "Take bedsheet"
return CONTEXTUAL_SCREENTIP_SET
return
if(istype(held_item, /obj/item/bedsheet))
context[SCREENTIP_CONTEXT_LMB] = "Put in"
return CONTEXTUAL_SCREENTIP_SET
if(held_item.tool_behaviour == TOOL_SCREWDRIVER)
context[SCREENTIP_CONTEXT_RMB] = "Disassemble"
. = CONTEXTUAL_SCREENTIP_SET
else if(held_item.tool_behaviour == TOOL_WRENCH)
context[SCREENTIP_CONTEXT_RMB] = "[anchored ? "Una" : "A"]nchor"
. = CONTEXTUAL_SCREENTIP_SET
if(amount && held_item.w_class < WEIGHT_CLASS_BULKY)
context[SCREENTIP_CONTEXT_LMB] = "Hide item in"
. = CONTEXTUAL_SCREENTIP_SET
return .
/obj/structure/bedsheetbin/update_icon_state()
switch(amount)
if(0)
icon_state = "[base_icon_state]-empty"
if(1 to 5)
icon_state = "[base_icon_state]-half"
else
icon_state = "[base_icon_state]-full"
return ..()
/obj/structure/bedsheetbin/fire_act(exposed_temperature, exposed_volume)
if(amount)
amount = 0
update_appearance()
..()
/obj/structure/bedsheetbin/screwdriver_act_secondary(mob/living/user, obj/item/tool)
if(amount)
to_chat(user, span_warning("The [src] must be empty first!"))
return ITEM_INTERACT_SUCCESS
if(tool.use_tool(src, user, 0.5 SECONDS, volume=50))
to_chat(user, span_notice("You disassemble the [src]."))
new /obj/item/stack/rods(loc, 2)
qdel(src)
return ITEM_INTERACT_SUCCESS
/obj/structure/bedsheetbin/wrench_act_secondary(mob/living/user, obj/item/tool)
. = ..()
default_unfasten_wrench(user, tool, time = 0.5 SECONDS)
return ITEM_INTERACT_SUCCESS
/obj/structure/bedsheetbin/item_interaction(mob/living/user, obj/item/tool, list/modifiers)
if(istype(tool, /obj/item/bedsheet))
return bedsheet_act(user, tool)
// Everything else we try to hide
return hide_item_act(user, tool)
/obj/structure/bedsheetbin/proc/bedsheet_act(mob/living/user, obj/item/tool)
if(!user.transferItemToLoc(tool, src, silent = FALSE))
return ITEM_INTERACT_BLOCKING
sheets.Add(tool)
amount++
to_chat(user, span_notice("You put [tool] in [src]."))
update_appearance()
return ITEM_INTERACT_SUCCESS
/obj/structure/bedsheetbin/proc/hide_item_act(mob/living/user, obj/item/tool)
if(user.combat_mode)
return NONE
if(tool.w_class >= WEIGHT_CLASS_BULKY)
balloon_alert(user, "too big!")
return ITEM_INTERACT_BLOCKING
if(!amount)
balloon_alert(user, "nothing to hide under!")
return ITEM_INTERACT_BLOCKING
if(hidden)
balloon_alert(user, "already something there!")
return ITEM_INTERACT_BLOCKING
if(!user.transferItemToLoc(tool, src, silent = FALSE))
to_chat(user, span_warning("\The [tool] is stuck to your hand, you cannot hide it among the sheets!"))
return ITEM_INTERACT_BLOCKING
hidden = tool
to_chat(user, span_notice("You hide [tool] among the sheets."))
return ITEM_INTERACT_SUCCESS
/obj/structure/bedsheetbin/attack_paw(mob/user, list/modifiers)
return attack_hand(user, modifiers)
/obj/structure/bedsheetbin/attack_hand(mob/user, list/modifiers)
. = ..()
if(.)
return
if(isliving(user))
var/mob/living/L = user
if(!(L.mobility_flags & MOBILITY_PICKUP))
return
if(amount >= 1)
amount--
var/obj/item/bedsheet/B
if(sheets.len > 0)
B = sheets[sheets.len]
sheets.Remove(B)
else
B = new /obj/item/bedsheet(loc)
B.forceMove(drop_location())
user.put_in_hands(B)
to_chat(user, span_notice("You take [B] out of [src]."))
update_appearance()
if(hidden)
hidden.forceMove(drop_location())
to_chat(user, span_notice("[hidden] falls out of [B]!"))
hidden = null
add_fingerprint(user)
/obj/structure/bedsheetbin/attack_tk(mob/user)
if(amount >= 1)
amount--
var/obj/item/bedsheet/B
if(sheets.len > 0)
B = sheets[sheets.len]
sheets.Remove(B)
else
B = new /obj/item/bedsheet(loc)
B.forceMove(drop_location())
to_chat(user, span_notice("You telekinetically remove [B] from [src]."))
update_appearance()
if(hidden)
hidden.forceMove(drop_location())
hidden = null
add_fingerprint(user)
return COMPONENT_CANCEL_ATTACK_CHAIN
/obj/structure/bedsheetbin/basket
name = "linen basket"
icon_state = "linenbasket-full"
base_icon_state = "linenbasket"
/obj/structure/bedsheetbin/empty/basket
name = "linen basket"
icon_state = "linenbasket-empty"
base_icon_state = "linenbasket"