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cl MMMiracles add: Botany can now grow cotton to produce cloth for various jumpsuits. add: Cotton can be mutated into a much more durable strand, allowing for the production of crude armor. add: Rainbow flowers, an alternative for clothing dyeing, is obtainable through cargo's exotic seed crate. add: A loom can now be crafted with some planks so you can actually weave that cotton into a usable fabric. add: Fannypacks, softcaps, beanies and scarves are now craftable with cloth and dyeable. /cl [why]: A way to produce clothing and naturally obtain cloth past ripping up other stuff seemed useful and with the economy aspect, might actually have some extra use.
18 lines
791 B
Plaintext
18 lines
791 B
Plaintext
/obj/item/stack/sheet
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name = "sheet"
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lefthand_file = 'icons/mob/inhands/misc/sheets_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/misc/sheets_righthand.dmi'
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full_w_class = WEIGHT_CLASS_NORMAL
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force = 5
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throwforce = 5
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max_amount = 50
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throw_speed = 1
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throw_range = 3
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attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
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novariants = FALSE
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var/perunit = MINERAL_MATERIAL_AMOUNT
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var/sheettype = null //this is used for girders in the creation of walls/false walls
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var/point_value = 0 //turn-in value for the gulag stacker - loosely relative to its rarity.
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var/is_fabric = FALSE //is this a valid material for the loom?
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var/loom_result //result from pulling on the loom
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var/pull_effort = 0 //amount of delay when pulling on the loom |