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-Added missing muzzle and prisoner IDs to prison. -Switched shower and toilet in captain's quarters. -Fixed AuxSci and AuxGenetics corridors, now normal sci access and genetics access respectively, so long as unbolted. -Re-added condimaster to botany, also moved blender to front room -Removed non-functional chemical bottles from botany. -Moved kitchen around to be more functional, also one-tile indent added from the main corridor. -Slightly adjusted flavour text on the memorial plaque in the funeral parlour. -Gave chaplain and librarian access to their own maintenance doors. -Rogue lightbulb in janitors closet has been removed. -Fixed cameras in research and medbay break rooms, virology and xenobiolgy entrances and airlocks detecting motion. Should now be as normal again. -Removed unnecessary extra camera in toxins lab. -Added secure briefcase to captain's room in the unmarked closet. -Removed extra RC console in robotics. -Removed reactive teleport armour from the RD's office desk, as there is another copy in the RD's locker anyway. -Added one Atmos Hardsuit in atmos and one Emergency Medical Hardsuit to CMO's office. Can easily be removed if too helpful. -Removed some superfluous wires at the brig.