mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-02-07 14:59:13 +00:00
120 lines
3.8 KiB
Plaintext
120 lines
3.8 KiB
Plaintext
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/obj/item/storage/belt/holster
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name = "shoulder holster"
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desc = "A rather plain but still badass looking holster with a single pouch that can hold a small firearm."
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icon_state = "holster"
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item_state = "holster"
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alternate_worn_layer = UNDER_SUIT_LAYER
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/obj/item/storage/belt/holster/equipped(mob/user, slot)
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. = ..()
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if(slot == ITEM_SLOT_BELT)
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ADD_TRAIT(user, TRAIT_GUNFLIP, CLOTHING_TRAIT)
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/obj/item/storage/belt/holster/dropped(mob/user)
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. = ..()
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REMOVE_TRAIT(user, TRAIT_GUNFLIP, CLOTHING_TRAIT)
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/obj/item/storage/belt/holster/ComponentInitialize()
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. = ..()
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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STR.max_items = 1
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STR.max_w_class = WEIGHT_CLASS_NORMAL
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STR.set_holdable(list(
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/obj/item/gun/ballistic/automatic/pistol,
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/obj/item/gun/ballistic/revolver,
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/obj/item/gun/energy/e_gun/mini,
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/obj/item/gun/energy/disabler,
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/obj/item/gun/energy/pulse/carbine,
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/obj/item/gun/energy/dueling
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))
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/obj/item/storage/belt/holster/detective
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name = "detective's holster"
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desc = "A holster to carry a handgun and ammo. WARNING: Badasses only."
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/obj/item/storage/belt/holster/detective/ComponentInitialize()
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. = ..()
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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STR.max_items = 3
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STR.max_w_class = WEIGHT_CLASS_NORMAL
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STR.set_holdable(list(
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/obj/item/gun/ballistic/revolver,
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/obj/item/ammo_box,
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/obj/item/gun/energy/disabler,
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/obj/item/gun/energy/dueling
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))
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/obj/item/storage/belt/holster/detective/full/PopulateContents()
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var/static/items_inside = list(
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/obj/item/gun/ballistic/revolver/detective = 1,
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/obj/item/ammo_box/c38 = 2)
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generate_items_inside(items_inside,src)
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/obj/item/storage/belt/holster/chameleon
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name = "syndicate holster"
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desc = "A two pouched hip holster that uses chameleon technology to disguise itself and any guns in it."
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icon_state = "syndicate_holster"
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item_state = "syndicate_holster"
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var/datum/action/item_action/chameleon/change/chameleon_action
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/obj/item/storage/belt/holster/chameleon/Initialize()
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. = ..()
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chameleon_action = new(src)
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chameleon_action.chameleon_type = /obj/item/storage/belt
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chameleon_action.chameleon_name = "Belt"
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chameleon_action.initialize_disguises()
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/obj/item/storage/belt/chameleon/ComponentInitialize()
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. = ..()
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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STR.silent = TRUE
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/obj/item/storage/belt/holster/chameleon/emp_act(severity)
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. = ..()
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if(. & EMP_PROTECT_SELF)
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return
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chameleon_action.emp_randomise()
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/obj/item/storage/belt/holster/chameleon/broken/Initialize()
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. = ..()
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chameleon_action.emp_randomise(INFINITY)
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/obj/item/storage/belt/holster/chameleon/ComponentInitialize()
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. = ..()
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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STR.max_items = 2
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STR.max_w_class = WEIGHT_CLASS_NORMAL
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STR.set_holdable(list(
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/obj/item/gun/ballistic/automatic/pistol,
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/obj/item/gun/ballistic/revolver,
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/obj/item/gun/energy/e_gun/mini,
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/obj/item/gun/energy/disabler,
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/obj/item/gun/energy/pulse/carbine,
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/obj/item/gun/energy/dueling
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))
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/obj/item/storage/belt/holster/nukie
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name = "operative holster"
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desc = "A deep shoulder holster capable of holding almost any form of ballistic weaponry."
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icon_state = "syndicate_holster"
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item_state = "syndicate_holster"
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w_class = WEIGHT_CLASS_BULKY
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/obj/item/storage/belt/holster/nukie/ComponentInitialize()
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. = ..()
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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STR.max_items = 2
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STR.max_w_class = WEIGHT_CLASS_BULKY
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STR.set_holdable(list(
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/obj/item/gun/ballistic/automatic,
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/obj/item/gun/ballistic/revolver,
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/obj/item/gun/energy/e_gun/mini,
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/obj/item/gun/energy/disabler,
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/obj/item/gun/energy/pulse/carbine,
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/obj/item/gun/energy/dueling,
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/obj/item/gun/ballistic/shotgun,
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/obj/item/gun/ballistic/rocketlauncher
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))
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