Files
Bubberstation/code/controllers/subsystem/sprite_accessories.dm
2024-10-19 08:05:03 -07:00

205 lines
10 KiB
Plaintext

/// The non gender specific list that we get from init_sprite_accessory_subtypes()
#define DEFAULT_SPRITE_LIST "default_sprites"
/// The male specific list that we get from init_sprite_accessory_subtypes()
#define MALE_SPRITE_LIST "male_sprites"
/// The female specific list that we get from init_sprite_accessory_subtypes()
#define FEMALE_SPRITE_LIST "female_sprites"
/// subsystem that just holds lists of sprite accessories for accession in generating said sprites.
/// A sprite accessory is something that we add to a human sprite to make them look different. This is hair, facial hair, underwear, mutant bits, etc.
SUBSYSTEM_DEF(accessories) // just 'accessories' for brevity
name = "Sprite Accessories"
flags = SS_NO_FIRE | SS_NO_INIT
//Hairstyles
var/list/hairstyles_list //! stores /datum/sprite_accessory/hair indexed by name
var/list/hairstyles_male_list //! stores only hair names
var/list/hairstyles_female_list //! stores only hair names
var/list/facial_hairstyles_list //! stores /datum/sprite_accessory/facial_hair indexed by name
var/list/facial_hairstyles_male_list //! stores only hair names
var/list/facial_hairstyles_female_list //! stores only hair names
var/list/hair_gradients_list //! stores /datum/sprite_accessory/hair_gradient indexed by name
var/list/facial_hair_gradients_list //! stores /datum/sprite_accessory/facial_hair_gradient indexed by name
//Underwear
var/list/underwear_list //! stores /datum/sprite_accessory/underwear indexed by name
var/list/underwear_m //! stores only underwear name
var/list/underwear_f //! stores only underwear name
//Undershirts
var/list/undershirt_list //! stores /datum/sprite_accessory/undershirt indexed by name
var/list/undershirt_m //! stores only undershirt name
var/list/undershirt_f //! stores only undershirt name
// SKYRAT EDIT ADDITION START - Underwear/bra split
var/list/bra_list
var/list/bra_m
var/list/bra_f
// SKYRAT EDIT ADDITION END
//Socks
var/list/socks_list //! stores /datum/sprite_accessory/socks indexed by name
/* SKYRAT EDIT REMOVAL START - Customization - Moved to sprite_accessories var
//Lizard Bits (all datum lists indexed by name)
var/list/lizard_markings_list
var/list/snouts_list
var/list/horns_list
var/list/frills_list
var/list/spines_list
var/list/legs_list
var/list/tail_spines_list
//Mutant Human bits
var/list/tails_list_human
var/list/tails_list_lizard
var/list/tails_list_monkey
var/list/ears_list
var/list/wings_list
var/list/wings_open_list
var/list/moth_wings_list
var/list/moth_antennae_list
*/ //SKYRAT EDIT REMOVAL END
var/list/moth_markings_list
var/list/pod_hair_list
// SKYRAT EDIT ADDITION START - Customization
var/list/lizard_markings_list
var/list/tails_list_monkey
var/list/caps_list
var/list/moth_wings_list
var/list/sprite_accessories = list()
var/list/genetic_accessories = list()
var/list/generic_accessories = list()
var/list/cached_mutant_icon_files = list()
// we are loading them along with sprite_accessories, so they can't be GLOB :(
var/dna_total_feature_blocks = DNA_MANDATORY_COLOR_BLOCKS
var/list/dna_mutant_bodypart_blocks = list()
var/list/features_block_lengths = list()
// SKYRAT EDIT ADDITION END
/datum/controller/subsystem/accessories/PreInit() // this stuff NEEDS to be set up before GLOB for preferences and stuff to work so this must go here. sorry
setup_lists()
init_hair_gradients()
make_sprite_accessory_references() // SKYRAT EDIT ADDITION - Customization
/// Sets up all of the lists for later utilization in the round and building sprites.
/// In an ideal world we could tack everything that just needed `DEFAULT_SPRITE_LIST` into static variables on the top, but due to the initialization order
/// where this subsystem will initialize BEFORE statics, it's just not feasible since this all needs to be ready for actual subsystems to use.
/// Sorry.
/datum/controller/subsystem/accessories/proc/setup_lists()
var/hair_lists = init_sprite_accessory_subtypes(/datum/sprite_accessory/hair)
hairstyles_list = hair_lists[DEFAULT_SPRITE_LIST]
hairstyles_male_list = hair_lists[MALE_SPRITE_LIST]
hairstyles_female_list = hair_lists[FEMALE_SPRITE_LIST]
var/facial_hair_lists = init_sprite_accessory_subtypes(/datum/sprite_accessory/facial_hair)
facial_hairstyles_list = facial_hair_lists[DEFAULT_SPRITE_LIST]
facial_hairstyles_male_list = facial_hair_lists[MALE_SPRITE_LIST]
facial_hairstyles_female_list = facial_hair_lists[FEMALE_SPRITE_LIST]
var/underwear_lists = init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear)
underwear_list = underwear_lists[DEFAULT_SPRITE_LIST]
underwear_m = underwear_lists[MALE_SPRITE_LIST]
underwear_f = underwear_lists[FEMALE_SPRITE_LIST]
var/undershirt_lists = init_sprite_accessory_subtypes(/datum/sprite_accessory/undershirt)
undershirt_list = undershirt_lists[DEFAULT_SPRITE_LIST]
undershirt_m = undershirt_lists[MALE_SPRITE_LIST]
undershirt_f = undershirt_lists[FEMALE_SPRITE_LIST]
// SKYRAT EDIT ADDITION START - Underwear/bra split
var/bra_lists = init_sprite_accessory_subtypes(/datum/sprite_accessory/bra)
bra_list = bra_lists[DEFAULT_SPRITE_LIST]
bra_m = bra_lists[MALE_SPRITE_LIST]
bra_f = bra_lists[FEMALE_SPRITE_LIST]
// SKYRAT EDIT ADDITION END
socks_list = init_sprite_accessory_subtypes(/datum/sprite_accessory/socks)[DEFAULT_SPRITE_LIST]
/* // SKYRAT EDIT REMOVAL START - Customization
socks_list = init_sprite_accessory_subtypes(/datum/sprite_accessory/socks)[DEFAULT_SPRITE_LIST]
lizard_markings_list = init_sprite_accessory_subtypes(/datum/sprite_accessory/lizard_markings, add_blank = TRUE)[DEFAULT_SPRITE_LIST]
tails_list_human = init_sprite_accessory_subtypes(/datum/sprite_accessory/tails/human, add_blank = TRUE)[DEFAULT_SPRITE_LIST]
tails_list_lizard = init_sprite_accessory_subtypes(/datum/sprite_accessory/tails/lizard)[DEFAULT_SPRITE_LIST]
tails_list_monkey = init_sprite_accessory_subtypes(/datum/sprite_accessory/tails/monkey)[DEFAULT_SPRITE_LIST]
snouts_list = init_sprite_accessory_subtypes(/datum/sprite_accessory/snouts)[DEFAULT_SPRITE_LIST]
horns_list = init_sprite_accessory_subtypes(/datum/sprite_accessory/horns, add_blank = TRUE)[DEFAULT_SPRITE_LIST]
ears_list = init_sprite_accessory_subtypes(/datum/sprite_accessory/ears, add_blank = TRUE)[DEFAULT_SPRITE_LIST]
wings_list = init_sprite_accessory_subtypes(/datum/sprite_accessory/wings, add_blank = TRUE)[DEFAULT_SPRITE_LIST]
wings_open_list = init_sprite_accessory_subtypes(/datum/sprite_accessory/wings_open)[DEFAULT_SPRITE_LIST]
frills_list = init_sprite_accessory_subtypes(/datum/sprite_accessory/frills, add_blank = TRUE)[DEFAULT_SPRITE_LIST]
spines_list = init_sprite_accessory_subtypes(/datum/sprite_accessory/spines, add_blank = TRUE)[DEFAULT_SPRITE_LIST]
tail_spines_list = init_sprite_accessory_subtypes(/datum/sprite_accessory/tail_spines, add_blank = TRUE)[DEFAULT_SPRITE_LIST]
legs_list = init_sprite_accessory_subtypes(/datum/sprite_accessory/legs)[DEFAULT_SPRITE_LIST]
caps_list = init_sprite_accessory_subtypes(/datum/sprite_accessory/caps)[DEFAULT_SPRITE_LIST]
moth_wings_list = init_sprite_accessory_subtypes(/datum/sprite_accessory/moth_wings)[DEFAULT_SPRITE_LIST]
moth_antennae_list = init_sprite_accessory_subtypes(/datum/sprite_accessory/moth_antennae)[DEFAULT_SPRITE_LIST]
*/ // SKYRAT EDIT REMOVAL END
moth_markings_list = init_sprite_accessory_subtypes(/datum/sprite_accessory/moth_markings, add_blank = TRUE)[DEFAULT_SPRITE_LIST]
pod_hair_list = init_sprite_accessory_subtypes(/datum/sprite_accessory/pod_hair)[DEFAULT_SPRITE_LIST]
// SKYRAT EDIT ADDITION START - Customization
tails_list_monkey = init_sprite_accessory_subtypes(/datum/sprite_accessory/tails/monkey)[DEFAULT_SPRITE_LIST]
caps_list = init_sprite_accessory_subtypes(/datum/sprite_accessory/caps, add_blank = TRUE)[DEFAULT_SPRITE_LIST]
moth_wings_list = init_sprite_accessory_subtypes(/datum/sprite_accessory/moth_wings)[DEFAULT_SPRITE_LIST]
features_block_lengths = list(
"[DNA_MUTANT_COLOR_BLOCK]" = DNA_BLOCK_SIZE_COLOR,
"[DNA_MUTANT_COLOR_2_BLOCK]" = DNA_BLOCK_SIZE_COLOR,
"[DNA_MUTANT_COLOR_3_BLOCK]" = DNA_BLOCK_SIZE_COLOR,
"[DNA_ETHEREAL_COLOR_BLOCK]" = DNA_BLOCK_SIZE_COLOR,
"[DNA_SKIN_COLOR_BLOCK]" = DNA_BLOCK_SIZE_COLOR,
)
// SKYRAT EDIT ADDITION END
/// This proc just intializes all /datum/sprite_accessory/hair_gradient into an list indexed by gradient-style name
/datum/controller/subsystem/accessories/proc/init_hair_gradients()
hair_gradients_list = list()
facial_hair_gradients_list = list()
for(var/path in subtypesof(/datum/sprite_accessory/gradient))
var/datum/sprite_accessory/gradient/gradient = new path
if(gradient.gradient_category & GRADIENT_APPLIES_TO_HAIR)
hair_gradients_list[gradient.name] = gradient
if(gradient.gradient_category & GRADIENT_APPLIES_TO_FACIAL_HAIR)
facial_hair_gradients_list[gradient.name] = gradient
/// This reads the applicable sprite accessory datum's subtypes and adds it to the subsystem's list of sprite accessories.
/// The boolean `add_blank` argument just adds a "None" option to the list of sprite accessories, like if a felinid doesn't want a tail or something, typically good for gated-off things.
/datum/controller/subsystem/accessories/proc/init_sprite_accessory_subtypes(prototype, add_blank = FALSE)
RETURN_TYPE(/list)
var/returnable_list = list(
DEFAULT_SPRITE_LIST = list(),
MALE_SPRITE_LIST = list(),
FEMALE_SPRITE_LIST = list(),
)
for(var/path in subtypesof(prototype))
var/datum/sprite_accessory/accessory = new path
if(accessory.icon_state)
returnable_list[DEFAULT_SPRITE_LIST][accessory.name] = accessory
else
returnable_list[DEFAULT_SPRITE_LIST] += accessory.name
switch(accessory.gender)
if(MALE)
returnable_list[MALE_SPRITE_LIST] += accessory.name
if(FEMALE)
returnable_list[FEMALE_SPRITE_LIST] += accessory.name
else
returnable_list[MALE_SPRITE_LIST] += accessory.name
returnable_list[FEMALE_SPRITE_LIST] += accessory.name
if(add_blank)
returnable_list[DEFAULT_SPRITE_LIST][SPRITE_ACCESSORY_NONE] = new /datum/sprite_accessory/blank
return returnable_list
#undef DEFAULT_SPRITE_LIST
#undef MALE_SPRITE_LIST
#undef FEMALE_SPRITE_LIST