mirror of
https://github.com/Bubberstation/Bubberstation.git
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* Buffs the gygax, give some more support items for mechs in general since there isn't a need for a dedicated ammo bag for the gygax * Wrong cell * Fixed some stuff. * I fucked up the wrench inhand good and proper yikes I am a dumb cat * gave some inhands for the inducers * Hopefully this adds the overlays for the wrench. * Someone helped me make a much better wrench sprite after several failed attempts on my part due two tones being hard to make definable shapes with!
120 lines
4.2 KiB
Plaintext
120 lines
4.2 KiB
Plaintext
/obj/item/wrench
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name = "wrench"
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desc = "A wrench with common uses. Can be found in your hand."
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icon = 'icons/obj/tools.dmi'
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icon_state = "wrench"
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BELT
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force = 5
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throwforce = 7
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w_class = WEIGHT_CLASS_SMALL
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usesound = 'sound/items/ratchet.ogg'
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custom_materials = list(/datum/material/iron=150)
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drop_sound = 'sound/items/handling/wrench_drop.ogg'
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pickup_sound = 'sound/items/handling/wrench_pickup.ogg'
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attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
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tool_behaviour = TOOL_WRENCH
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toolspeed = 1
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
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/obj/item/wrench/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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playsound(loc, 'sound/weapons/genhit.ogg', 50, TRUE, -1)
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return (BRUTELOSS)
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/obj/item/wrench/abductor
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name = "alien wrench"
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desc = "A polarized wrench. It causes anything placed between the jaws to turn."
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icon = 'icons/obj/abductor.dmi'
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icon_state = "wrench"
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usesound = 'sound/effects/empulse.ogg'
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toolspeed = 0.1
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/obj/item/wrench/medical
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name = "medical wrench"
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desc = "A medical wrench with common(medical?) uses. Can be found in your hand."
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icon_state = "wrench_medical"
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force = 2 //MEDICAL
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throwforce = 4
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attack_verb = list("healed", "medicaled", "tapped", "poked", "analyzed") //"cobbyed"
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///var to hold the name of the person who suicided
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var/suicider
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/obj/item/wrench/medical/examine(mob/user)
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. = ..()
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if(suicider)
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. += "<span class='notice'>For some reason, it reminds you of [suicider].</span>"
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/obj/item/wrench/medical/suicide_act(mob/living/user)
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user.visible_message("<span class='suicide'>[user] is praying to the medical wrench to take [user.p_their()] soul. It looks like [user.p_theyre()] trying to commit suicide!</span>")
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user.Stun(100, ignore_canstun = TRUE)// Stun stops them from wandering off
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user.light_color = "#FAE48E"
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user.set_light(2)
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user.add_overlay(mutable_appearance('icons/effects/genetics.dmi', "servitude", -MUTATIONS_LAYER))
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playsound(loc, 'sound/effects/pray.ogg', 50, TRUE, -1)
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// Let the sound effect finish playing
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add_fingerprint(user)
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sleep(20)
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if(!user)
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return
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for(var/obj/item/W in user)
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user.dropItemToGround(W)
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suicider = user.real_name
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user.dust()
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return OXYLOSS
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/obj/item/wrench/cyborg
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name = "hydraulic wrench"
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desc = "An advanced robotic wrench, powered by internal hydraulics. Twice as fast as the handheld version."
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icon = 'icons/obj/items_cyborg.dmi'
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icon_state = "wrench_cyborg"
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toolspeed = 0.5
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/obj/item/wrench/combat
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name = "combat wrench"
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desc = "It's like a normal wrench but edgier. Can be found on the battlefield."
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icon_state = "wrench_combat"
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item_state = "wrench_combat"
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attack_verb = list("devastated", "brutalized", "committed a war crime against", "obliterated", "humiliated")
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tool_behaviour = null
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toolspeed = null
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var/on = FALSE
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/obj/item/wrench/combat/ComponentInitialize()
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. = ..()
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AddElement(/datum/element/update_icon_updates_onmob)
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/obj/item/wrench/combat/attack_self(mob/living/user)
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if(on)
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on = FALSE
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force = initial(force)
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w_class = initial(w_class)
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throwforce = initial(throwforce)
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tool_behaviour = initial(tool_behaviour)
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toolspeed = initial(toolspeed)
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playsound(user, 'sound/weapons/saberoff.ogg', 5, TRUE)
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to_chat(user, "<span class='warning'>[src] can now be kept at bay.</span>")
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else
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on = TRUE
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force = 6
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w_class = WEIGHT_CLASS_NORMAL
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throwforce = 8
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tool_behaviour = TOOL_WRENCH
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toolspeed = 1
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playsound(user, 'sound/weapons/saberon.ogg', 5, TRUE)
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to_chat(user, "<span class='warning'>[src] is now active. Woe onto your enemies!</span>")
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update_icon()
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/obj/item/wrench/combat/update_icon_state()
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if(on)
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icon_state = "[initial(icon_state)]_on"
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item_state = "[initial(item_state)]1"
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else
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icon_state = "[initial(icon_state)]"
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item_state = "[initial(item_state)]"
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