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* Adds an Escape Menu (#72906) * suicide --------- Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
105 lines
4.2 KiB
Plaintext
105 lines
4.2 KiB
Plaintext
///Atom that manages and controls multiple planes. It's an atom so we can hook into add_filter etc. Multiple controllers can control one plane.
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///Of note: plane master controllers are currently not very extensively used, because render plates fill a semi similar niche
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///This could well change someday, and I'd like to keep this stuff around, so we use it for a few cases just out of convenience
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/atom/movable/plane_master_controller
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///List of planes as defines in this controllers control
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var/list/controlled_planes = list()
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///hud that owns this controller
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var/datum/hud/owner_hud
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INITIALIZE_IMMEDIATE(/atom/movable/plane_master_controller)
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///Ensures that all the planes are correctly in the controlled_planes list.
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/atom/movable/plane_master_controller/Initialize(mapload, datum/hud/hud)
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. = ..()
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if(!istype(hud))
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return
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owner_hud = hud
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/atom/movable/plane_master_controller/proc/get_planes()
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var/returned_planes = list()
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for(var/true_plane in controlled_planes)
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returned_planes += get_true_plane(true_plane)
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return returned_planes
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/atom/movable/plane_master_controller/proc/get_true_plane(true_plane)
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var/list/returned_planes = owner_hud.get_true_plane_masters(true_plane)
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if(!length(returned_planes)) //If we looked for a hud that isn't instanced, just keep going
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stack_trace("[plane] isn't a valid plane master layer for [owner_hud.type], are you sure it exists in the first place?")
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return
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return returned_planes
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///Full override so we can just use filterrific
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/atom/movable/plane_master_controller/add_filter(name, priority, list/params)
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. = ..()
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for(var/atom/movable/screen/plane_master/pm_iterator as anything in get_planes())
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pm_iterator.add_filter(name, priority, params)
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///Full override so we can just use filterrific
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/atom/movable/plane_master_controller/remove_filter(name_or_names)
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. = ..()
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for(var/atom/movable/screen/plane_master/pm_iterator as anything in get_planes())
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pm_iterator.remove_filter(name_or_names)
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/atom/movable/plane_master_controller/update_filters()
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. = ..()
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for(var/atom/movable/screen/plane_master/pm_iterator as anything in get_planes())
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pm_iterator.update_filters()
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///Gets all filters for this controllers plane masters
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/atom/movable/plane_master_controller/proc/get_filters(name)
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. = list()
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for(var/atom/movable/screen/plane_master/pm_iterator as anything in get_planes())
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. += pm_iterator.get_filter(name)
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///Transitions all filters owned by this plane master controller
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/atom/movable/plane_master_controller/transition_filter(name, time, list/new_params, easing, loop)
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. = ..()
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for(var/atom/movable/screen/plane_master/pm_iterator as anything in get_planes())
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pm_iterator.transition_filter(name, new_params, time, easing, loop)
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///Full override so we can just use filterrific
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/atom/movable/plane_master_controller/add_atom_colour(coloration, colour_priority)
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. = ..()
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for(var/atom/movable/screen/plane_master/pm_iterator as anything in get_planes())
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pm_iterator.add_atom_colour(coloration, colour_priority)
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///Removes an instance of colour_type from the atom's atom_colours list
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/atom/movable/plane_master_controller/remove_atom_colour(colour_priority, coloration)
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. = ..()
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for(var/atom/movable/screen/plane_master/pm_iterator as anything in get_planes())
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pm_iterator.remove_atom_colour(colour_priority, coloration)
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///Resets the atom's color to null, and then sets it to the highest priority colour available
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/atom/movable/plane_master_controller/update_atom_colour()
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for(var/atom/movable/screen/plane_master/pm_iterator as anything in get_planes())
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pm_iterator.update_atom_colour()
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/// Exists for convienience when referencing all game render plates
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/atom/movable/plane_master_controller/game
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name = PLANE_MASTERS_GAME
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controlled_planes = list(
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RENDER_PLANE_GAME
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)
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/// Exists for convienience when referencing all non-master render plates.
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/// This is the whole game and the UI, but not the escape menu.
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/atom/movable/plane_master_controller/non_master
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name = PLANE_MASTERS_NON_MASTER
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controlled_planes = list(
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RENDER_PLANE_GAME,
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RENDER_PLANE_NON_GAME,
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)
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/// Exists for convienience when referencing all game render plates
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/atom/movable/plane_master_controller/colorblind
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name = PLANE_MASTERS_COLORBLIND
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controlled_planes = list(
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RENDER_PLANE_MASTER
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)
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