Files
Bubberstation/code/modules/mining/equipment/mining_tools.dm
SmArtKar 7ddc30783a Adds better attack animations and alternate attack modes (#88418)
## About The Pull Request

This is the first PR in a series attempting to modernize our damage and
armor, both from a code and a gameplay perspective. This part implements
unique attack animations, adds alternate attack modes for items and
fixes some minor oversights.

Items now have unique attack animation based on their sharpness - sharp
items are now swung in an arc, while pointy items are thrust forward.
This change is ***purely visual***, this is not swing combat. (However,
this does assign icon rotation data to many items, which should help
swing combat later down the line).

Certain items like knives and swords now have secondary attacks - right
clicks will perform stabbing attacks instead of slashing for a chance to
leave piercing wounds, albeit with slightly lower damage - trying to
stick a katana through someone won't get you very far!

https://github.com/user-attachments/assets/1f92bbcd-9aa1-482f-bc26-5e84fe2a07e1

Turns out that spears acted as oversized knives this entire time, being
SHARP_EDGED instead of SHARP_POINTY - in order for their animations to
make sense, they're now once again pointy (according to comment,
originally they were made sharp because piercing wounds weren't very
threatening, which is no longer the case)

Another major change is that structure damage is now influenced by armor
penetration - I am not sure if this is intentional or not, but attacking
item's AP never applied to non-mob damage.

Additionally, also fixes an issue where attack verbs for you and
everyone else may differ.
2024-12-17 12:35:52 -06:00

395 lines
14 KiB
Plaintext

/*****************Pickaxes & Drills & Shovels****************/
/obj/item/pickaxe
name = "pickaxe"
icon = 'icons/obj/mining.dmi'
icon_state = "pickaxe"
inhand_icon_state = "pickaxe"
icon_angle = -45
obj_flags = CONDUCTS_ELECTRICITY
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
force = 15
throwforce = 10
demolition_mod = 1.15
lefthand_file = 'icons/mob/inhands/equipment/mining_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
w_class = WEIGHT_CLASS_BULKY
custom_materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT)
tool_behaviour = TOOL_MINING
toolspeed = 1
usesound = list('sound/effects/pickaxe/picaxe1.ogg', 'sound/effects/pickaxe/picaxe2.ogg', 'sound/effects/pickaxe/picaxe3.ogg')
attack_verb_continuous = list("hits", "pierces", "slices", "attacks")
attack_verb_simple = list("hit", "pierce", "slice", "attack")
/obj/item/pickaxe/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] begins digging into [user.p_their()] chest! It looks like [user.p_theyre()] trying to commit suicide!"))
if(use_tool(user, user, 30, volume=50))
return BRUTELOSS
user.visible_message(span_suicide("[user] couldn't do it!"))
return SHAME
/obj/item/pickaxe/rusted
name = "rusty pickaxe"
desc = "A pickaxe that's been left to rust."
attack_verb_continuous = list("ineffectively hits")
attack_verb_simple = list("ineffectively hit")
force = 1
throwforce = 1
/obj/item/pickaxe/mini
name = "compact pickaxe"
desc = "A smaller, compact version of the standard pickaxe."
icon_state = "minipick"
worn_icon_state = "pickaxe"
force = 10
throwforce = 7
slot_flags = ITEM_SLOT_BELT
w_class = WEIGHT_CLASS_NORMAL
custom_materials = list(/datum/material/iron=HALF_SHEET_MATERIAL_AMOUNT)
/obj/item/pickaxe/silver
name = "silver-plated pickaxe"
icon_state = "spickaxe"
inhand_icon_state = "spickaxe"
toolspeed = 0.5 //mines faster than a normal pickaxe, bought from mining vendor
desc = "A silver-plated pickaxe that mines slightly faster than standard-issue."
force = 17
/obj/item/pickaxe/diamond
name = "diamond-tipped pickaxe"
icon_state = "dpickaxe"
inhand_icon_state = "dpickaxe"
toolspeed = 0.3
desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt."
force = 19
/obj/item/pickaxe/drill
name = "mining drill"
icon_state = "handdrill"
inhand_icon_state = "handdrill"
icon_angle = 0
slot_flags = ITEM_SLOT_BELT
toolspeed = 0.6 //available from roundstart, faster than a pickaxe.
usesound = 'sound/items/weapons/drill.ogg'
hitsound = 'sound/items/weapons/drill.ogg'
desc = "An electric mining drill for the especially scrawny."
/obj/item/pickaxe/drill/cyborg
name = "cyborg mining drill"
desc = "An integrated electric mining drill."
flags_1 = NONE
/obj/item/pickaxe/drill/cyborg/Initialize(mapload)
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CYBORG_ITEM_TRAIT)
/obj/item/pickaxe/drill/diamonddrill
name = "diamond-tipped mining drill"
icon_state = "diamonddrill"
inhand_icon_state = "diamonddrill"
toolspeed = 0.2
desc = "Yours is the drill that will pierce the heavens!"
/obj/item/pickaxe/drill/cyborg/diamond //This is the BORG version!
name = "diamond-tipped cyborg mining drill" //To inherit the NODROP_1 flag, and easier to change borg specific drill mechanics.
icon_state = "diamonddrill"
inhand_icon_state = "diamonddrill"
toolspeed = 0.2
/obj/item/pickaxe/drill/jackhammer
name = "sonic jackhammer"
icon_state = "jackhammer"
inhand_icon_state = "jackhammer"
toolspeed = 0.1 //the epitome of powertools. extremely fast mining
usesound = 'sound/items/weapons/sonic_jackhammer.ogg'
hitsound = 'sound/items/weapons/sonic_jackhammer.ogg'
desc = "Cracks rocks with sonic blasts."
/obj/item/pickaxe/improvised
name = "improvised pickaxe"
desc = "A pickaxe made with a knife and crowbar taped together, how does it not break?"
icon_state = "ipickaxe"
inhand_icon_state = "ipickaxe"
worn_icon_state = "pickaxe"
force = 10
throwforce = 7
toolspeed = 3 //3 times slower than a normal pickaxe
slot_flags = ITEM_SLOT_BELT
w_class = WEIGHT_CLASS_NORMAL
custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT*6) //This number used to be insane and I'm just going to save your sanity and not tell you what it was.
/obj/item/shovel
name = "shovel"
desc = "A large tool for digging and moving dirt."
icon = 'icons/obj/mining.dmi'
icon_state = "shovel"
inhand_icon_state = "shovel"
icon_angle = 135
lefthand_file = 'icons/mob/inhands/equipment/mining_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
obj_flags = CONDUCTS_ELECTRICITY
slot_flags = ITEM_SLOT_BELT
force = 8
throwforce = 4
tool_behaviour = TOOL_SHOVEL
toolspeed = 1
usesound = 'sound/effects/shovel_dig.ogg'
w_class = WEIGHT_CLASS_NORMAL
custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*0.5)
attack_verb_continuous = list("bashes", "bludgeons", "thrashes", "whacks")
attack_verb_simple = list("bash", "bludgeon", "thrash", "whack")
sharpness = SHARP_EDGED
/obj/item/shovel/Initialize(mapload)
. = ..()
AddComponent(/datum/component/butchering, \
speed = 15 SECONDS, \
effectiveness = 40, \
)
//it's sharp, so it works, but barely.
AddElement(/datum/element/gravedigger)
/obj/item/shovel/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] begins digging their own grave! It looks like [user.p_theyre()] trying to commit suicide!"))
if(use_tool(user, user, 30, volume=50))
return BRUTELOSS
user.visible_message(span_suicide("[user] couldn't do it!"))
return SHAME
/obj/item/shovel/spade
name = "spade"
desc = "A small tool for digging and moving dirt."
icon_state = "spade"
inhand_icon_state = "spade"
icon_angle = -135
lefthand_file = 'icons/mob/inhands/equipment/hydroponics_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/hydroponics_righthand.dmi'
force = 5
throwforce = 7
w_class = WEIGHT_CLASS_SMALL
/obj/item/shovel/spade/cyborg
name = "cyborg spade"
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "sili_shovel"
icon_angle = 0
toolspeed = 0.6
worn_icon_state = null
/obj/item/shovel/serrated
name = "serrated bone shovel"
desc = "A wicked tool that cleaves through dirt just as easily as it does flesh. The design was styled after ancient lavaland tribal designs. \
It seems less capable of harming inorganic creatures. Who knows why."
icon_state = "shovel_bone"
worn_icon_state = "shovel_serr"
lefthand_file = 'icons/mob/inhands/equipment/mining_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
force = 10
throwforce = 12
w_class = WEIGHT_CLASS_NORMAL
tool_behaviour = TOOL_SHOVEL // hey, it's serrated.
toolspeed = 0.3
attack_verb_continuous = list("slashes", "impales", "stabs", "slices")
attack_verb_simple = list("slash", "impale", "stab", "slice")
sharpness = SHARP_EDGED
item_flags = CRUEL_IMPLEMENT
/obj/item/shovel/serrated/Initialize(mapload)
. = ..()
AddElement(/datum/element/bane, mob_biotypes = MOB_ORGANIC, damage_multiplier = 1) //You may be horridly cursed now, but at least you kill the living a whole lot more easily!
/obj/item/shovel/serrated/examine(mob/user)
. = ..()
if( !(user.mind && HAS_TRAIT(user.mind, TRAIT_MORBID)) )
return
. += span_deadsay("You feel an intense, strange craving to 'dig' straight through living flesh with this shovel. Why else would it be serrated? The thought is mesmerizing...")
// Coroner mail version
/obj/item/shovel/serrated/dull
name = "dull bone shovel"
desc = "An ancient, dull bone shovel with a strange design and markings. Visually, it seems pretty weak, but you get the feeling there's more to it than meets the eye..."
force = 8
throwforce = 10
toolspeed = 0.8
/obj/item/trench_tool
name = "entrenching tool"
desc = "The multi-purpose tool you always needed."
icon = 'icons/obj/mining.dmi'
icon_state = "trench_tool"
inhand_icon_state = "trench_tool"
icon_angle = -45
lefthand_file = 'icons/mob/inhands/equipment/mining_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
obj_flags = CONDUCTS_ELECTRICITY
force = 15
throwforce = 6
w_class = WEIGHT_CLASS_SMALL
tool_behaviour = TOOL_WRENCH
toolspeed = 0.75
usesound = 'sound/items/tools/ratchet.ogg'
attack_verb_continuous = list("bashes", "bludgeons", "thrashes", "whacks")
attack_verb_simple = list("bash", "bludgeon", "thrash", "whack")
wound_bonus = 10
/obj/item/trench_tool/get_all_tool_behaviours()
return list(TOOL_MINING, TOOL_SHOVEL, TOOL_WRENCH)
/obj/item/trench_tool/Initialize(mapload)
. = ..()
AddElement(/datum/element/update_icon_updates_onmob)
AddElement(/datum/element/gravedigger)
/obj/item/trench_tool/examine(mob/user)
. = ..()
. += span_notice("Use in hand to switch configuration.")
. += span_notice("It functions as a [tool_behaviour] tool.")
. += span_danger("<i>This weapon has no random critical hits.</i>")
/obj/item/trench_tool/update_icon_state()
. = ..()
switch(tool_behaviour)
if(TOOL_WRENCH)
icon_state = inhand_icon_state = initial(icon_state)
if(TOOL_SHOVEL)
icon_state = inhand_icon_state = "[initial(icon_state)]_shovel"
if(TOOL_MINING)
icon_state = inhand_icon_state = "[initial(icon_state)]_pick"
/obj/item/trench_tool/attack_self(mob/user, modifiers)
. = ..()
if(!user)
return
var/list/tool_list = list(
"Wrench" = image(icon = icon, icon_state = "trench_tool"),
"Shovel" = image(icon = icon, icon_state = "trench_tool_shovel"),
"Pick" = image(icon = icon, icon_state = "trench_tool_pick"),
)
var/tool_result = show_radial_menu(user, src, tool_list, custom_check = CALLBACK(src, PROC_REF(check_menu), user), require_near = TRUE, tooltips = TRUE)
if(!check_menu(user) || !tool_result)
return
switch(tool_result)
if("Wrench")
tool_behaviour = TOOL_WRENCH
sharpness = NONE
toolspeed = 0.75
update_weight_class(WEIGHT_CLASS_SMALL)
usesound = 'sound/items/tools/ratchet.ogg'
attack_verb_continuous = list("bashes", "bludgeons", "thrashes", "whacks")
attack_verb_simple = list("bash", "bludgeon", "thrash", "whack")
if("Shovel")
tool_behaviour = TOOL_SHOVEL
sharpness = SHARP_EDGED
toolspeed = 0.25
update_weight_class(WEIGHT_CLASS_NORMAL)
usesound = 'sound/effects/shovel_dig.ogg'
attack_verb_continuous = list("slashes", "impales", "stabs", "slices")
attack_verb_simple = list("slash", "impale", "stab", "slice")
if("Pick")
tool_behaviour = TOOL_MINING
sharpness = SHARP_POINTY
toolspeed = 0.5
update_weight_class(WEIGHT_CLASS_NORMAL)
usesound = 'sound/effects/pickaxe/picaxe1.ogg'
attack_verb_continuous = list("hits", "pierces", "slices", "attacks")
attack_verb_simple = list("hit", "pierce", "slice", "attack")
playsound(src, 'sound/items/tools/ratchet.ogg', 50, vary = TRUE)
update_appearance(UPDATE_ICON)
/obj/item/trench_tool/proc/check_menu(mob/user)
if(!istype(user))
return FALSE
if(user.incapacitated || !user.Adjacent(src))
return FALSE
return TRUE
/obj/item/shovel/giant_wrench
name = "Big Slappy"
desc = "A gigantic wrench made illegal because of its many incidents involving this tool."
icon_state = "giant_wrench"
icon = 'icons/obj/weapons/giant_wrench.dmi'
icon_angle = 0
inhand_icon_state = null
lefthand_file = 'icons/mob/inhands/64x64_lefthand.dmi'
righthand_file = 'icons/mob/inhands/64x64_righthand.dmi'
inhand_x_dimension = 64
inhand_y_dimension = 64
w_class = WEIGHT_CLASS_HUGE
slot_flags = NONE
toolspeed = 0.1
force = 30
throwforce = 20
block_chance = 30
throw_range = 2
demolition_mod = 2
armor_type = /datum/armor/giant_wrench
resistance_flags = FIRE_PROOF
wound_bonus = -10
attack_verb_continuous = list("bonks", "bludgeons", "pounds")
attack_verb_simple = list("bonk", "bludgeon", "pound")
drop_sound = 'sound/items/weapons/sonic_jackhammer.ogg'
pickup_sound = 'sound/items/handling/tools/crowbar_pickup.ogg'
hitsound = 'sound/items/weapons/sonic_jackhammer.ogg'
block_sound = 'sound/items/weapons/sonic_jackhammer.ogg'
item_flags = SLOWS_WHILE_IN_HAND | IMMUTABLE_SLOW
slowdown = 3
attack_speed = 1.2 SECONDS
/// The factor at which the recoil becomes less.
var/recoil_factor = 3
/// Wether we knock down and launch away out enemies when we attack.
var/do_launch = TRUE
/obj/item/shovel/giant_wrench/get_all_tool_behaviours()
return list(TOOL_SHOVEL, TOOL_WRENCH)
/datum/armor/giant_wrench
acid = 30
bomb = 100
bullet = 30
fire = 100
laser = 30
melee = 30
/obj/item/shovel/giant_wrench/Initialize(mapload)
. = ..()
transform = transform.Translate(-16, -16)
AddComponent(/datum/component/two_handed, require_twohands=TRUE)
AddComponent( \
/datum/component/transforming, \
force_on = 40, \
throwforce_on = throwforce, \
hitsound_on = hitsound, \
w_class_on = w_class, \
sharpness_on = SHARP_POINTY, \
clumsy_check = TRUE, \
inhand_icon_change = TRUE, \
)
RegisterSignal(src, COMSIG_TRANSFORMING_ON_TRANSFORM, PROC_REF(on_transform))
/// Used when the tool is transformed through the transforming component.
/obj/item/shovel/giant_wrench/proc/on_transform(obj/item/source, mob/user, active)
SIGNAL_HANDLER
usesound = (active ? 'sound/items/tools/ratchet.ogg' : initial(usesound))
block_chance = (active ? 0 : initial(block_chance))
recoil_factor = (active ? 2 : initial(recoil_factor))
do_launch = (active ? FALSE : initial(do_launch))
tool_behaviour = (active ? TOOL_WRENCH : initial(tool_behaviour))
armour_penetration = (active ? 30 : initial(armour_penetration))
if(user)
balloon_alert(user, "folded Big Slappy [active ? "open" : "closed"]")
playsound(src, 'sound/items/tools/ratchet.ogg', 50, TRUE)
return COMPONENT_NO_DEFAULT_MESSAGE
/obj/item/shovel/giant_wrench/attack(mob/living/target_mob, mob/living/user)
..()
if(QDELETED(target_mob))
return
if(do_launch)
var/atom/throw_target = get_edge_target_turf(target_mob, get_dir(user, get_step_away(target_mob, user)))
target_mob.throw_at(throw_target, 2, 2, user, gentle = TRUE)
target_mob.Knockdown(2 SECONDS)
var/body_zone = pick(GLOB.all_body_zones)
user.apply_damage(force / recoil_factor, BRUTE, body_zone, user.run_armor_check(body_zone, MELEE))
to_chat(user, span_danger("The weight of the Big Slappy recoils!"))
log_combat(user, user, "recoiled Big Slappy into")