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3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
264 lines
8.5 KiB
Plaintext
264 lines
8.5 KiB
Plaintext
//////////////////////////////////////////////
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// //
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// LATEJOIN RULESETS //
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// //
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//////////////////////////////////////////////
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/datum/dynamic_ruleset/latejoin/trim_candidates()
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for(var/mob/P in candidates)
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if(!P.client || !P.mind || is_unassigned_job(P.mind.assigned_role)) // Are they connected?
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candidates.Remove(P)
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else if (P.client.get_remaining_days(minimum_required_age) > 0)
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candidates.Remove(P)
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else if(P.mind.assigned_role.title in restricted_roles) // Does their job allow for it?
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candidates.Remove(P)
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else if((exclusive_roles.len > 0) && !(P.mind.assigned_role.title in exclusive_roles)) // Is the rule exclusive to their job?
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candidates.Remove(P)
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else if (!((antag_preference || antag_flag) in P.client.prefs.be_special) || is_banned_from(P.ckey, list(antag_flag_override || antag_flag, ROLE_SYNDICATE)))
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candidates.Remove(P)
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// SKYRAT EDIT ADDITION - PROTECTED JOBS
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else if(P.client?.prefs && !P.client.prefs.read_preference(/datum/preference/toggle/be_antag))
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candidates.Remove(P)
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continue
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else if(is_banned_from(P.client?.ckey, BAN_ANTAGONIST))
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candidates.Remove(P)
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continue
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// SKYRAT EDIT END
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/datum/dynamic_ruleset/latejoin/ready(forced = 0)
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if (forced)
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return ..()
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var/job_check = 0
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if (enemy_roles.len > 0)
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for (var/mob/M in GLOB.alive_player_list)
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if (M.stat == DEAD)
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continue // Dead players cannot count as opponents
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if (M.mind && (M.mind.assigned_role.title in enemy_roles) && (!(M in candidates) || (M.mind.assigned_role.title in restricted_roles)))
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job_check++ // Checking for "enemies" (such as sec officers). To be counters, they must either not be candidates to that rule, or have a job that restricts them from it
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var/threat = round(SSdynamic.threat_level/10)
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var/ruleset_forced = (GLOB.dynamic_forced_rulesets[type] || RULESET_NOT_FORCED) == RULESET_FORCE_ENABLED
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if (!ruleset_forced && job_check < required_enemies[threat])
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log_dynamic("FAIL: [src] is not ready, because there are not enough enemies: [required_enemies[threat]] needed, [job_check] found")
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return FALSE
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return ..()
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/datum/dynamic_ruleset/latejoin/execute()
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var/mob/M = pick(candidates)
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assigned += M.mind
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M.mind.special_role = antag_flag
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M.mind.add_antag_datum(antag_datum)
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return TRUE
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//////////////////////////////////////////////
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// //
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// SYNDICATE TRAITORS //
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// //
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//////////////////////////////////////////////
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/datum/dynamic_ruleset/latejoin/infiltrator
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name = "Syndicate Infiltrator"
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antag_datum = /datum/antagonist/traitor/infiltrator
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antag_flag = ROLE_SYNDICATE_INFILTRATOR
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antag_flag_override = ROLE_TRAITOR
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protected_roles = list(
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JOB_CAPTAIN,
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JOB_DETECTIVE,
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JOB_HEAD_OF_PERSONNEL,
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JOB_HEAD_OF_SECURITY,
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JOB_SECURITY_OFFICER,
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JOB_WARDEN,
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)
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restricted_roles = list(
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JOB_AI,
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JOB_CYBORG,
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)
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required_candidates = 1
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weight = 11
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cost = 5
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requirements = list(5,5,5,5,5,5,5,5,5,5)
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repeatable = TRUE
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//////////////////////////////////////////////
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// //
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// REVOLUTIONARY PROVOCATEUR //
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// //
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//////////////////////////////////////////////
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/datum/dynamic_ruleset/latejoin/provocateur
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name = "Provocateur"
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persistent = TRUE
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antag_datum = /datum/antagonist/rev/head
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antag_flag = ROLE_PROVOCATEUR
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antag_flag_override = ROLE_REV_HEAD
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restricted_roles = list(
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JOB_AI,
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JOB_CAPTAIN,
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JOB_CHIEF_ENGINEER,
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JOB_CHIEF_MEDICAL_OFFICER,
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JOB_CYBORG,
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JOB_DETECTIVE,
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JOB_HEAD_OF_PERSONNEL,
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JOB_HEAD_OF_SECURITY,
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JOB_PRISONER,
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JOB_QUARTERMASTER,
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JOB_RESEARCH_DIRECTOR,
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JOB_SECURITY_OFFICER,
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JOB_WARDEN,
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)
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enemy_roles = list(
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JOB_AI,
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JOB_CYBORG,
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JOB_CAPTAIN,
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JOB_DETECTIVE,
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JOB_HEAD_OF_SECURITY,
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JOB_SECURITY_OFFICER,
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JOB_WARDEN,
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)
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required_enemies = list(2,2,1,1,1,1,1,0,0,0)
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required_candidates = 1
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weight = 1
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delay = 1 MINUTES // Prevents rule start while head is offstation.
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cost = 10
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requirements = list(101,101,70,40,30,20,20,20,20,20)
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flags = HIGH_IMPACT_RULESET
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blocking_rules = list(/datum/dynamic_ruleset/roundstart/revs)
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var/required_heads_of_staff = 3
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var/finished = FALSE
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var/datum/team/revolution/revolution
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/datum/dynamic_ruleset/latejoin/provocateur/ready(forced=FALSE)
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if (forced)
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required_heads_of_staff = 1
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if(!..())
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return FALSE
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var/head_check = 0
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for(var/mob/player in GLOB.alive_player_list)
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if (player.mind.assigned_role.job_flags & JOB_HEAD_OF_STAFF)
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head_check++
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return (head_check >= required_heads_of_staff)
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/datum/dynamic_ruleset/latejoin/provocateur/execute()
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var/mob/M = pick(candidates) // This should contain a single player, but in case.
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if(check_eligible(M.mind)) // Didnt die/run off z-level/get implanted since leaving shuttle.
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assigned += M.mind
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M.mind.special_role = antag_flag
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revolution = new()
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var/datum/antagonist/rev/head/new_head = new()
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new_head.give_flash = TRUE
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new_head.give_hud = TRUE
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new_head.remove_clumsy = TRUE
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new_head = M.mind.add_antag_datum(new_head, revolution)
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revolution.update_objectives()
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revolution.update_rev_heads()
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SSshuttle.registerHostileEnvironment(revolution)
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return TRUE
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else
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log_dynamic("[ruletype] [name] discarded [M.name] from head revolutionary due to ineligibility.")
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log_dynamic("[ruletype] [name] failed to get any eligible headrevs. Refunding [cost] threat.")
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return FALSE
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/datum/dynamic_ruleset/latejoin/provocateur/rule_process()
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var/winner = revolution.process_victory()
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if (isnull(winner))
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return
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finished = winner
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if(winner == REVOLUTION_VICTORY)
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GLOB.revolutionary_win = TRUE
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return RULESET_STOP_PROCESSING
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/// Checks for revhead loss conditions and other antag datums.
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/datum/dynamic_ruleset/latejoin/provocateur/proc/check_eligible(datum/mind/M)
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var/turf/T = get_turf(M.current)
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if(!considered_afk(M) && considered_alive(M) && is_station_level(T.z) && !M.antag_datums?.len && !HAS_MIND_TRAIT(M.current, TRAIT_UNCONVERTABLE))
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return TRUE
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return FALSE
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/datum/dynamic_ruleset/latejoin/provocateur/round_result()
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revolution.round_result(finished)
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//////////////////////////////////////////////
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// //
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// HERETIC SMUGGLER //
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// //
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//////////////////////////////////////////////
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/datum/dynamic_ruleset/latejoin/heretic_smuggler
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name = "Heretic Smuggler"
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antag_datum = /datum/antagonist/heretic
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antag_flag = ROLE_HERETIC_SMUGGLER
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antag_flag_override = ROLE_HERETIC
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protected_roles = list(
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JOB_CAPTAIN,
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JOB_DETECTIVE,
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JOB_HEAD_OF_PERSONNEL,
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JOB_HEAD_OF_SECURITY,
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JOB_PRISONER,
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JOB_SECURITY_OFFICER,
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JOB_WARDEN,
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JOB_CHAPLAIN, // BUBBER EDIT - Chaplains can't heretic
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)
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restricted_roles = list(
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JOB_AI,
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JOB_CYBORG,
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)
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required_candidates = 1
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weight = 8
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cost = 6
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requirements = list(101,101,50,10,10,10,10,10,10,10)
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repeatable = TRUE
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/datum/dynamic_ruleset/latejoin/heretic_smuggler/execute()
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var/mob/picked_mob = pick(candidates)
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assigned += picked_mob.mind
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picked_mob.mind.special_role = antag_flag
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var/datum/antagonist/heretic/new_heretic = picked_mob.mind.add_antag_datum(antag_datum)
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// Heretics passively gain influence over time.
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// As a consequence, latejoin heretics start out at a massive
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// disadvantage if the round's been going on for a while.
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// Let's give them some influence points when they arrive.
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new_heretic.knowledge_points += round((world.time - SSticker.round_start_time) / new_heretic.passive_gain_timer)
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// BUT let's not give smugglers a million points on arrival.
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// Limit it to four missed passive gain cycles (4 points).
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new_heretic.knowledge_points = min(new_heretic.knowledge_points, 5)
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return TRUE
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/// Ruleset for latejoin changelings
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/datum/dynamic_ruleset/latejoin/stowaway_changeling
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name = "Stowaway Changeling"
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antag_datum = /datum/antagonist/changeling
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antag_flag = ROLE_STOWAWAY_CHANGELING
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antag_flag_override = ROLE_CHANGELING
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protected_roles = list(
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JOB_CAPTAIN,
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JOB_DETECTIVE,
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JOB_HEAD_OF_PERSONNEL,
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JOB_HEAD_OF_SECURITY,
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JOB_PRISONER,
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JOB_SECURITY_OFFICER,
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JOB_WARDEN,
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)
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restricted_roles = list(
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JOB_AI,
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JOB_CYBORG,
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)
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required_candidates = 1
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weight = 2
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cost = 12
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requirements = list(101,101,60,50,40,20,20,10,10,10)
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repeatable = TRUE
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/datum/dynamic_ruleset/latejoin/stowaway_changeling/execute()
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var/mob/picked_mob = pick(candidates)
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assigned += picked_mob.mind
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picked_mob.mind.special_role = antag_flag
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picked_mob.mind.add_antag_datum(antag_datum)
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return TRUE
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