Files
Bubberstation/code/datums/spells/inflict_handler.dm
petethegoat@gmail.com 75a7d34ec9 Committing datum based surgery proper. There's a brief explanation in surgery.dm, if you want to know how it works.
Basically, surgeries are now initiated by bedsheets or surgical drapes, and consist of separate steps.
Appendicitis is sort of hacky, but it should work for now. I'll update it when I add processing organs.

Added getbrain() and getappendix() procs, which can be used instead of checking the old (now missing) x_op_stage variables.

Added a surgical apron, using old sprites by matty.

Updated the map:
Removed the note with spell descriptions from the wizard's den for Kor.
Updated the operating room.
Updated xenobio to have appropriate tools for slime surgery.

Path changes:
/obj/item/brain > /obj/item/organ/brain
/obj/item/weapon/reagent_containers/food/snacks/appendix > /obj/item/organ/appendix
/obj/item/weapon/reagent_containers/food/snacks/appendix/inflamed > /obj/item/organ/appendix


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5703 316c924e-a436-60f5-8080-3fe189b3f50e
2013-02-14 01:20:58 +00:00

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/obj/effect/proc_holder/spell/targeted/inflict_handler
name = "Inflict Handler"
desc = "This spell blinds and/or destroys/damages/heals and/or weakens/stuns the target."
var/amt_weakened = 0
var/amt_paralysis = 0
var/amt_stunned = 0
//set to negatives for healing
var/amt_dam_fire = 0
var/amt_dam_brute = 0
var/amt_dam_oxy = 0
var/amt_dam_tox = 0
var/amt_eye_blind = 0
var/amt_eye_blurry = 0
var/destroys = "none" //can be "none", "gib" or "disintegrate"
/obj/effect/proc_holder/spell/targeted/inflict_handler/cast(list/targets)
for(var/mob/living/target in targets)
switch(destroys)
if("gib")
target.gib()
if("gib_brain")
if(ishuman(target) || ismonkey(target))
var/obj/item/organ/brain/B = getbrain(target)
if(B)
B.loc = get_turf(target)
B.transfer_identity(target)
target.gib()
if("disintegrate")
target.dust()
if(!target)
continue
//damage
if(amt_dam_brute > 0)
if(amt_dam_fire >= 0)
target.take_overall_damage(amt_dam_brute,amt_dam_fire)
else if (amt_dam_fire < 0)
target.take_overall_damage(amt_dam_brute,0)
target.heal_overall_damage(0,amt_dam_fire)
else if(amt_dam_brute < 0)
if(amt_dam_fire > 0)
target.take_overall_damage(0,amt_dam_fire)
target.heal_overall_damage(amt_dam_brute,0)
else if (amt_dam_fire <= 0)
target.heal_overall_damage(amt_dam_brute,amt_dam_fire)
target.adjustToxLoss(amt_dam_tox)
target.oxyloss += amt_dam_oxy
//disabling
target.Weaken(amt_weakened)
target.Paralyse(amt_paralysis)
target.Stun(amt_stunned)
target.eye_blind += amt_eye_blind
target.eye_blurry += amt_eye_blurry