mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-01 04:21:42 +00:00
-mining rooms will be generated before the air controller is created -changed the total of moles of the NO2 turfs from 2000 to 6000 to compensate the replacement of the canister that spawns like 36000 moles on top of it for a normal canister. I'm talking about the NO2 canister inside of the chamber in atmos. (I will replace the canister in another pull request)
319 lines
8.6 KiB
Plaintext
319 lines
8.6 KiB
Plaintext
//simplified MC that is designed to fail when procs 'break'. When it fails it's just replaced with a new one.
|
|
//It ensures master_controller.process() is never doubled up by killing the MC (hence terminating any of its sleeping procs)
|
|
//WIP, needs lots of work still
|
|
|
|
var/global/datum/controller/game_controller/master_controller //Set in world.New()
|
|
|
|
var/global/controller_iteration = 0
|
|
var/global/last_tick_timeofday = world.timeofday
|
|
var/global/last_tick_duration = 0
|
|
|
|
var/global/air_processing_killed = 0
|
|
var/global/pipe_processing_killed = 0
|
|
|
|
datum/controller/game_controller
|
|
var/processing = 0
|
|
var/breather_ticks = 2 //a somewhat crude attempt to iron over the 'bumps' caused by high-cpu use by letting the MC have a breather for this many ticks after every loop
|
|
var/minimum_ticks = 20 //The minimum length of time between MC ticks
|
|
|
|
var/air_cost = 0
|
|
var/sun_cost = 0
|
|
var/mobs_cost = 0
|
|
var/diseases_cost = 0
|
|
var/machines_cost = 0
|
|
var/objects_cost = 0
|
|
var/networks_cost = 0
|
|
var/powernets_cost = 0
|
|
var/nano_cost = 0
|
|
var/events_cost = 0
|
|
var/ticker_cost = 0
|
|
var/total_cost = 0
|
|
|
|
var/last_thing_processed
|
|
|
|
datum/controller/game_controller/New()
|
|
//There can be only one master_controller. Out with the old and in with the new.
|
|
if(master_controller != src)
|
|
if(istype(master_controller))
|
|
Recover()
|
|
del(master_controller)
|
|
master_controller = src
|
|
|
|
createRandomZlevel() //probably shouldn't be here!
|
|
|
|
for(var/i=0, i<max_secret_rooms, i++)
|
|
make_mining_asteroid_secret()
|
|
|
|
if(!events)
|
|
new /datum/controller/event()
|
|
|
|
if(!air_master)
|
|
air_master = new /datum/controller/air_system()
|
|
air_master.setup()
|
|
|
|
if(!job_master)
|
|
job_master = new /datum/controller/occupations()
|
|
job_master.SetupOccupations()
|
|
job_master.LoadJobs("config/jobs.txt")
|
|
world << "\red \b Job setup complete"
|
|
|
|
if(!syndicate_code_phrase) syndicate_code_phrase = generate_code_phrase()
|
|
if(!syndicate_code_response) syndicate_code_response = generate_code_phrase()
|
|
if(!ticker) ticker = new /datum/controller/gameticker()
|
|
if(!emergency_shuttle) emergency_shuttle = new /datum/shuttle_controller/emergency_shuttle()
|
|
if(!supply_shuttle) supply_shuttle = new /datum/controller/supply_shuttle()
|
|
|
|
|
|
datum/controller/game_controller/proc/setup()
|
|
world.tick_lag = config.Ticklag
|
|
|
|
setup_objects()
|
|
setupgenetics()
|
|
setupfactions()
|
|
|
|
spawn(0)
|
|
if(ticker)
|
|
ticker.pregame()
|
|
|
|
datum/controller/game_controller/proc/setup_objects()
|
|
world << "\red \b Initializing objects..."
|
|
sleep(-1)
|
|
for(var/atom/movable/object in world)
|
|
object.initialize()
|
|
|
|
world << "\red \b Initializing pipe networks..."
|
|
sleep(-1)
|
|
for(var/obj/machinery/atmospherics/machine in world)
|
|
machine.build_network()
|
|
|
|
world << "\red \b Initializing atmos machinery..."
|
|
sleep(-1)
|
|
for(var/obj/machinery/atmospherics/unary/U in world)
|
|
if(istype(U, /obj/machinery/atmospherics/unary/vent_pump))
|
|
var/obj/machinery/atmospherics/unary/vent_pump/T = U
|
|
T.broadcast_status()
|
|
else if(istype(U, /obj/machinery/atmospherics/unary/vent_scrubber))
|
|
var/obj/machinery/atmospherics/unary/vent_scrubber/T = U
|
|
T.broadcast_status()
|
|
|
|
world << "\red \b Making a mess..."
|
|
sleep(-1)
|
|
for(var/turf/simulated/floor/F in world)
|
|
F.MakeDirty()
|
|
|
|
world << "\red \b Initializations complete."
|
|
sleep(-1)
|
|
|
|
|
|
datum/controller/game_controller/proc/process()
|
|
processing = 1
|
|
spawn(0)
|
|
set background = 1
|
|
while(1) //far more efficient than recursively calling ourself
|
|
if(!Failsafe) new /datum/controller/failsafe()
|
|
|
|
var/currenttime = world.timeofday
|
|
last_tick_duration = (currenttime - last_tick_timeofday) / 10
|
|
last_tick_timeofday = currenttime
|
|
|
|
if(processing)
|
|
var/timer
|
|
var/start_time = world.timeofday
|
|
controller_iteration++
|
|
|
|
vote.process()
|
|
|
|
//AIR
|
|
if(!air_processing_killed)
|
|
timer = world.timeofday
|
|
last_thing_processed = air_master.type
|
|
air_master.process()
|
|
air_cost = (world.timeofday - timer) / 10
|
|
global_activeturfs = air_master.active_turfs.len
|
|
|
|
sleep(breather_ticks)
|
|
|
|
//SUN
|
|
timer = world.timeofday
|
|
last_thing_processed = sun.type
|
|
sun.calc_position()
|
|
sun_cost = (world.timeofday - timer) / 10
|
|
|
|
sleep(breather_ticks)
|
|
|
|
//MOBS
|
|
timer = world.timeofday
|
|
process_mobs()
|
|
mobs_cost = (world.timeofday - timer) / 10
|
|
|
|
sleep(breather_ticks)
|
|
|
|
//DISEASES
|
|
timer = world.timeofday
|
|
process_diseases()
|
|
diseases_cost = (world.timeofday - timer) / 10
|
|
|
|
sleep(breather_ticks)
|
|
|
|
//MACHINES
|
|
timer = world.timeofday
|
|
process_machines()
|
|
machines_cost = (world.timeofday - timer) / 10
|
|
|
|
sleep(breather_ticks)
|
|
|
|
//OBJECTS
|
|
timer = world.timeofday
|
|
process_objects()
|
|
objects_cost = (world.timeofday - timer) / 10
|
|
|
|
sleep(breather_ticks)
|
|
|
|
//PIPENETS
|
|
if(!pipe_processing_killed)
|
|
timer = world.timeofday
|
|
process_pipenets()
|
|
networks_cost = (world.timeofday - timer) / 10
|
|
|
|
sleep(breather_ticks)
|
|
|
|
//POWERNETS
|
|
timer = world.timeofday
|
|
process_powernets()
|
|
powernets_cost = (world.timeofday - timer) / 10
|
|
|
|
sleep(breather_ticks)
|
|
|
|
//NANO UIS
|
|
timer = world.timeofday
|
|
process_nano()
|
|
nano_cost = (world.timeofday - timer) / 10
|
|
|
|
//EVENTS
|
|
timer = world.timeofday
|
|
last_thing_processed = /datum/round_event
|
|
events.process()
|
|
events_cost = (world.timeofday - timer) / 10
|
|
|
|
//TICKER
|
|
timer = world.timeofday
|
|
last_thing_processed = ticker.type
|
|
ticker.process()
|
|
ticker_cost = (world.timeofday - timer) / 10
|
|
|
|
//TIMING
|
|
total_cost = air_cost + sun_cost + mobs_cost + diseases_cost + machines_cost + objects_cost + networks_cost + powernets_cost + nano_cost + events_cost + ticker_cost
|
|
|
|
var/end_time = world.timeofday
|
|
if(end_time < start_time)
|
|
start_time -= 864000 //deciseconds in a day
|
|
sleep( round(minimum_ticks - (end_time - start_time),1) )
|
|
else
|
|
sleep(10)
|
|
|
|
/*
|
|
datum/controller/game_controller/proc/process_liquid()
|
|
last_thing_processed = /datum/puddle
|
|
var/i = 1
|
|
while(i<=puddles.len)
|
|
var/datum/puddle/Puddle = puddles[i]
|
|
if(Puddle)
|
|
Puddle.process()
|
|
i++
|
|
continue
|
|
puddles.Cut(i,i+1)
|
|
*/
|
|
|
|
datum/controller/game_controller/proc/process_mobs()
|
|
var/i = 1
|
|
while(i<=mob_list.len)
|
|
var/mob/M = mob_list[i]
|
|
if(M)
|
|
last_thing_processed = M.type
|
|
M.Life()
|
|
i++
|
|
continue
|
|
mob_list.Cut(i,i+1)
|
|
|
|
datum/controller/game_controller/proc/process_diseases()
|
|
var/i = 1
|
|
while(i<=active_diseases.len)
|
|
var/datum/disease/Disease = active_diseases[i]
|
|
if(Disease)
|
|
last_thing_processed = Disease.type
|
|
Disease.process()
|
|
i++
|
|
continue
|
|
active_diseases.Cut(i,i+1)
|
|
|
|
datum/controller/game_controller/proc/process_machines()
|
|
var/i = 1
|
|
while(i<=machines.len)
|
|
var/obj/machinery/Machine = machines[i]
|
|
if(Machine)
|
|
last_thing_processed = Machine.type
|
|
if(Machine.process() != PROCESS_KILL)
|
|
if(Machine)
|
|
if(Machine.use_power)
|
|
Machine.auto_use_power()
|
|
i++
|
|
continue
|
|
machines.Cut(i,i+1)
|
|
|
|
datum/controller/game_controller/proc/process_objects()
|
|
var/i = 1
|
|
while(i<=processing_objects.len)
|
|
var/obj/Object = processing_objects[i]
|
|
if(Object)
|
|
last_thing_processed = Object.type
|
|
Object.process()
|
|
i++
|
|
continue
|
|
processing_objects.Cut(i,i+1)
|
|
|
|
datum/controller/game_controller/proc/process_pipenets()
|
|
last_thing_processed = /datum/pipe_network
|
|
var/i = 1
|
|
while(i<=pipe_networks.len)
|
|
var/datum/pipe_network/Network = pipe_networks[i]
|
|
if(Network)
|
|
Network.process()
|
|
i++
|
|
continue
|
|
pipe_networks.Cut(i,i+1)
|
|
|
|
datum/controller/game_controller/proc/process_powernets()
|
|
last_thing_processed = /datum/powernet
|
|
var/i = 1
|
|
while(i<=powernets.len)
|
|
var/datum/powernet/Powernet = powernets[i]
|
|
if(Powernet)
|
|
Powernet.reset()
|
|
i++
|
|
continue
|
|
powernets.Cut(i,i+1)
|
|
|
|
datum/controller/game_controller/proc/process_nano()
|
|
var/i = 1
|
|
while(i<=nanomanager.processing_uis.len)
|
|
var/datum/nanoui/ui = nanomanager.processing_uis[i]
|
|
if(ui && ui.src_object && ui.user)
|
|
ui.process()
|
|
i++
|
|
continue
|
|
nanomanager.processing_uis.Cut(i,i+1)
|
|
|
|
datum/controller/game_controller/proc/Recover() //Mostly a placeholder for now.
|
|
var/msg = "## DEBUG: [time2text(world.timeofday)] MC restarted. Reports:\n"
|
|
for(var/varname in master_controller.vars)
|
|
switch(varname)
|
|
if("tag","type","parent_type","vars") continue
|
|
else
|
|
var/varval = master_controller.vars[varname]
|
|
if(istype(varval,/datum))
|
|
var/datum/D = varval
|
|
msg += "\t [varname] = [D.type]\n"
|
|
else
|
|
msg += "\t [varname] = [varval]\n"
|
|
world.log << msg
|