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Removed overriding of event values via feeding in an associative list into datum/round_event/New(). Instead you can do basic initializations (i.e. feed it constants) by doing new /datum/round_event{variablename=5;}(). This method is handled well by the compiler (it's the same method the maps use), so it will detect unrecognized variablenames etc.
More complex initializations for post setup() stuff can be done by accessing variables directly Event.variablename = whatever;
round_events now have a processing variable, which effectively pauses them.
115 lines
4.1 KiB
Plaintext
115 lines
4.1 KiB
Plaintext
//this datum is used by the events controller to dictate how it selects events
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/datum/round_event_control
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var/name //The name human-readable name of the event
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var/typepath //The typepath of the event datum /datum/round_event
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var/weight = 10 //The weight this event has in the random-selection process.
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//Higher weights are more likely to be picked.
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//10 is the default weight. 20 is twice more likely; 5 is half as likely as this default.
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var/earliest_start = 12000 //The earliest world.time that an event can start (round-duration in deciseconds) default: 20 mins
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var/occurrences = 0 //How many times this event has occured
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var/max_occurrences = 20 //The maximum number of times this event can occur (naturally), it can still be forced.
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//By setting this to 0 you can effectively disable an event.
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var/holidayID //string which should match the events.holiday variable if you wish this event to be holiday-specific
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//anything with a (non-null) holidayID which does not match holiday, cannot run.
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/datum/round_event_control/proc/runEvent()
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if(!ispath(typepath,/datum/round_event))
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return PROCESS_KILL
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var/datum/round_event/E = new typepath()
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E.control = src
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occurrences++
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testing("[time2text(world.time, "hh:mm:ss")] [E.type]")
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/datum/round_event //NOTE: Times are measured in master controller ticks!
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var/processing = 1
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var/datum/round_event_control/control
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var/startWhen = 0 //When in the lifetime to call start().
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var/announceWhen = 0 //When in the lifetime to call announce().
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var/endWhen = 0 //When in the lifetime the event should end.
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var/activeFor = 0 //How long the event has existed. You don't need to change this.
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//Called first before processing.
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//Allows you to setup your event, such as randomly
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//setting the startWhen and or announceWhen variables.
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//Only called once.
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//EDIT: if there's anything you want to override within the new() call, it will not be overridden by the time this proc is called.
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//It will only have been overridden by the time we get to announce() start() tick() or end() (anything but setup basically).
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//This is really only for setting defaults which can be overridden later wehn New() finishes.
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/datum/round_event/proc/setup()
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return
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//Called when the tick is equal to the startWhen variable.
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//Allows you to start before announcing or vice versa.
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//Only called once.
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/datum/round_event/proc/start()
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return
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//Called when the tick is equal to the announceWhen variable.
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//Allows you to announce before starting or vice versa.
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//Only called once.
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/datum/round_event/proc/announce()
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return
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//Called on or after the tick counter is equal to startWhen.
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//You can include code related to your event or add your own
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//time stamped events.
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//Called more than once.
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/datum/round_event/proc/tick()
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return
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//Called on or after the tick is equal or more than endWhen
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//You can include code related to the event ending.
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//Do not place spawn() in here, instead use tick() to check for
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//the activeFor variable.
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//For example: if(activeFor == myOwnVariable + 30) doStuff()
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//Only called once.
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/datum/round_event/proc/end()
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return
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//Do not override this proc, instead use the appropiate procs.
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//This proc will handle the calls to the appropiate procs.
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/datum/round_event/proc/process()
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if(!processing)
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return
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if(activeFor == startWhen)
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start()
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if(activeFor == announceWhen)
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announce()
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if(startWhen < activeFor && activeFor < endWhen)
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tick()
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if(activeFor == endWhen)
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end()
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// Everything is done, let's clean up.
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if(activeFor >= endWhen && activeFor >= announceWhen && activeFor >= startWhen)
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kill()
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activeFor++
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//Garbage collects the event by removing it from the global events list,
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//which should be the only place it's referenced.
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//Called when start(), announce() and end() has all been called.
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/datum/round_event/proc/kill()
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events.running -= src
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//Sets up the event then adds the event to the the list of running events
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/datum/round_event/New()
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setup()
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events.running += src
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return ..() |