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Bubberstation/code/datums/ai/basic_mobs/basic_subtrees/shapechange_ambush.dm
SkyratBot 08f914ed28 [MIRROR] Basic Heretic Mobs: The Rest of Them [MDB IGNORE] (#24155)
* Basic Heretic Mobs: The Rest of Them

* Update tgstation.dme

---------

Co-authored-by: Jacquerel <hnevard@gmail.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
2023-10-07 19:13:32 -04:00

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/// Shapeshift when we have no target, until someone has been nearby for long enough
/datum/ai_planning_subtree/shapechange_ambush
operational_datums = list(/datum/component/ai_target_timer)
/// Key where we keep our ability
var/ability_key = BB_SHAPESHIFT_ACTION
/// Key where we keep our target
var/target_key = BB_BASIC_MOB_CURRENT_TARGET
/// How long to lull our target into a false sense of security
var/minimum_target_time = 8 SECONDS
/datum/ai_planning_subtree/shapechange_ambush/SelectBehaviors(datum/ai_controller/controller, seconds_per_tick)
var/mob/living/living_pawn = controller.pawn
var/is_shifted = ismob(living_pawn.loc)
var/has_target = controller.blackboard_key_exists(target_key)
var/datum/action/cooldown/using_action = controller.blackboard[ability_key]
if (!is_shifted)
if (has_target)
return // We're busy
if (using_action?.IsAvailable())
controller.queue_behavior(/datum/ai_behavior/use_mob_ability/shapeshift, BB_SHAPESHIFT_ACTION) // Shift
return SUBTREE_RETURN_FINISH_PLANNING
if (!has_target || !using_action?.IsAvailable())
return SUBTREE_RETURN_FINISH_PLANNING // Lie in wait
var/time_on_target = controller.blackboard[BB_BASIC_MOB_HAS_TARGET_TIME] || 0
if (time_on_target < minimum_target_time)
return // Wait a bit longer
controller.queue_behavior(/datum/ai_behavior/use_mob_ability/shapeshift, BB_SHAPESHIFT_ACTION) // Surprise!
/// Selects a random shapeshift ability before shifting
/datum/ai_behavior/use_mob_ability/shapeshift
/datum/ai_behavior/use_mob_ability/shapeshift/setup(datum/ai_controller/controller, ability_key)
var/datum/action/cooldown/spell/shapeshift/using_action = controller.blackboard[ability_key]
if (!using_action?.IsAvailable())
return FALSE
if (isnull(using_action.shapeshift_type)) // If we don't have a shape then pick one, AI can't use context wheels
using_action.shapeshift_type = pick(using_action.possible_shapes)
return ..()