## About The Pull Request
Fixes#84338
When handcuffed or crit, you are unable to resist even a passive grab,
you are truly helpless
Yet monkeys ignore this
They ignore this because the code handling above is on the client:
`/client/proc/Process_Grab()`
The ideal fix for this is to move it off the client, but that carries a
bunch of order of operations shenanigans so I'll leave that for a more
in depth refactor of this kinda stuff
In the meanwhile we can simply tell AI controllers not to move if
grabbed and incapacitated (barring stasis)
## Changelog
🆑 Melbert
fix: Monkeys no longer ignore basic rules such as "you can't escape a
passive grab if you're cuffed or in crit"
/🆑