Files
Bubberstation/code/game/objects/items/storage/belt.dm
nightred 15452cac44 [READY] Two Handed Component (#49422)
About The Pull Request

For an item to be two handed just add this handy component.

All existing two handed items have been converted to use this component.
Why It's Good For The Game

It has components and signals, and now you can make items two handed so simply.

/obj/item/shockpaddles/ComponentInitialize()
	. = ..()
	AddComponent(/datum/component/two_handed)
2020-03-04 11:26:01 +13:00

675 lines
22 KiB
Plaintext

/obj/item/storage/belt
name = "belt"
desc = "Can hold various things."
icon = 'icons/obj/clothing/belts.dmi'
icon_state = "utilitybelt"
item_state = "utility"
lefthand_file = 'icons/mob/inhands/equipment/belt_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/belt_righthand.dmi'
slot_flags = ITEM_SLOT_BELT
attack_verb = list("whipped", "lashed", "disciplined")
max_integrity = 300
equip_sound = 'sound/items/equip/toolbelt_equip.ogg'
var/content_overlays = FALSE //If this is true, the belt will gain overlays based on what it's holding
/obj/item/storage/belt/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins belting [user.p_them()]self with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return BRUTELOSS
/obj/item/storage/belt/update_overlays()
. = ..()
if(content_overlays)
for(var/obj/item/I in contents)
. += I.get_belt_overlay()
/obj/item/storage/belt/Initialize()
. = ..()
update_icon()
/obj/item/storage/belt/utility
name = "toolbelt" //Carn: utility belt is nicer, but it bamboozles the text parsing.
desc = "Holds tools."
icon_state = "utilitybelt"
item_state = "utility"
content_overlays = TRUE
custom_premium_price = 300
drop_sound = 'sound/items/handling/toolbelt_drop.ogg'
pickup_sound = 'sound/items/handling/toolbelt_pickup.ogg'
/obj/item/storage/belt/utility/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.max_combined_w_class = 21
STR.set_holdable(list(
/obj/item/crowbar,
/obj/item/screwdriver,
/obj/item/weldingtool,
/obj/item/wirecutters,
/obj/item/wrench,
/obj/item/multitool,
/obj/item/flashlight,
/obj/item/stack/cable_coil,
/obj/item/t_scanner,
/obj/item/analyzer,
/obj/item/geiger_counter,
/obj/item/extinguisher/mini,
/obj/item/radio,
/obj/item/clothing/gloves,
/obj/item/holosign_creator/atmos,
/obj/item/holosign_creator/engineering,
/obj/item/forcefield_projector,
/obj/item/assembly/signaler,
/obj/item/lightreplacer,
/obj/item/construction/rcd,
/obj/item/pipe_dispenser,
/obj/item/inducer,
/obj/item/plunger
))
/obj/item/storage/belt/utility/chief
name = "\improper Chief Engineer's toolbelt" //"the Chief Engineer's toolbelt", because "Chief Engineer's toolbelt" is not a proper noun
desc = "Holds tools, looks snazzy."
icon_state = "utilitybelt_ce"
item_state = "utility_ce"
/obj/item/storage/belt/utility/chief/full/PopulateContents()
new /obj/item/screwdriver/power(src)
new /obj/item/crowbar/power(src)
new /obj/item/weldingtool/experimental(src)//This can be changed if this is too much
new /obj/item/multitool(src)
new /obj/item/stack/cable_coil(src,MAXCOIL,pick("red","yellow","orange"))
new /obj/item/extinguisher/mini(src)
new /obj/item/analyzer(src)
//much roomier now that we've managed to remove two tools
/obj/item/storage/belt/utility/full/PopulateContents()
new /obj/item/screwdriver(src)
new /obj/item/wrench(src)
new /obj/item/weldingtool(src)
new /obj/item/crowbar(src)
new /obj/item/wirecutters(src)
new /obj/item/multitool(src)
new /obj/item/stack/cable_coil(src,MAXCOIL,pick("red","yellow","orange"))
/obj/item/storage/belt/utility/full/engi/PopulateContents()
new /obj/item/screwdriver(src)
new /obj/item/wrench(src)
new /obj/item/weldingtool/largetank(src)
new /obj/item/crowbar(src)
new /obj/item/wirecutters(src)
new /obj/item/multitool(src)
new /obj/item/stack/cable_coil(src,MAXCOIL,pick("red","yellow","orange"))
/obj/item/storage/belt/utility/atmostech/PopulateContents()
new /obj/item/screwdriver(src)
new /obj/item/wrench(src)
new /obj/item/weldingtool(src)
new /obj/item/crowbar(src)
new /obj/item/wirecutters(src)
new /obj/item/t_scanner(src)
new /obj/item/extinguisher/mini(src)
/obj/item/storage/belt/utility/syndicate/PopulateContents()
new /obj/item/screwdriver/nuke(src)
new /obj/item/wrench/combat(src)
new /obj/item/weldingtool/largetank(src)
new /obj/item/crowbar(src)
new /obj/item/wirecutters(src)
new /obj/item/multitool(src)
new /obj/item/inducer/syndicate(src)
/obj/item/storage/belt/medical
name = "medical belt"
desc = "Can hold various medical equipment."
icon_state = "medicalbelt"
item_state = "medical"
/obj/item/storage/belt/medical/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_BULKY
STR.max_combined_w_class = 21
STR.set_holdable(list(
/obj/item/healthanalyzer,
/obj/item/dnainjector,
/obj/item/reagent_containers/dropper,
/obj/item/reagent_containers/glass/beaker,
/obj/item/reagent_containers/glass/bottle,
/obj/item/reagent_containers/pill,
/obj/item/reagent_containers/syringe,
/obj/item/reagent_containers/medigel,
/obj/item/lighter,
/obj/item/storage/fancy/cigarettes,
/obj/item/storage/pill_bottle,
/obj/item/stack/medical,
/obj/item/flashlight/pen,
/obj/item/extinguisher/mini,
/obj/item/reagent_containers/hypospray,
/obj/item/sensor_device,
/obj/item/radio,
/obj/item/clothing/gloves/,
/obj/item/lazarus_injector,
/obj/item/bikehorn/rubberducky,
/obj/item/clothing/mask/surgical,
/obj/item/clothing/mask/breath,
/obj/item/clothing/mask/breath/medical,
/obj/item/surgical_drapes, //for true paramedics
/obj/item/scalpel,
/obj/item/circular_saw,
/obj/item/surgicaldrill,
/obj/item/retractor,
/obj/item/cautery,
/obj/item/hemostat,
/obj/item/geiger_counter,
/obj/item/clothing/neck/stethoscope,
/obj/item/stamp,
/obj/item/clothing/glasses,
/obj/item/wrench/medical,
/obj/item/clothing/mask/muzzle,
/obj/item/storage/bag/chemistry,
/obj/item/storage/bag/bio,
/obj/item/reagent_containers/blood,
/obj/item/tank/internals/emergency_oxygen,
/obj/item/gun/syringe/syndicate,
/obj/item/implantcase,
/obj/item/implant,
/obj/item/implanter,
/obj/item/pinpointer/crew,
/obj/item/holosign_creator/medical,
/obj/item/construction/plumbing,
/obj/item/plunger,
/obj/item/reagent_containers/spray,
/obj/item/shears
))
/obj/item/storage/belt/medical/paramedic/PopulateContents()
new /obj/item/sensor_device(src)
new /obj/item/pinpointer/crew/prox(src)
new /obj/item/stack/medical/gauze/twelve(src)
new /obj/item/reagent_containers/syringe(src)
new /obj/item/reagent_containers/glass/bottle/epinephrine(src)
new /obj/item/reagent_containers/glass/bottle/calomel(src)
new /obj/item/reagent_containers/glass/bottle/formaldehyde(src)
update_icon()
/obj/item/storage/belt/security
name = "security belt"
desc = "Can hold security gear like handcuffs and flashes."
icon_state = "securitybelt"
item_state = "security"//Could likely use a better one.
content_overlays = TRUE
/obj/item/storage/belt/security/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 5
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.set_holdable(list(
/obj/item/melee/baton,
/obj/item/melee/classic_baton,
/obj/item/grenade,
/obj/item/reagent_containers/spray/pepper,
/obj/item/restraints/handcuffs,
/obj/item/assembly/flash/handheld,
/obj/item/clothing/glasses,
/obj/item/ammo_casing/shotgun,
/obj/item/ammo_box,
/obj/item/reagent_containers/food/snacks/donut,
/obj/item/kitchen/knife/combat,
/obj/item/flashlight/seclite,
/obj/item/melee/classic_baton/telescopic,
/obj/item/radio,
/obj/item/clothing/gloves,
/obj/item/restraints/legcuffs/bola,
/obj/item/holosign_creator/security
))
/obj/item/storage/belt/security/full/PopulateContents()
new /obj/item/reagent_containers/spray/pepper(src)
new /obj/item/restraints/handcuffs(src)
new /obj/item/grenade/flashbang(src)
new /obj/item/assembly/flash/handheld(src)
new /obj/item/melee/baton/loaded(src)
update_icon()
/obj/item/storage/belt/security/webbing
name = "security webbing"
desc = "Unique and versatile chest rig, can hold security gear."
icon_state = "securitywebbing"
item_state = "securitywebbing"
content_overlays = FALSE
custom_premium_price = 900
/obj/item/storage/belt/security/webbing/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 6
/obj/item/storage/belt/mining
name = "explorer's webbing"
desc = "A versatile chest rig, cherished by miners and hunters alike."
icon_state = "explorer1"
item_state = "explorer1"
w_class = WEIGHT_CLASS_BULKY
/obj/item/storage/belt/mining/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 6
STR.max_w_class = WEIGHT_CLASS_BULKY
STR.max_combined_w_class = 20
STR.set_holdable(list(
/obj/item/crowbar,
/obj/item/screwdriver,
/obj/item/weldingtool,
/obj/item/wirecutters,
/obj/item/wrench,
/obj/item/multitool,
/obj/item/flashlight,
/obj/item/stack/cable_coil,
/obj/item/analyzer,
/obj/item/extinguisher/mini,
/obj/item/radio,
/obj/item/clothing/gloves,
/obj/item/resonator,
/obj/item/mining_scanner,
/obj/item/pickaxe,
/obj/item/shovel,
/obj/item/stack/sheet/animalhide,
/obj/item/stack/sheet/sinew,
/obj/item/stack/sheet/bone,
/obj/item/lighter,
/obj/item/storage/fancy/cigarettes,
/obj/item/reagent_containers/food/drinks/bottle,
/obj/item/stack/medical,
/obj/item/kitchen/knife,
/obj/item/reagent_containers/hypospray,
/obj/item/gps,
/obj/item/storage/bag/ore,
/obj/item/survivalcapsule,
/obj/item/t_scanner/adv_mining_scanner,
/obj/item/reagent_containers/pill,
/obj/item/storage/pill_bottle,
/obj/item/stack/ore,
/obj/item/reagent_containers/food/drinks,
/obj/item/organ/regenerative_core,
/obj/item/wormhole_jaunter,
/obj/item/storage/bag/plants,
/obj/item/stack/marker_beacon,
/obj/item/key/lasso
))
/obj/item/storage/belt/mining/vendor
contents = newlist(/obj/item/survivalcapsule)
/obj/item/storage/belt/mining/alt
icon_state = "explorer2"
item_state = "explorer2"
/obj/item/storage/belt/mining/primitive
name = "hunter's belt"
desc = "A versatile belt, woven from sinew."
icon_state = "ebelt"
item_state = "ebelt"
/obj/item/storage/belt/mining/primitive/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 5
/obj/item/storage/belt/soulstone
name = "soul stone belt"
desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away."
icon_state = "soulstonebelt"
item_state = "soulstonebelt"
/obj/item/storage/belt/soulstone/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 6
STR.set_holdable(list(
/obj/item/soulstone
))
/obj/item/storage/belt/soulstone/full/PopulateContents()
for(var/i in 1 to 6)
new /obj/item/soulstone(src)
/obj/item/storage/belt/soulstone/full/chappy/PopulateContents()
for(var/i in 1 to 6)
new /obj/item/soulstone/anybody/chaplain(src)
/obj/item/storage/belt/champion
name = "championship belt"
desc = "Proves to the world that you are the strongest!"
icon_state = "championbelt"
item_state = "championbelt"
custom_materials = list(/datum/material/gold=400)
/obj/item/storage/belt/champion/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 1
STR.set_holdable(list(
/obj/item/clothing/mask/luchador
))
/obj/item/storage/belt/military
name = "chest rig"
desc = "A set of tactical webbing worn by Syndicate boarding parties."
icon_state = "militarywebbing"
item_state = "militarywebbing"
resistance_flags = FIRE_PROOF
/obj/item/storage/belt/military/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_SMALL
/obj/item/storage/belt/military/snack
name = "tactical snack rig"
/obj/item/storage/belt/military/snack/Initialize()
. = ..()
var/sponsor = pick("DonkCo", "Waffle Co.", "Roffle Co.", "Gorlax Marauders", "Tiger Cooperative")
desc = "A set of snack-tical webbing worn by athletes of the [sponsor] VR sports division."
/obj/item/storage/belt/military/snack/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 6
STR.max_w_class = WEIGHT_CLASS_SMALL
STR.set_holdable(list(
/obj/item/reagent_containers/food/snacks,
/obj/item/reagent_containers/food/drinks
))
var/amount = 5
var/rig_snacks
while(contents.len <= amount)
rig_snacks = pick(list(
/obj/item/reagent_containers/food/snacks/candy,
/obj/item/reagent_containers/food/drinks/dry_ramen,
/obj/item/reagent_containers/food/snacks/chips,
/obj/item/reagent_containers/food/snacks/sosjerky,
/obj/item/reagent_containers/food/snacks/syndicake,
/obj/item/reagent_containers/food/snacks/spacetwinkie,
/obj/item/reagent_containers/food/snacks/cheesiehonkers,
/obj/item/reagent_containers/food/snacks/nachos,
/obj/item/reagent_containers/food/snacks/cheesynachos,
/obj/item/reagent_containers/food/snacks/cubannachos,
/obj/item/reagent_containers/food/snacks/nugget,
/obj/item/reagent_containers/food/snacks/spaghetti/pastatomato,
/obj/item/reagent_containers/food/snacks/rofflewaffles,
/obj/item/reagent_containers/food/snacks/donkpocket,
/obj/item/reagent_containers/food/drinks/soda_cans/cola,
/obj/item/reagent_containers/food/drinks/soda_cans/space_mountain_wind,
/obj/item/reagent_containers/food/drinks/soda_cans/dr_gibb,
/obj/item/reagent_containers/food/drinks/soda_cans/starkist,
/obj/item/reagent_containers/food/drinks/soda_cans/space_up,
/obj/item/reagent_containers/food/drinks/soda_cans/pwr_game,
/obj/item/reagent_containers/food/drinks/soda_cans/lemon_lime,
/obj/item/reagent_containers/food/drinks/drinkingglass/filled/nuka_cola
))
new rig_snacks(src)
/obj/item/storage/belt/military/abductor
name = "agent belt"
desc = "A belt used by abductor agents."
icon = 'icons/obj/abductor.dmi'
icon_state = "belt"
item_state = "security"
/obj/item/storage/belt/military/abductor/full/PopulateContents()
new /obj/item/screwdriver/abductor(src)
new /obj/item/wrench/abductor(src)
new /obj/item/weldingtool/abductor(src)
new /obj/item/crowbar/abductor(src)
new /obj/item/wirecutters/abductor(src)
new /obj/item/multitool/abductor(src)
new /obj/item/stack/cable_coil(src,MAXCOIL,"white")
/obj/item/storage/belt/military/army
name = "army belt"
desc = "A belt used by military forces."
icon_state = "grenadebeltold"
item_state = "security"
/obj/item/storage/belt/military/assault
name = "assault belt"
desc = "A tactical assault belt."
icon_state = "assaultbelt"
item_state = "security"
/obj/item/storage/belt/military/assault/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 6
/obj/item/storage/belt/grenade
name = "grenadier belt"
desc = "A belt for holding grenades."
icon_state = "grenadebeltnew"
item_state = "security"
/obj/item/storage/belt/grenade/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 30
STR.display_numerical_stacking = TRUE
STR.max_combined_w_class = 60
STR.max_w_class = WEIGHT_CLASS_BULKY
STR.set_holdable(list(
/obj/item/grenade,
/obj/item/screwdriver,
/obj/item/lighter,
/obj/item/multitool,
/obj/item/reagent_containers/food/drinks/bottle/molotov,
/obj/item/grenade/c4,
/obj/item/reagent_containers/food/snacks/grown/cherry_bomb,
/obj/item/reagent_containers/food/snacks/grown/firelemon
))
/obj/item/storage/belt/grenade/full/PopulateContents()
var/static/items_inside = list(
/obj/item/grenade/flashbang = 1,
/obj/item/grenade/smokebomb = 4,
/obj/item/grenade/empgrenade = 1,
/obj/item/grenade/empgrenade = 1,
/obj/item/grenade/syndieminibomb/concussion/frag = 10,
/obj/item/grenade/gluon = 4,
/obj/item/grenade/chem_grenade/incendiary = 2,
/obj/item/grenade/chem_grenade/facid = 1,
/obj/item/grenade/syndieminibomb = 2,
/obj/item/screwdriver = 1,
/obj/item/multitool = 1)
generate_items_inside(items_inside,src)
/obj/item/storage/belt/wands
name = "wand belt"
desc = "A belt designed to hold various rods of power. A veritable fanny pack of exotic magic."
icon_state = "soulstonebelt"
item_state = "soulstonebelt"
/obj/item/storage/belt/wands/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 6
STR.set_holdable(list(
/obj/item/gun/magic/wand
))
/obj/item/storage/belt/wands/full/PopulateContents()
new /obj/item/gun/magic/wand/death(src)
new /obj/item/gun/magic/wand/resurrection(src)
new /obj/item/gun/magic/wand/polymorph(src)
new /obj/item/gun/magic/wand/teleport(src)
new /obj/item/gun/magic/wand/door(src)
new /obj/item/gun/magic/wand/fireball(src)
for(var/obj/item/gun/magic/wand/W in contents) //All wands in this pack come in the best possible condition
W.max_charges = initial(W.max_charges)
W.charges = W.max_charges
/obj/item/storage/belt/janitor
name = "janibelt"
desc = "A belt used to hold most janitorial supplies."
icon_state = "janibelt"
item_state = "janibelt"
/obj/item/storage/belt/janitor/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 6
STR.max_w_class = WEIGHT_CLASS_BULKY // Set to this so the light replacer can fit.
STR.set_holdable(list(
/obj/item/grenade/chem_grenade,
/obj/item/lightreplacer,
/obj/item/flashlight,
/obj/item/reagent_containers/spray,
/obj/item/soap,
/obj/item/holosign_creator,
/obj/item/forcefield_projector,
/obj/item/key/janitor,
/obj/item/clothing/gloves,
/obj/item/melee/flyswatter,
/obj/item/assembly/mousetrap,
/obj/item/paint/paint_remover,
/obj/item/broom
))
/obj/item/storage/belt/janitor/full/PopulateContents()
new /obj/item/lightreplacer(src)
new /obj/item/reagent_containers/spray/cleaner(src)
new /obj/item/soap/nanotrasen(src)
new /obj/item/holosign_creator(src)
new /obj/item/melee/flyswatter(src)
/obj/item/storage/belt/bandolier
name = "bandolier"
desc = "A bandolier for holding shotgun ammunition."
icon_state = "bandolier"
item_state = "bandolier"
/obj/item/storage/belt/bandolier/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 18
STR.display_numerical_stacking = TRUE
STR.set_holdable(list(
/obj/item/ammo_casing/shotgun
))
/obj/item/storage/belt/fannypack
name = "fannypack"
desc = "A dorky fannypack for keeping small items in."
icon_state = "fannypack_leather"
item_state = "fannypack_leather"
dying_key = DYE_REGISTRY_FANNYPACK
custom_price = 100
/obj/item/storage/belt/fannypack/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 3
STR.max_w_class = WEIGHT_CLASS_SMALL
/obj/item/storage/belt/fannypack/black
name = "black fannypack"
icon_state = "fannypack_black"
item_state = "fannypack_black"
/obj/item/storage/belt/fannypack/red
name = "red fannypack"
icon_state = "fannypack_red"
item_state = "fannypack_red"
/obj/item/storage/belt/fannypack/purple
name = "purple fannypack"
icon_state = "fannypack_purple"
item_state = "fannypack_purple"
/obj/item/storage/belt/fannypack/blue
name = "blue fannypack"
icon_state = "fannypack_blue"
item_state = "fannypack_blue"
/obj/item/storage/belt/fannypack/orange
name = "orange fannypack"
icon_state = "fannypack_orange"
item_state = "fannypack_orange"
/obj/item/storage/belt/fannypack/white
name = "white fannypack"
icon_state = "fannypack_white"
item_state = "fannypack_white"
/obj/item/storage/belt/fannypack/green
name = "green fannypack"
icon_state = "fannypack_green"
item_state = "fannypack_green"
/obj/item/storage/belt/fannypack/pink
name = "pink fannypack"
icon_state = "fannypack_pink"
item_state = "fannypack_pink"
/obj/item/storage/belt/fannypack/cyan
name = "cyan fannypack"
icon_state = "fannypack_cyan"
item_state = "fannypack_cyan"
/obj/item/storage/belt/fannypack/yellow
name = "yellow fannypack"
icon_state = "fannypack_yellow"
item_state = "fannypack_yellow"
/obj/item/storage/belt/sabre
name = "sabre sheath"
desc = "An ornate sheath designed to hold an officer's blade."
icon_state = "sheath"
item_state = "sheath"
w_class = WEIGHT_CLASS_BULKY
/obj/item/storage/belt/sabre/ComponentInitialize()
. = ..()
AddElement(/datum/element/update_icon_updates_onmob)
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 1
STR.rustle_sound = FALSE
STR.max_w_class = WEIGHT_CLASS_BULKY
STR.set_holdable(list(
/obj/item/melee/sabre
))
/obj/item/storage/belt/sabre/examine(mob/user)
. = ..()
if(length(contents))
. += "<span class='notice'>Alt-click it to quickly draw the blade.</span>"
/obj/item/storage/belt/sabre/AltClick(mob/user)
if(!iscarbon(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
if(length(contents))
var/obj/item/I = contents[1]
user.visible_message("<span class='notice'>[user] takes [I] out of [src].</span>", "<span class='notice'>You take [I] out of [src].</span>")
user.put_in_hands(I)
update_icon()
else
to_chat(user, "<span class='warning'>[src] is empty!</span>")
/obj/item/storage/belt/sabre/update_icon_state()
icon_state = "sheath"
item_state = "sheath"
if(contents.len)
icon_state += "-sabre"
item_state += "-sabre"
/obj/item/storage/belt/sabre/PopulateContents()
new /obj/item/melee/sabre(src)
update_icon()