Files
Bubberstation/code/_onclick/ai.dm
Waterpig bb70889f6e TG Upstream Part 1
3591 individual conflicts

Update build.js

Update install_node.sh

Update byond.js

oh my fucking god

hat

slow

huh

holy shit

we all fall down

2 more I missed

2900 individual conflicts

2700 Individual conflicts

replaces yarn file with tg version, bumping us down to 2200-ish

Down to 2000 individual conflicts

140 down

mmm

aaaaaaaaaaaaaaaaaaa

not yt

575

soon

900 individual conflicts

600 individual conflicts, 121 file conflicts

im not okay

160 across 19 files

29 in 4 files

0 conflicts, compiletime fix time

some minor incap stuff

missed ticks

weird dupe definition stuff

missed ticks 2

incap fixes

undefs and pie fix

Radio update and some extra minor stuff

returns a single override

no more dupe definitions, 175 compiletime errors

Unticked file fix

sound and emote stuff

honk and more radio stuff
2024-10-19 08:04:33 -07:00

288 lines
7.7 KiB
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/*
AI ClickOn()
The AI can double click to move the camera (this was already true but is cleaner),
or double click a mob to track them.
Note that AI have no need for the adjacency proc, and so this proc is a lot cleaner.
*/
/mob/living/silicon/ai/DblClickOn(atom/A, params)
if(control_disabled || incapacitated)
return
if(ismob(A))
ai_tracking_tool.track_mob(src, A)
else
A.move_camera_by_click()
/mob/living/silicon/ai/ClickOn(atom/A, params)
if(world.time <= next_click)
return
next_click = world.time + 1
var/list/modifiers = params2list(params)
if(SEND_SIGNAL(src, COMSIG_MOB_CLICKON, A, modifiers) & COMSIG_MOB_CANCEL_CLICKON)
return
if(!can_interact_with(A))
return
if(multicam_on)
var/turf/T = get_turf(A)
if(T)
for(var/atom/movable/screen/movable/pic_in_pic/ai/P in T.vis_locs)
if(P.ai == src)
P.Click(params)
break
if(check_click_intercept(params,A))
return
if(control_disabled || incapacitated)
return
var/turf/pixel_turf = get_turf_pixel(A)
if(isnull(pixel_turf))
return
if(!can_see(A))
return
if(LAZYACCESS(modifiers, SHIFT_CLICK))
if(LAZYACCESS(modifiers, CTRL_CLICK))
CtrlShiftClickOn(A)
return
ShiftClickOn(A)
return
if(LAZYACCESS(modifiers, ALT_CLICK)) // alt and alt-gr (rightalt)
ai_base_click_alt(A)
return
if(LAZYACCESS(modifiers, CTRL_CLICK))
CtrlClickOn(A)
return
if(LAZYACCESS(modifiers, MIDDLE_CLICK))
MiddleClickOn(A, params)
return
if(LAZYACCESS(modifiers, RIGHT_CLICK))
var/secondary_result = A.attack_ai_secondary(src, modifiers)
if(secondary_result == SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN || secondary_result == SECONDARY_ATTACK_CONTINUE_CHAIN)
return
else if(secondary_result != SECONDARY_ATTACK_CALL_NORMAL)
CRASH("attack_ai_secondary did not return a SECONDARY_ATTACK_* define.")
if(world.time <= next_move)
return
if(waypoint_mode)
waypoint_mode = 0
set_waypoint(A)
return
A.attack_ai(src)
/*
AI has no need for the UnarmedAttack() and RangedAttack() procs,
because the AI code is not generic; attack_ai() is used instead.
The below is only really for safety, or you can alter the way
it functions and re-insert it above.
*/
/mob/living/silicon/ai/UnarmedAttack(atom/A, proximity_flag, list/modifiers)
A.attack_ai(src)
/mob/living/silicon/ai/RangedAttack(atom/A)
A.attack_ai(src)
/atom/proc/attack_ai(mob/user)
return
/**
* What happens when the AI holds right-click on an item. Returns a SECONDARY_ATTACK_* value.
*
* Arguments:
* * user The mob holding the right click
* * modifiers The list of the custom click modifiers
*/
/atom/proc/attack_ai_secondary(mob/user, list/modifiers)
return SECONDARY_ATTACK_CALL_NORMAL
/*
Since the AI handles shift, ctrl, and alt-click differently
than anything else in the game, atoms have separate procs
for AI shift, ctrl, and alt clicking.
*/
/mob/living/silicon/ai/CtrlShiftClickOn(atom/target) // Procs overriden in modular_skyrat/modules/Silicon_QoL
target.AICtrlShiftClick(src)
/mob/living/silicon/ai/ShiftClickOn(atom/target)
target.AIShiftClick(src)
/mob/living/silicon/ai/CtrlClickOn(atom/target)
target.AICtrlClick(src)
/// Reimplementation of base_click_alt for AI
/mob/living/silicon/ai/proc/ai_base_click_alt(atom/target)
// If for some reason we can't alt click
if(SEND_SIGNAL(src, COMSIG_MOB_ALTCLICKON, target) & COMSIG_MOB_CANCEL_CLICKON)
return
if(!isturf(target) && can_perform_action(target, (target.interaction_flags_click | SILENT_ADJACENCY)))
// Signal intercept
if(SEND_SIGNAL(target, COMSIG_CLICK_ALT, src) & CLICK_ACTION_ANY)
return
// AI alt click interaction succeeds
if(target.ai_click_alt(src) & CLICK_ACTION_ANY)
return
client.loot_panel.open(get_turf(target))
/*
The following criminally helpful code is just the previous code cleaned up;
I have no idea why it was in atoms.dm instead of respective files.
*/
/* Questions: Instead of an Emag check on every function, can we not add to airlocks onclick if emag return? */
/* Atom Procs */
/atom/proc/AICtrlClick(mob/living/silicon/ai/user)
return
/atom/proc/ai_click_alt(mob/living/silicon/ai/user)
SHOULD_CALL_PARENT(FALSE)
return
/atom/proc/AIShiftClick(mob/living/silicon/ai/user)
return
/atom/proc/AICtrlShiftClick(mob/living/silicon/ai/user)
return
/* Airlocks */
/obj/machinery/door/airlock/AICtrlClick(mob/living/silicon/ai/user) // Bolts doors
if(obj_flags & EMAGGED)
return
toggle_bolt(user)
add_hiddenprint(user)
/obj/machinery/door/airlock/ai_click_alt(mob/living/silicon/ai/user)
if(obj_flags & EMAGGED)
return NONE
if(!secondsElectrified)
shock_perm(user)
else
shock_restore(user)
return CLICK_ACTION_SUCCESS
/obj/machinery/door/airlock/AIShiftClick(mob/living/silicon/ai/user) // Opens and closes doors!
if(obj_flags & EMAGGED)
return
user_toggle_open(user)
add_hiddenprint(user)
/obj/machinery/door/airlock/AICtrlShiftClick(mob/living/silicon/ai/user) // Sets/Unsets Emergency Access Override
if(obj_flags & EMAGGED)
return
toggle_emergency(user)
add_hiddenprint(user)
/////////////
/* APC */
/////////////
/// Toggle APC power settings
/obj/machinery/power/apc/AICtrlClick(mob/living/silicon/ai/user)
if(!can_use(user, loud = TRUE))
return
toggle_breaker(user)
/// Toggle APC environment settings (atmos)
/obj/machinery/power/apc/AICtrlShiftClick(mob/living/silicon/ai/user)
if(!can_use(user, loud = TRUE))
return
if(!is_operational || failure_timer)
return
environ = environ ? APC_CHANNEL_OFF : APC_CHANNEL_ON
if (user)
add_hiddenprint(user)
var/enabled_or_disabled = environ ? "enabled" : "disabled"
balloon_alert(user, "environment power [enabled_or_disabled]")
user.log_message("[enabled_or_disabled] the [src] environment settings", LOG_GAME)
update_appearance()
update()
/// Toggle APC lighting settings
/obj/machinery/power/apc/AIShiftClick(mob/living/silicon/ai/user)
if(!can_use(user, loud = TRUE))
return
if(!is_operational || failure_timer)
return
lighting = lighting ? APC_CHANNEL_OFF : APC_CHANNEL_ON
if (user)
var/enabled_or_disabled = lighting ? "enabled" : "disabled"
add_hiddenprint(user)
balloon_alert(user, "lighting power toggled [enabled_or_disabled]")
user.log_message("turned [enabled_or_disabled] the [src] lighting settings", LOG_GAME)
update_appearance()
update()
/// Toggle APC equipment settings
/obj/machinery/power/apc/ai_click_alt(mob/living/silicon/ai/user)
if(!can_use(user, loud = TRUE))
return NONE
if(!is_operational || failure_timer)
return CLICK_ACTION_BLOCKING
equipment = equipment ? APC_CHANNEL_OFF : APC_CHANNEL_ON
if (user)
var/enabled_or_disabled = equipment ? "enabled" : "disabled"
balloon_alert(user, "equipment power toggled [enabled_or_disabled]")
add_hiddenprint(user)
user.log_message("turned [enabled_or_disabled] the [src] equipment settings", LOG_GAME)
update_appearance()
update()
return CLICK_ACTION_SUCCESS
/obj/machinery/power/apc/attack_ai_secondary(mob/living/silicon/user, list/modifiers)
if(can_use(user, loud = TRUE))
togglelock(user)
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
/* AI Turrets */
/obj/machinery/turretid/ai_click_alt(mob/living/silicon/ai/user) //toggles lethal on turrets
if(ailock)
return CLICK_ACTION_BLOCKING
toggle_lethal(user)
return CLICK_ACTION_SUCCESS
/obj/machinery/turretid/AICtrlClick(mob/living/silicon/ai/user) //turns off/on Turrets
if(ailock)
return
toggle_on(user)
/* Holopads */
/obj/machinery/holopad/ai_click_alt(mob/living/silicon/ai/user)
if (user)
balloon_alert(user, "disrupted all active calls")
add_hiddenprint(user)
hangup_all_calls()
return CLICK_ACTION_SUCCESS
//
// Override TurfAdjacent for AltClicking
//
/mob/living/silicon/ai/TurfAdjacent(turf/target_turf)
return (GLOB.cameranet && GLOB.cameranet.checkTurfVis(target_turf))