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## About The Pull Request This adds a zero-cost neutral quirk that prevents the holder from blinking at all without any mechanical downsides. ## Why It's Good For The Game The tg upstream added automated blinking which just doesn't mesh well with customization options. The Fluoride Stare quirk gave far too large a mechanical downside for what could've otherwise been a flavor change. EDIT: ~~This change now actually DOES replace the Fluoride Stare quirk, per request of the maintainers.~~ EDIT 2: It doesn't replace Fluoride Stare, wanna experience the torture of needing to use eye drops every 60 seconds? Have at thee, a separate PR to remove this later down the line still isn't impossible though. I'm tired boss. ## Proof Of Testing Emissive eyes also work fine from our testing. <details> <summary>Screenshots/Videos</summary>   </details> ## Changelog 🆑 AstrumLernaean add: Added a new neutral quirk: Unblinking. Prevents blinking; now with 100% less 'going blind' involved. /🆑 --------- Co-authored-by: Roxy <75404941+TealSeer@users.noreply.github.com>