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Bubberstation/code/modules/mining/abandoned_crates.dm
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SkyratBot 16a9fb61cc [MIRROR] Worn Shirt Resprite (& GAGS Enhancement) [MDB IGNORE] (#23542)
* Worn Shirt Resprite (& GAGS Enhancement) (#78014)

## About The Pull Request
Hi! Sheets gave me some new sprites for the worn shirt, the Ian shirt,
and the gamer shirt you can find on MetaStation. These come in three
variants.

![image](https://github.com/tgstation/tgstation/assets/12636964/0111d5a5-5c78-4f59-912b-05184e9e06df)
Clean, worn out, and messy, for varying degrees of 'washedness.'

![image](https://github.com/tgstation/tgstation/assets/12636964/d083bd00-e272-467f-8c95-60f7f0168b64)
As seen here on these mobs.

They are now also GAGS grayscaled, which means

![image](https://github.com/tgstation/tgstation/assets/12636964/d099a459-a6cd-47d3-b5eb-915b7c5e3501)
they are highly recolorable; and look good to boot.

However, I have also elected to give them a variant for each version; a
'graphics' variant with either Ian, or Phanic the Weasel.

![image](https://github.com/tgstation/tgstation/assets/12636964/6fdb7dd8-9b04-46ab-bfc9-3711685401bd)
The gamer shirt and the Ian shirt retain their unique names and
descriptions, luckily.

Due to the Phanic shirt using an uncolorable third zone, this allows you
to make your very own Phanic OCs, seen here in the full vignette.

![image](https://github.com/tgstation/tgstation/assets/12636964/92d3f8ea-be3d-47d1-9e76-7d98dfa0b629)

## Why It's Good For The Game
Drip drip drip.

## Changelog
🆑 Sheets and Nerev4r
sprite: Complete redo of the worn shirt, Ian shirt, and gamer shirts;
now GAGS-compatible!
/🆑

---------

Co-authored-by: Snakebittenn <12636964+Snakebittenn@ users.noreply.github.com>

* Worn Shirt Resprite (& GAGS Enhancement)

* Modular & loadout

* Update loadout_datum_suit.dm

* This is a dupe

---------

Co-authored-by: Nerevar <12636964+Nerev4r@users.noreply.github.com>
Co-authored-by: Snakebittenn <12636964+Snakebittenn@ users.noreply.github.com>
Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
2023-09-06 09:23:14 -04:00

252 lines
8.4 KiB
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//Originally coded by ISaidNo, later modified by Kelenius. Ported from Baystation12.
/obj/structure/closet/crate/secure/loot
name = "abandoned crate"
desc = "What could be inside?"
icon_state = "securecrate"
base_icon_state = "securecrate"
integrity_failure = 0 //no breaking open the crate
var/code = null
var/lastattempt = null
var/attempts = 10
var/codelen = 4
var/qdel_on_open = FALSE
var/spawned_loot = FALSE
tamperproof = 90
// Stop people from "diving into" the crate accidentally, and then detonating it.
divable = FALSE
/obj/structure/closet/crate/secure/loot/Initialize(mapload)
. = ..()
var/list/digits = list("1", "2", "3", "4", "5", "6", "7", "8", "9", "0")
code = ""
for(var/i in 1 to codelen)
var/dig = pick(digits)
code += dig
digits -= dig //there are never matching digits in the answer
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/structure/closet/crate/secure/loot/attack_hand(mob/user, list/modifiers)
if(locked)
to_chat(user, span_notice("The crate is locked with a Deca-code lock."))
var/input = input(usr, "Enter [codelen] digits. All digits must be unique.", "Deca-Code Lock", "") as text|null
if(user.can_perform_action(src) && locked)
var/list/sanitised = list()
var/sanitycheck = TRUE
var/char = ""
var/length_input = length(input)
for(var/i = 1, i <= length_input, i += length(char)) //put the guess into a list
char = input[i]
sanitised += text2num(char)
for(var/i in 1 to length(sanitised) - 1) //compare each digit in the guess to all those following it
for(var/j in i + 1 to length(sanitised))
if(sanitised[i] == sanitised[j])
sanitycheck = FALSE //if a digit is repeated, reject the input
if(input == code)
if(!spawned_loot)
spawn_loot()
tamperproof = 0 // set explosion chance to zero, so we dont accidently hit it with a multitool and instantly die
togglelock(user)
else if(!input || !sanitycheck || length(sanitised) != codelen)
to_chat(user, span_notice("You leave the crate alone."))
else
to_chat(user, span_warning("A red light flashes."))
lastattempt = input
attempts--
if(attempts == 0)
boom(user)
return
return ..()
/obj/structure/closet/crate/secure/loot/AltClick(mob/living/user)
if(!user.can_perform_action(src))
return
return attack_hand(user) //this helps you not blow up so easily by overriding unlocking which results in an immediate boom.
/obj/structure/closet/crate/secure/loot/attackby(obj/item/W, mob/user)
if(locked)
if(W.tool_behaviour == TOOL_MULTITOOL)
to_chat(user, span_notice("DECA-CODE LOCK REPORT:"))
if(attempts == 1)
to_chat(user, span_warning("* Anti-Tamper Bomb will activate on next failed access attempt."))
else
to_chat(user, span_notice("* Anti-Tamper Bomb will activate after [attempts] failed access attempts."))
if(lastattempt != null)
var/bulls = 0 //right position, right number
var/cows = 0 //wrong position but in the puzzle
var/lastattempt_char = ""
var/length_lastattempt = length(lastattempt)
var/lastattempt_it = 1
var/code_char = ""
var/length_code = length(code)
var/code_it = 1
while(lastattempt_it <= length_lastattempt && code_it <= length_code) // Go through list and count matches
lastattempt_char = lastattempt[lastattempt_it]
code_char = code[code_it]
if(lastattempt_char == code_char)
++bulls
else if(findtext(code, lastattempt_char))
++cows
lastattempt_it += length(lastattempt_char)
code_it += length(code_char)
to_chat(user, span_notice("Last code attempt, [lastattempt], had [bulls] correct digits at correct positions and [cows] correct digits at incorrect positions."))
return
return ..()
/obj/structure/closet/crate/secure/loot/emag_act(mob/user, obj/item/card/emag/emag_card)
. = ..()
if(locked)
boom(user) // no feedback since it just explodes, thats its own feedback
return TRUE
return
/obj/structure/closet/crate/secure/loot/togglelock(mob/user, silent = FALSE)
if(!locked)
. = ..() //Run the normal code.
if(locked) //Double check if the crate actually locked itself when the normal code ran.
//reset the anti-tampering, number of attempts and last attempt when the lock is re-enabled.
tamperproof = initial(tamperproof)
attempts = initial(attempts)
lastattempt = null
return
if(tamperproof)
return
return ..()
/obj/structure/closet/crate/secure/loot/deconstruct(disassembled = TRUE)
if(locked)
boom()
return
return ..()
/obj/structure/closet/crate/secure/loot/after_open(mob/living/user, force)
. = ..()
if(qdel_on_open)
qdel(src)
/obj/structure/closet/crate/secure/loot/proc/spawn_loot()
var/loot = rand(1,100) //100 different crates with varying chances of spawning
switch(loot)
if(1 to 5) //5% chance
new /obj/item/reagent_containers/cup/glass/bottle/rum(src)
new /obj/item/reagent_containers/cup/glass/bottle/whiskey(src)
new /obj/item/reagent_containers/cup/glass/bottle/whiskey(src)
new /obj/item/lighter(src)
new /obj/item/reagent_containers/cup/glass/bottle/absinthe/premium(src)
for(var/i in 1 to 3)
new /obj/item/clothing/mask/cigarette/rollie(src)
if(6 to 10)
new /obj/item/melee/skateboard/pro(src)
if(11 to 15)
new /mob/living/simple_animal/bot/secbot/honkbot(src)
if(16 to 20)
new /obj/item/stack/ore/diamond(src, 10)
if(21 to 25)
for(var/i in 1 to 5)
new /obj/item/poster/random_contraband(src)
if(26 to 30)
new /obj/item/vending_refill/sovietsoda(src)
var/obj/item/circuitboard/machine/vendor/board = new (src)
board.set_type(/obj/machinery/vending/sovietsoda)
if(31 to 35)
new /obj/item/seeds/firelemon(src)
if(36 to 40)
for(var/i in 1 to 5)
new /obj/item/toy/snappop/phoenix(src)
if(41 to 45)
new /obj/item/modular_computer/pda/clear(src)
if(46 to 50)
new /obj/item/storage/box/syndie_kit/chameleon/broken
if(51 to 52) // 2% chance
new /obj/item/melee/baton(src)
if(53 to 54)
new /obj/item/toy/balloon/corgi(src)
if(55 to 56)
var/newitem = pick(subtypesof(/obj/item/toy/mecha))
new newitem(src)
if(57 to 58)
new /obj/item/toy/balloon/syndicate(src)
if(59 to 60)
new /obj/item/borg/upgrade/modkit/aoe/mobs(src)
new /obj/item/clothing/suit/space(src)
new /obj/item/clothing/head/helmet/space(src)
if(61 to 62)
for(var/i in 1 to 5)
new /obj/item/clothing/head/costume/kitty(src)
new /obj/item/clothing/neck/petcollar(src)
if(63 to 64)
new /obj/item/clothing/shoes/kindle_kicks(src)
if(65 to 66)
new /obj/item/clothing/suit/costume/wellworn_shirt/graphic/ian(src)
new /obj/item/clothing/suit/hooded/ian_costume(src)
if(67 to 68)
new /obj/item/toy/plush/awakenedplushie(src)
if(69 to 70)
new /obj/item/stack/ore/bluespace_crystal(src, 5)
if(71 to 72)
new /obj/item/toy/plush/snakeplushie(src)
if(73 to 74)
new /mob/living/simple_animal/pet/gondola(src)
if(75 to 76)
new /obj/item/bikehorn/airhorn(src)
if(77 to 78)
new /obj/item/toy/plush/lizard_plushie(src)
if(79 to 80)
new /obj/item/stack/sheet/mineral/bananium(src, 10)
if(81 to 82)
new /obj/item/bikehorn/airhorn(src)
if(83 to 84)
new /obj/item/toy/plush/beeplushie(src)
if(85 to 86)
new /obj/item/defibrillator/compact(src)
if(87) //1% chance
new /obj/item/weed_extract(src)
if(88)
new /obj/item/reagent_containers/cup/glass/bottle/lizardwine(src)
if(89)
new /obj/item/melee/energy/sword/bananium(src)
if(90)
new /obj/item/dnainjector/wackymut(src)
if(91)
for(var/i in 1 to 30)
new /mob/living/basic/cockroach(src)
if(92)
new /obj/item/katana(src)
if(93)
new /obj/item/dnainjector/xraymut(src)
if(94)
new /mob/living/simple_animal/hostile/mimic/crate(src)
qdel_on_open = TRUE
if(95)
new /obj/item/toy/plush/nukeplushie(src)
if(96)
new /obj/item/banhammer(src)
for(var/i in 1 to 3)
var/obj/effect/mine/sound/bwoink/mine = new (src)
mine.set_anchored(FALSE)
mine.move_resist = MOVE_RESIST_DEFAULT
if(97)
for(var/i in 1 to 4)
new /obj/item/clothing/mask/balaclava(src)
new /obj/item/gun/ballistic/shotgun/toy(src)
new /obj/item/gun/ballistic/automatic/pistol/toy(src)
new /obj/item/gun/ballistic/automatic/toy/unrestricted(src)
new /obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted(src)
new /obj/item/ammo_box/foambox(src)
if(98)
for(var/i in 1 to 3)
new /mob/living/basic/bee/toxin(src)
if(99)
new /obj/item/implanter/sad_trombone(src)
if(100)
new /obj/item/melee/skateboard/hoverboard(src)
spawned_loot = TRUE