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Bubberstation/code/datums/brain_damage/brain_trauma.dm
2024-05-29 02:29:26 -04:00

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//Brain Traumas are the new actual brain damage. Brain damage itself acts as a way to acquire traumas: every time brain damage is dealt, there's a chance of receiving a trauma.
//This chance gets higher the higher the mob's brainloss is. Removing traumas is a separate thing from removing brain damage: you can get restored to full brain operativity,
// but keep the quirks, until repaired by neurine, surgery, lobotomy or magic; depending on the resilience
// of the trauma.
/datum/brain_trauma
var/name = "Brain Trauma"
var/desc = "A trauma caused by brain damage, which causes issues to the patient."
var/scan_desc = "generic brain trauma" //description when detected by a health scanner
var/mob/living/carbon/owner //the poor bastard
var/obj/item/organ/internal/brain/brain //the poor bastard's brain
var/gain_text = span_notice("You feel traumatized.")
var/lose_text = span_notice("You no longer feel traumatized.")
var/can_gain = TRUE
var/random_gain = TRUE //can this be gained through random traumas?
var/resilience = TRAUMA_RESILIENCE_BASIC //how hard is this to cure?
/// Tracks abstract types of brain traumas, useful for determining traumas that should not exist
var/abstract_type = /datum/brain_trauma
/datum/brain_trauma/Destroy()
// Handles our references with our brain
brain?.remove_trauma_from_traumas(src)
if(owner)
log_game("[key_name_and_tag(owner)] has lost the following brain trauma: [type]")
on_lose()
owner = null
return ..()
//Called on life ticks
/datum/brain_trauma/proc/on_life(seconds_per_tick, times_fired)
return
//Called on death
/datum/brain_trauma/proc/on_death()
return
//Called when given to a mob
/datum/brain_trauma/proc/on_gain()
SHOULD_CALL_PARENT(TRUE)
if(gain_text)
to_chat(owner, gain_text)
RegisterSignal(owner, COMSIG_MOB_SAY, PROC_REF(handle_speech))
RegisterSignal(owner, COMSIG_MOVABLE_HEAR, PROC_REF(handle_hearing))
//Called when removed from a mob
/datum/brain_trauma/proc/on_lose(silent)
SHOULD_CALL_PARENT(TRUE)
if(!silent && lose_text)
to_chat(owner, lose_text)
UnregisterSignal(owner, COMSIG_MOB_SAY)
UnregisterSignal(owner, COMSIG_MOVABLE_HEAR)
//Called when hearing a spoken message
/datum/brain_trauma/proc/handle_hearing(datum/source, list/hearing_args)
SIGNAL_HANDLER
UnregisterSignal(owner, COMSIG_MOVABLE_HEAR)
//Called when speaking
/datum/brain_trauma/proc/handle_speech(datum/source, list/speech_args)
SIGNAL_HANDLER
UnregisterSignal(owner, COMSIG_MOB_SAY)