Files
Bubberstation/code/modules/vending/snack.dm
T
Qustinnus b9f5dbac6b Adds a new race: Ethereal (also adds wrappers for nutrition adjustment) (#40995)
cl Qustinnus / Floyd / Ethereal sprites by Space, is that it? / Alerts and food sprites by MrDroppodBringer
add: Adds Ethereal; a race which lives off of electricity and shines bright. If they are healthy they shine a bright green light, and the more damaged they are, the less they shine and the greyer they become. Their punches do burn damage and they are weak to blunt attacks!
They dont need to eat normal food and dont have nutrition, Instead they gain charge by going into borg rechargers, eating ethereal food or doign specific interactions.
refactor: all nutrition changes now go through a proc so we can override behavior
/cl

Adds Ethereal. A race which is essentialy inspired by Zoltan but then with different mechanics to make it fit with SS13 more. I'm trying to stay away from making them actually provide power but the change from nutrition to electricity seemed kind of fun.

They have the following specifications:

    They are walking lights; and shine bright and green if healthy, and get greyer and darker the more damaged they are. When dead they are just a grey unlit corpse.
    They do burn punch damage instead of blunt.
    They are weaker to blunt; especially when low on charge
    They have charge instead of nutrition. Charge is gained by some interactions or by going into a borg charger. or eating new ethereal food.
    They are slightly stronger to shock damage, and gain charge from it a bit; however, it is still deadly to them and thus they aren't free insulated gloves.
2018-11-29 10:09:56 +13:00

113 lines
3.9 KiB
Plaintext

/obj/machinery/vending/snack
name = "\improper Getmore Chocolate Corp"
desc = "A snack machine courtesy of the Getmore Chocolate Corporation, based out of Mars."
product_slogans = "Try our new nougat bar!;Twice the calories for half the price!"
product_ads = "The healthiest!;Award-winning chocolate bars!;Mmm! So good!;Oh my god it's so juicy!;Have a snack.;Snacks are good for you!;Have some more Getmore!;Best quality snacks straight from mars.;We love chocolate!;Try our new jerky!"
icon_state = "snack"
products = list(/obj/item/reagent_containers/food/snacks/spacetwinkie = 6,
/obj/item/reagent_containers/food/snacks/cheesiehonkers = 6,
/obj/item/reagent_containers/food/snacks/candy = 6,
/obj/item/reagent_containers/food/snacks/chips = 6,
/obj/item/reagent_containers/food/snacks/sosjerky = 6,
/obj/item/reagent_containers/food/snacks/no_raisin = 6,
/obj/item/reagent_containers/food/drinks/dry_ramen = 3,
/obj/item/reagent_containers/food/snacks/energybar = 6)
contraband = list(/obj/item/reagent_containers/food/snacks/syndicake = 6)
refill_canister = /obj/item/vending_refill/snack
var/chef_compartment_access = "28" //ACCESS_KITCHEN
default_price = 20
extra_price = 30
payment_department = ACCOUNT_SRV
/obj/item/vending_refill/snack
machine_name = "Getmore Chocolate Corp"
/obj/machinery/vending/snack/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/reagent_containers/food/snacks))
if(!compartment_access_check(user))
return
var/obj/item/reagent_containers/food/snacks/S = W
if(!S.junkiness)
if(!iscompartmentfull(user))
if(!user.transferItemToLoc(W, src))
return
food_load(W)
to_chat(user, "<span class='notice'>You insert [W] into [src]'s chef compartment.</span>")
else
to_chat(user, "<span class='notice'>[src]'s chef compartment does not accept junk food.</span>")
else if(istype(W, /obj/item/storage/bag/tray))
if(!compartment_access_check(user))
return
var/obj/item/storage/T = W
var/loaded = 0
var/denied_items = 0
for(var/obj/item/reagent_containers/food/snacks/S in T.contents)
if(iscompartmentfull(user))
break
if(!S.junkiness)
SEND_SIGNAL(T, COMSIG_TRY_STORAGE_TAKE, S, src, TRUE)
food_load(S)
loaded++
else
denied_items++
if(denied_items)
to_chat(user, "<span class='notice'>[src] refuses some items.</span>")
if(loaded)
to_chat(user, "<span class='notice'>You insert [loaded] dishes into [src]'s chef compartment.</span>")
updateUsrDialog()
return
else
return ..()
/obj/machinery/vending/snack/Destroy()
for(var/obj/item/reagent_containers/food/snacks/S in contents)
S.forceMove(get_turf(src))
return ..()
/obj/machinery/vending/snack/proc/compartment_access_check(user)
req_access_txt = chef_compartment_access
if(!allowed(user) && !(obj_flags & EMAGGED) && scan_id)
to_chat(user, "<span class='warning'>[src]'s chef compartment blinks red: Access denied.</span>")
req_access_txt = "0"
return 0
req_access_txt = "0"
return 1
/obj/machinery/vending/snack/proc/iscompartmentfull(mob/user)
if(contents.len >= 30) // no more than 30 dishes can fit inside
to_chat(user, "<span class='warning'>[src]'s chef compartment is full.</span>")
return 1
return 0
/obj/machinery/vending/snack/proc/food_load(obj/item/reagent_containers/food/snacks/S)
if(dish_quants[S.name])
dish_quants[S.name]++
else
dish_quants[S.name] = 1
sortList(dish_quants)
/obj/machinery/vending/snack/random
name = "\improper Random Snackies"
icon_state = "random_snack"
desc = "Uh oh!"
/obj/machinery/vending/snack/random/Initialize()
..()
var/T = pick(subtypesof(/obj/machinery/vending/snack) - /obj/machinery/vending/snack/random)
new T(loc)
return INITIALIZE_HINT_QDEL
/obj/machinery/vending/snack/blue
icon_state = "snackblue"
/obj/machinery/vending/snack/orange
icon_state = "snackorange"
/obj/machinery/vending/snack/green
icon_state = "snackgreen"
/obj/machinery/vending/snack/teal
icon_state = "snackteal"