mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-02-05 22:09:05 +00:00
About The Pull Request For an item to be two handed just add this handy component. All existing two handed items have been converted to use this component. Why It's Good For The Game It has components and signals, and now you can make items two handed so simply. /obj/item/shockpaddles/ComponentInitialize() . = ..() AddComponent(/datum/component/two_handed)
183 lines
5.3 KiB
Plaintext
183 lines
5.3 KiB
Plaintext
/obj/effect/mine
|
|
name = "dummy mine"
|
|
desc = "Better stay away from that thing."
|
|
density = FALSE
|
|
anchored = TRUE
|
|
icon = 'icons/obj/items_and_weapons.dmi'
|
|
icon_state = "uglymine"
|
|
var/triggered = 0
|
|
|
|
/obj/effect/mine/proc/mineEffect(mob/victim)
|
|
to_chat(victim, "<span class='danger'>*click*</span>")
|
|
|
|
/obj/effect/mine/Crossed(AM as mob|obj)
|
|
if(isturf(loc))
|
|
if(ismob(AM))
|
|
var/mob/MM = AM
|
|
if(!(MM.movement_type & FLYING))
|
|
triggermine(AM)
|
|
else
|
|
triggermine(AM)
|
|
|
|
/obj/effect/mine/proc/triggermine(mob/victim)
|
|
if(triggered)
|
|
return
|
|
visible_message("<span class='danger'>[victim] sets off [icon2html(src, viewers(src))] [src]!</span>")
|
|
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
|
s.set_up(3, 1, src)
|
|
s.start()
|
|
mineEffect(victim)
|
|
triggered = 1
|
|
qdel(src)
|
|
|
|
|
|
/obj/effect/mine/explosive
|
|
name = "explosive mine"
|
|
var/range_devastation = 0
|
|
var/range_heavy = 1
|
|
var/range_light = 2
|
|
var/range_flash = 3
|
|
|
|
/obj/effect/mine/explosive/mineEffect(mob/victim)
|
|
explosion(loc, range_devastation, range_heavy, range_light, range_flash)
|
|
|
|
|
|
/obj/effect/mine/stun
|
|
name = "stun mine"
|
|
var/stun_time = 80
|
|
|
|
/obj/effect/mine/stun/mineEffect(mob/living/victim)
|
|
if(isliving(victim))
|
|
victim.Paralyze(stun_time)
|
|
|
|
/obj/effect/mine/kickmine
|
|
name = "kick mine"
|
|
|
|
/obj/effect/mine/kickmine/mineEffect(mob/victim)
|
|
if(isliving(victim) && victim.client)
|
|
to_chat(victim, "<span class='userdanger'>You have been kicked FOR NO REISIN!</span>")
|
|
qdel(victim.client)
|
|
|
|
|
|
/obj/effect/mine/gas
|
|
name = "oxygen mine"
|
|
var/gas_amount = 360
|
|
var/gas_type = "o2"
|
|
|
|
/obj/effect/mine/gas/mineEffect(mob/victim)
|
|
atmos_spawn_air("[gas_type]=[gas_amount]")
|
|
|
|
|
|
/obj/effect/mine/gas/plasma
|
|
name = "plasma mine"
|
|
gas_type = "plasma"
|
|
|
|
|
|
/obj/effect/mine/gas/n2o
|
|
name = "\improper N2O mine"
|
|
gas_type = "n2o"
|
|
|
|
|
|
/obj/effect/mine/gas/water_vapor
|
|
name = "chilled vapor mine"
|
|
gas_amount = 500
|
|
gas_type = "water_vapor"
|
|
|
|
/obj/effect/mine/sound
|
|
name = "honkblaster 1000"
|
|
var/sound = 'sound/items/bikehorn.ogg'
|
|
|
|
/obj/effect/mine/sound/mineEffect(mob/victim)
|
|
playsound(loc, sound, 100, TRUE)
|
|
|
|
|
|
/obj/effect/mine/sound/bwoink
|
|
name = "bwoink mine"
|
|
sound = 'sound/effects/adminhelp.ogg'
|
|
|
|
/obj/effect/mine/pickup
|
|
name = "pickup"
|
|
desc = "pick me up"
|
|
icon = 'icons/effects/effects.dmi'
|
|
icon_state = "electricity2"
|
|
density = FALSE
|
|
var/duration = 0
|
|
|
|
/obj/effect/mine/pickup/Initialize()
|
|
. = ..()
|
|
animate(src, pixel_y = 4, time = 20, loop = -1)
|
|
|
|
/obj/effect/mine/pickup/triggermine(mob/victim)
|
|
if(triggered)
|
|
return
|
|
triggered = 1
|
|
invisibility = INVISIBILITY_ABSTRACT
|
|
mineEffect(victim)
|
|
qdel(src)
|
|
|
|
|
|
/obj/effect/mine/pickup/bloodbath
|
|
name = "Red Orb"
|
|
desc = "You feel angry just looking at it."
|
|
duration = 1200 //2min
|
|
color = "#FF0000"
|
|
|
|
/obj/effect/mine/pickup/bloodbath/mineEffect(mob/living/carbon/victim)
|
|
if(!victim.client || !istype(victim))
|
|
return
|
|
to_chat(victim, "<span class='reallybig redtext'>RIP AND TEAR</span>")
|
|
var/old_color = victim.client.color
|
|
var/static/list/red_splash = list(1,0,0,0.8,0.2,0, 0.8,0,0.2,0.1,0,0)
|
|
var/static/list/pure_red = list(0,0,0,0,0,0,0,0,0,1,0,0)
|
|
|
|
INVOKE_ASYNC(src, .proc/blood_delusion, victim)
|
|
|
|
var/obj/item/chainsaw/doomslayer/chainsaw = new(victim.loc)
|
|
victim.log_message("entered a blood frenzy", LOG_ATTACK)
|
|
|
|
ADD_TRAIT(chainsaw, TRAIT_NODROP, CHAINSAW_FRENZY_TRAIT)
|
|
victim.drop_all_held_items()
|
|
victim.put_in_hands(chainsaw, forced = TRUE)
|
|
chainsaw.attack_self(victim)
|
|
victim.reagents.add_reagent(/datum/reagent/medicine/adminordrazine,25)
|
|
to_chat(victim, "<span class='warning'>KILL, KILL, KILL! YOU HAVE NO ALLIES ANYMORE, KILL THEM ALL!</span>")
|
|
|
|
victim.client.color = pure_red
|
|
animate(victim.client,color = red_splash, time = 10, easing = SINE_EASING|EASE_OUT)
|
|
sleep(10)
|
|
animate(victim.client,color = old_color, time = duration)//, easing = SINE_EASING|EASE_OUT)
|
|
sleep(duration)
|
|
to_chat(victim, "<span class='notice'>Your bloodlust seeps back into the bog of your subconscious and you regain self control.</span>")
|
|
qdel(chainsaw)
|
|
victim.log_message("exited a blood frenzy", LOG_ATTACK)
|
|
qdel(src)
|
|
|
|
/obj/effect/mine/pickup/bloodbath/proc/blood_delusion(mob/living/carbon/victim)
|
|
new /datum/hallucination/delusion(victim, TRUE, "demon", duration, 0)
|
|
|
|
/obj/effect/mine/pickup/healing
|
|
name = "Blue Orb"
|
|
desc = "You feel better just looking at it."
|
|
color = "#0000FF"
|
|
|
|
/obj/effect/mine/pickup/healing/mineEffect(mob/living/carbon/victim)
|
|
if(!victim.client || !istype(victim))
|
|
return
|
|
to_chat(victim, "<span class='notice'>You feel great!</span>")
|
|
victim.revive(full_heal = TRUE, admin_revive = TRUE)
|
|
|
|
/obj/effect/mine/pickup/speed
|
|
name = "Yellow Orb"
|
|
desc = "You feel faster just looking at it."
|
|
color = "#FFFF00"
|
|
duration = 300
|
|
|
|
/obj/effect/mine/pickup/speed/mineEffect(mob/living/carbon/victim)
|
|
if(!victim.client || !istype(victim))
|
|
return
|
|
to_chat(victim, "<span class='notice'>You feel fast!</span>")
|
|
victim.add_movespeed_modifier(MOVESPEED_ID_YELLOW_ORB, update=TRUE, priority=100, multiplicative_slowdown=-2, blacklisted_movetypes=(FLYING|FLOATING))
|
|
sleep(duration)
|
|
victim.remove_movespeed_modifier(MOVESPEED_ID_YELLOW_ORB)
|
|
to_chat(victim, "<span class='notice'>You slow down.</span>")
|