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Bubberstation/code/controllers/subsystem/dynamic/dynamic_rulesets_latejoin.dm
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//////////////////////////////////////////////
// //
// LATEJOIN RULESETS //
// //
//////////////////////////////////////////////
/datum/dynamic_ruleset/latejoin/trim_candidates()
for(var/mob/P in candidates)
if(!P.client || !P.mind || is_unassigned_job(P.mind.assigned_role)) // Are they connected?
candidates.Remove(P)
else if (P.client.get_remaining_days(minimum_required_age) > 0)
candidates.Remove(P)
else if(P.mind.assigned_role.title in restricted_roles) // Does their job allow for it?
candidates.Remove(P)
else if((exclusive_roles.len > 0) && !(P.mind.assigned_role.title in exclusive_roles)) // Is the rule exclusive to their job?
candidates.Remove(P)
else if (!((antag_preference || antag_flag) in P.client.prefs.be_special) || is_banned_from(P.ckey, list(antag_flag_override || antag_flag, ROLE_SYNDICATE)))
candidates.Remove(P)
// SKYRAT EDIT ADDITION - PROTECTED JOBS
else if(P.client?.prefs && !P.client.prefs.read_preference(/datum/preference/toggle/be_antag))
candidates.Remove(P)
continue
else if(is_banned_from(P.client?.ckey, BAN_ANTAGONIST))
candidates.Remove(P)
continue
// SKYRAT EDIT END
/datum/dynamic_ruleset/latejoin/ready(forced = 0)
if (forced)
return ..()
var/job_check = 0
if (enemy_roles.len > 0)
for (var/mob/M in GLOB.alive_player_list)
if (M.stat == DEAD)
continue // Dead players cannot count as opponents
if (M.mind && (M.mind.assigned_role.title in enemy_roles) && (!(M in candidates) || (M.mind.assigned_role.title in restricted_roles)))
job_check++ // Checking for "enemies" (such as sec officers). To be counters, they must either not be candidates to that rule, or have a job that restricts them from it
var/threat = round(SSdynamic.threat_level/10)
var/ruleset_forced = (GLOB.dynamic_forced_rulesets[type] || RULESET_NOT_FORCED) == RULESET_FORCE_ENABLED
if (!ruleset_forced && job_check < required_enemies[threat])
log_dynamic("FAIL: [src] is not ready, because there are not enough enemies: [required_enemies[threat]] needed, [job_check] found")
return FALSE
return ..()
/datum/dynamic_ruleset/latejoin/execute()
var/mob/M = pick(candidates)
assigned += M.mind
M.mind.special_role = antag_flag
M.mind.add_antag_datum(antag_datum)
return TRUE
//////////////////////////////////////////////
// //
// SYNDICATE TRAITORS //
// //
//////////////////////////////////////////////
/datum/dynamic_ruleset/latejoin/infiltrator
name = "Syndicate Infiltrator"
antag_datum = /datum/antagonist/traitor/infiltrator
antag_flag = ROLE_SYNDICATE_INFILTRATOR
antag_flag_override = ROLE_TRAITOR
protected_roles = list(
JOB_CAPTAIN,
JOB_DETECTIVE,
JOB_HEAD_OF_PERSONNEL,
JOB_HEAD_OF_SECURITY,
JOB_SECURITY_OFFICER,
JOB_WARDEN,
)
restricted_roles = list(
JOB_AI,
JOB_CYBORG,
)
required_candidates = 1
weight = 11
cost = 5
requirements = list(5,5,5,5,5,5,5,5,5,5)
repeatable = TRUE
//////////////////////////////////////////////
// //
// REVOLUTIONARY PROVOCATEUR //
// //
//////////////////////////////////////////////
/datum/dynamic_ruleset/latejoin/provocateur
name = "Provocateur"
persistent = TRUE
antag_datum = /datum/antagonist/rev/head
antag_flag = ROLE_PROVOCATEUR
antag_flag_override = ROLE_REV_HEAD
restricted_roles = list(
JOB_AI,
JOB_CAPTAIN,
JOB_CHIEF_ENGINEER,
JOB_CHIEF_MEDICAL_OFFICER,
JOB_CYBORG,
JOB_DETECTIVE,
JOB_HEAD_OF_PERSONNEL,
JOB_HEAD_OF_SECURITY,
JOB_PRISONER,
JOB_QUARTERMASTER,
JOB_RESEARCH_DIRECTOR,
JOB_SECURITY_OFFICER,
JOB_WARDEN,
)
enemy_roles = list(
JOB_AI,
JOB_CYBORG,
JOB_CAPTAIN,
JOB_DETECTIVE,
JOB_HEAD_OF_SECURITY,
JOB_SECURITY_OFFICER,
JOB_WARDEN,
)
required_enemies = list(2,2,1,1,1,1,1,0,0,0)
required_candidates = 1
weight = 1
delay = 1 MINUTES // Prevents rule start while head is offstation.
cost = 10
requirements = list(101,101,70,40,30,20,20,20,20,20)
flags = HIGH_IMPACT_RULESET
blocking_rules = list(/datum/dynamic_ruleset/roundstart/revs)
var/required_heads_of_staff = 3
var/finished = FALSE
var/datum/team/revolution/revolution
/datum/dynamic_ruleset/latejoin/provocateur/ready(forced=FALSE)
if (forced)
required_heads_of_staff = 1
if(!..())
return FALSE
var/head_check = 0
for(var/mob/player in GLOB.alive_player_list)
if (player.mind.assigned_role.job_flags & JOB_HEAD_OF_STAFF)
head_check++
return (head_check >= required_heads_of_staff)
/datum/dynamic_ruleset/latejoin/provocateur/execute()
var/mob/M = pick(candidates) // This should contain a single player, but in case.
if(check_eligible(M.mind)) // Didnt die/run off z-level/get implanted since leaving shuttle.
assigned += M.mind
M.mind.special_role = antag_flag
revolution = new()
var/datum/antagonist/rev/head/new_head = new()
new_head.give_flash = TRUE
new_head.give_hud = TRUE
new_head.remove_clumsy = TRUE
new_head = M.mind.add_antag_datum(new_head, revolution)
revolution.update_objectives()
revolution.update_rev_heads()
SSshuttle.registerHostileEnvironment(revolution)
return TRUE
else
log_dynamic("[ruletype] [name] discarded [M.name] from head revolutionary due to ineligibility.")
log_dynamic("[ruletype] [name] failed to get any eligible headrevs. Refunding [cost] threat.")
return FALSE
/datum/dynamic_ruleset/latejoin/provocateur/rule_process()
var/winner = revolution.process_victory()
if (isnull(winner))
return
finished = winner
if(winner == REVOLUTION_VICTORY)
GLOB.revolutionary_win = TRUE
return RULESET_STOP_PROCESSING
/// Checks for revhead loss conditions and other antag datums.
/datum/dynamic_ruleset/latejoin/provocateur/proc/check_eligible(datum/mind/M)
var/turf/T = get_turf(M.current)
if(!considered_afk(M) && considered_alive(M) && is_station_level(T.z) && !M.antag_datums?.len && !HAS_MIND_TRAIT(M.current, TRAIT_UNCONVERTABLE))
return TRUE
return FALSE
/datum/dynamic_ruleset/latejoin/provocateur/round_result()
revolution.round_result(finished)
//////////////////////////////////////////////
// //
// HERETIC SMUGGLER //
// //
//////////////////////////////////////////////
/datum/dynamic_ruleset/latejoin/heretic_smuggler
name = "Heretic Smuggler"
antag_datum = /datum/antagonist/heretic
antag_flag = ROLE_HERETIC_SMUGGLER
antag_flag_override = ROLE_HERETIC
protected_roles = list(
JOB_CAPTAIN,
JOB_DETECTIVE,
JOB_HEAD_OF_PERSONNEL,
JOB_HEAD_OF_SECURITY,
JOB_PRISONER,
JOB_SECURITY_OFFICER,
JOB_WARDEN,
JOB_CHAPLAIN, // BUBBER EDIT - Chaplains can't heretic
)
restricted_roles = list(
JOB_AI,
JOB_CYBORG,
)
required_candidates = 1
weight = 8
cost = 6
requirements = list(101,101,50,10,10,10,10,10,10,10)
repeatable = TRUE
/datum/dynamic_ruleset/latejoin/heretic_smuggler/execute()
var/mob/picked_mob = pick(candidates)
assigned += picked_mob.mind
picked_mob.mind.special_role = antag_flag
var/datum/antagonist/heretic/new_heretic = picked_mob.mind.add_antag_datum(antag_datum)
// Heretics passively gain influence over time.
// As a consequence, latejoin heretics start out at a massive
// disadvantage if the round's been going on for a while.
// Let's give them some influence points when they arrive.
new_heretic.knowledge_points += round((world.time - SSticker.round_start_time) / new_heretic.passive_gain_timer)
// BUT let's not give smugglers a million points on arrival.
// Limit it to four missed passive gain cycles (4 points).
new_heretic.knowledge_points = min(new_heretic.knowledge_points, 5)
return TRUE
/// Ruleset for latejoin changelings
/datum/dynamic_ruleset/latejoin/stowaway_changeling
name = "Stowaway Changeling"
antag_datum = /datum/antagonist/changeling
antag_flag = ROLE_STOWAWAY_CHANGELING
antag_flag_override = ROLE_CHANGELING
protected_roles = list(
JOB_CAPTAIN,
JOB_DETECTIVE,
JOB_HEAD_OF_PERSONNEL,
JOB_HEAD_OF_SECURITY,
JOB_PRISONER,
JOB_SECURITY_OFFICER,
JOB_WARDEN,
)
restricted_roles = list(
JOB_AI,
JOB_CYBORG,
)
required_candidates = 1
weight = 2
cost = 12
requirements = list(101,101,60,50,40,20,20,10,10,10)
repeatable = TRUE
/datum/dynamic_ruleset/latejoin/stowaway_changeling/execute()
var/mob/picked_mob = pick(candidates)
assigned += picked_mob.mind
picked_mob.mind.special_role = antag_flag
picked_mob.mind.add_antag_datum(antag_datum)
return TRUE