Files
Bubberstation/code/modules/projectiles/guns/ballistic/automatic.dm
T
Rob Bailey a39b5d352f Yet more gun fixes (#42722)
Continues fixing the tide of broken shit with my awful PR.

This time around:
Corrects a control message for the l6 saw on examine
Reworks the way that open bolt guns work so that they actually work the way open bolt guns are supposed to. Loud bolt drop when you try to fire an empty magazine included.
Fixes bulldog magazine overlays.
Fixes an issue with tacloads not updating the removed magazine's icon state correctly.
Fixes locking bolt not locking back on the last bullet fired but instead on the
2019-02-10 08:02:33 +13:00

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/obj/item/gun/ballistic/automatic
w_class = WEIGHT_CLASS_NORMAL
var/select = 1
can_suppress = TRUE
burst_size = 3
fire_delay = 2
actions_types = list(/datum/action/item_action/toggle_firemode)
semi_auto = TRUE
fire_sound = "sound/weapons/smgshot.ogg"
fire_sound_volume = 80
vary_fire_sound = FALSE
rack_sound = "sound/weapons/smgrack.ogg"
/obj/item/gun/ballistic/automatic/proto
name = "\improper Nanotrasen Saber SMG"
desc = "A prototype three-round burst 9mm submachine gun, designated 'SABR'. Has a threaded barrel for suppressors."
icon_state = "saber"
mag_type = /obj/item/ammo_box/magazine/smgm9mm
pin = null
bolt_type = BOLT_TYPE_LOCKING
mag_display = TRUE
tac_reloads = TRUE
/obj/item/gun/ballistic/automatic/proto/unrestricted
pin = /obj/item/firing_pin
/obj/item/gun/ballistic/automatic/update_icon()
..()
if(!select)
add_overlay("[initial(icon_state)]_semi")
if(select == 1)
add_overlay("[initial(icon_state)]_burst")
/obj/item/gun/ballistic/automatic/ui_action_click(mob/user, actiontype)
if(istype(actiontype, /datum/action/item_action/toggle_firemode))
burst_select()
else
..()
/obj/item/gun/ballistic/automatic/proc/burst_select()
var/mob/living/carbon/human/user = usr
select = !select
if(!select)
burst_size = 1
fire_delay = 0
to_chat(user, "<span class='notice'>You switch to semi-automatic.</span>")
else
burst_size = initial(burst_size)
fire_delay = initial(fire_delay)
to_chat(user, "<span class='notice'>You switch to [burst_size]-rnd burst.</span>")
playsound(user, 'sound/weapons/empty.ogg', 100, 1)
update_icon()
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
/obj/item/gun/ballistic/automatic/c20r
name = "\improper C-20r SMG"
desc = "A bullpup two-round burst .45 SMG, designated 'C-20r'. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp."
icon_state = "c20r"
item_state = "c20r"
mag_type = /obj/item/ammo_box/magazine/smgm45
fire_delay = 2
burst_size = 2
pin = /obj/item/firing_pin/implant/pindicate
can_bayonet = TRUE
knife_x_offset = 26
knife_y_offset = 12
mag_display = TRUE
mag_display_ammo = TRUE
empty_indicator = TRUE
tac_reloads = TRUE
/obj/item/gun/ballistic/automatic/c20r/unrestricted
pin = /obj/item/firing_pin
/obj/item/gun/ballistic/automatic/c20r/Initialize()
. = ..()
update_icon()
/obj/item/gun/ballistic/automatic/wt550
name = "security auto rifle"
desc = "An outdated personal defence weapon. Uses 4.6x30mm rounds and is designated the WT-550 Automatic Rifle."
icon_state = "wt550"
item_state = "arg"
mag_type = /obj/item/ammo_box/magazine/wt550m9
fire_delay = 2
can_suppress = FALSE
burst_size = 0
actions_types = list()
can_bayonet = TRUE
knife_x_offset = 25
knife_y_offset = 12
mag_display = TRUE
mag_display_ammo = TRUE
empty_indicator = TRUE
/obj/item/gun/ballistic/automatic/mini_uzi
name = "\improper Type U3 Uzi"
desc = "A lightweight, burst-fire submachine gun, for when you really want someone dead. Uses 9mm rounds."
icon_state = "miniuzi"
mag_type = /obj/item/ammo_box/magazine/uzim9mm
burst_size = 2
bolt_type = BOLT_TYPE_OPEN
mag_display = TRUE
rack_sound = "sound/weapons/pistollock.ogg"
/obj/item/gun/ballistic/automatic/m90
name = "\improper M-90gl Carbine"
desc = "A three-round burst 5.56 toploading carbine, designated 'M-90gl'. Has an attached underbarrel grenade launcher which can be toggled on and off."
icon_state = "m90"
item_state = "m90"
mag_type = /obj/item/ammo_box/magazine/m556
fire_sound = 'sound/weapons/gunshot_smg.ogg'
can_suppress = FALSE
var/obj/item/gun/ballistic/revolver/grenadelauncher/underbarrel
burst_size = 3
fire_delay = 2
pin = /obj/item/firing_pin/implant/pindicate
mag_display = TRUE
empty_indicator = TRUE
/obj/item/gun/ballistic/automatic/m90/Initialize()
. = ..()
underbarrel = new /obj/item/gun/ballistic/revolver/grenadelauncher(src)
update_icon()
/obj/item/gun/ballistic/automatic/m90/unrestricted
pin = /obj/item/firing_pin
/obj/item/gun/ballistic/automatic/m90/unrestricted/Initialize()
. = ..()
underbarrel = new /obj/item/gun/ballistic/revolver/grenadelauncher/unrestricted(src)
update_icon()
/obj/item/gun/ballistic/automatic/m90/afterattack(atom/target, mob/living/user, flag, params)
if(select == 2)
underbarrel.afterattack(target, user, flag, params)
else
return ..()
/obj/item/gun/ballistic/automatic/m90/attackby(obj/item/A, mob/user, params)
if(istype(A, /obj/item/ammo_casing))
if(istype(A, underbarrel.magazine.ammo_type))
underbarrel.attack_self()
underbarrel.attackby(A, user, params)
else
..()
/obj/item/gun/ballistic/automatic/m90/update_icon()
..()
switch(select)
if(0)
add_overlay("[initial(icon_state)]_semi")
if(1)
add_overlay("[initial(icon_state)]_burst")
if(2)
add_overlay("[initial(icon_state)]_gren")
return
/obj/item/gun/ballistic/automatic/m90/burst_select()
var/mob/living/carbon/human/user = usr
switch(select)
if(0)
select = 1
burst_size = initial(burst_size)
fire_delay = initial(fire_delay)
to_chat(user, "<span class='notice'>You switch to [burst_size]-rnd burst.</span>")
if(1)
select = 2
to_chat(user, "<span class='notice'>You switch to grenades.</span>")
if(2)
select = 0
burst_size = 1
fire_delay = 0
to_chat(user, "<span class='notice'>You switch to semi-auto.</span>")
playsound(user, 'sound/weapons/empty.ogg', 100, 1)
update_icon()
return
/obj/item/gun/ballistic/automatic/tommygun
name = "\improper Thompson SMG"
desc = "Based on the classic 'Chicago Typewriter'."
icon_state = "tommygun"
item_state = "shotgun"
w_class = WEIGHT_CLASS_HUGE
slot_flags = 0
mag_type = /obj/item/ammo_box/magazine/tommygunm45
fire_sound = 'sound/weapons/gunshot_smg.ogg'
can_suppress = FALSE
burst_size = 4
fire_delay = 1
bolt_type = BOLT_TYPE_OPEN
/obj/item/gun/ballistic/automatic/ar
name = "\improper NT-ARG 'Boarder'"
desc = "A robust assault rifle used by Nanotrasen fighting forces."
icon_state = "arg"
item_state = "arg"
slot_flags = 0
mag_type = /obj/item/ammo_box/magazine/m556
fire_sound = 'sound/weapons/gunshot_smg.ogg'
can_suppress = FALSE
burst_size = 3
fire_delay = 1
// L6 SAW //
/obj/item/gun/ballistic/automatic/l6_saw
name = "\improper L6 SAW"
desc = "A heavily modified 7.12x82mm light machine gun, designated 'L6 SAW'. Has 'Aussec Armoury - 2531' engraved on the receiver below the designation."
icon_state = "l6"
item_state = "l6closedmag"
w_class = WEIGHT_CLASS_HUGE
slot_flags = 0
mag_type = /obj/item/ammo_box/magazine/mm712x82
weapon_weight = WEAPON_HEAVY
var/cover_open = FALSE
can_suppress = FALSE
burst_size = 3
fire_delay = 1
spread = 7
pin = /obj/item/firing_pin/implant/pindicate
bolt_type = BOLT_TYPE_OPEN
mag_display = TRUE
mag_display_ammo = TRUE
fire_sound = 'sound/weapons/rifleshot.ogg'
rack_sound = 'sound/weapons/chunkyrack.ogg'
/obj/item/gun/ballistic/automatic/l6_saw/unrestricted
pin = /obj/item/firing_pin
/obj/item/gun/ballistic/automatic/l6_saw/examine(mob/user)
..()
to_chat(user, "<b>alt + click</b> to [cover_open ? "close" : "open"] the dust cover.")
if(cover_open && magazine)
to_chat(user, "<span class='notice'>It seems like you could use an <b>empty hand</b> to remove the magazine.</span>")
/obj/item/gun/ballistic/automatic/l6_saw/AltClick(mob/user)
cover_open = !cover_open
to_chat(user, "<span class='notice'>You [cover_open ? "open" : "close"] [src]'s cover.</span>")
if(cover_open)
playsound(user, 'sound/weapons/sawopen.ogg', 60, 1)
else
playsound(user, 'sound/weapons/sawopen.ogg', 60, 1)
update_icon()
/obj/item/gun/ballistic/automatic/l6_saw/update_icon()
. = ..()
add_overlay("l6_door_[cover_open ? "open" : "closed"]")
/obj/item/gun/ballistic/automatic/l6_saw/afterattack(atom/target as mob|obj|turf, mob/living/user as mob|obj, flag, params)
if(cover_open)
to_chat(user, "<span class='warning'>[src]'s cover is open! Close it before firing!</span>")
return
else
. = ..()
update_icon()
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/item/gun/ballistic/automatic/l6_saw/attack_hand(mob/user)
if (loc != user)
..()
return
if (!cover_open)
to_chat(user, "<span class='warning'>[src]'s cover is closed! Open it before trying to remove the magazine!</span>")
return
..()
/obj/item/gun/ballistic/automatic/l6_saw/attackby(obj/item/A, mob/user, params)
if(!cover_open && istype(A, mag_type))
to_chat(user, "<span class='warning'>[src]'s dust cover prevents a magazine from being fit.</span>")
return
..()
// SNIPER //
/obj/item/gun/ballistic/automatic/sniper_rifle
name = "sniper rifle"
desc = "A long ranged weapon that does significant damage. No, you can't quickscope."
icon_state = "sniper"
item_state = "sniper"
fire_sound = "sound/weapons/sniper_shot.ogg"
fire_sound_volume = 90
vary_fire_sound = FALSE
load_sound = "sound/weapons/sniper_mag_insert.ogg"
rack_sound = "sound/weapons/sniper_rack.ogg"
recoil = 2
weapon_weight = WEAPON_HEAVY
mag_type = /obj/item/ammo_box/magazine/sniper_rounds
fire_delay = 40
burst_size = 1
w_class = WEIGHT_CLASS_NORMAL
zoomable = TRUE
zoom_amt = 10 //Long range, enough to see in front of you, but no tiles behind you.
zoom_out_amt = 13
slot_flags = ITEM_SLOT_BACK
actions_types = list()
mag_display = TRUE
/obj/item/gun/ballistic/automatic/sniper_rifle/syndicate
name = "syndicate sniper rifle"
desc = "An illegally modified .50 cal sniper rifle with suppression compatibility. Quickscoping still doesn't work."
can_suppress = TRUE
can_unsuppress = TRUE
pin = /obj/item/firing_pin/implant/pindicate
// Old Semi-Auto Rifle //
/obj/item/gun/ballistic/automatic/surplus
name = "Surplus Rifle"
desc = "One of countless obsolete ballistic rifles that still sees use as a cheap deterrent. Uses 10mm ammo and its bulky frame prevents one-hand firing."
icon_state = "surplus"
item_state = "moistnugget"
weapon_weight = WEAPON_HEAVY
mag_type = /obj/item/ammo_box/magazine/m10mm/rifle
fire_delay = 30
burst_size = 1
can_unsuppress = TRUE
can_suppress = TRUE
w_class = WEIGHT_CLASS_HUGE
slot_flags = ITEM_SLOT_BACK
actions_types = list()
mag_display = TRUE
// Laser rifle (rechargeable magazine) //
/obj/item/gun/ballistic/automatic/laser
name = "laser rifle"
desc = "Though sometimes mocked for the relatively weak firepower of their energy weapons, the logistic miracle of rechargeable ammunition has given Nanotrasen a decisive edge over many a foe."
icon_state = "oldrifle"
item_state = "arg"
mag_type = /obj/item/ammo_box/magazine/recharge
fire_delay = 2
can_suppress = FALSE
burst_size = 0
actions_types = list()
fire_sound = 'sound/weapons/laser.ogg'
casing_ejector = FALSE