Files
Bubberstation/_maps/RandomZLevels/GUIDELINES.md
Zonespace ccf55f31c3 Removes the vanguard role (#17173)
* removes vanguard entirely

* removes final bits

* nerfs vanguard content further

* whoops

* Update modular_skyrat/modules/cargo/code/packs.dm

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>

* Update modular_skyrat/modules/black_mesa/code/ghost_spawners.dm

* Update modular_skyrat/modules/black_mesa/code/ghost_spawners.dm

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-10-30 20:32:31 +00:00

1.6 KiB

Away Mission Creation Guidelines

So, you want to make an away mission! They're a lot of fun to play, but they're a challenge to create. To ensure a consistent standard of quality across away missions, following the guidelines (split into recommended and required) is beneficial to ensure your PR is merged.

Recommendations

  • Create a design document
    • This one is good because it lets you make a coherent thought of what you want your away mission to be, and for others to understand its purpose.
  • Don't go alone
    • Away missions are hard work! Making a team of different specializations helps out massively with workload and speed of the project.
  • Communicate with Maintainers
    • During the creation of your away mission, it is highly recommended you communicate with maintainers to ensure major changes do not have to be made when it's finished.

Design Requirements

  • Minimum average time to complete: 60 minutes
    • Bare minimum, it should take a team of 4-6 60 minutes to complete.
  • Design around 4-6 players
    • The optimal size of a gateway is 4-6, but know that more or less may participate.
  • Not purely PvE
    • Design your gateway with more than just regular simplemobs in mind. Add puzzles, story, PVP, boss fights, etc. to spice up the gameplay instead of a slog of simplemobs.
  • Loot should not be extreme
    • The gateway's loot should mostly be given in the purview of using it in the gateway itself (final boss loot and similar not withstanding).
    • Loot that's unusable outside the gateway is given more leeway.
    • Loot should not be the primary encouragement for someone to go through the gateway.