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* Implements some unused mood events into their relevant phobias. (#83796) Implements some unused mood events found in #83741 🆑 ShizCalev fix: Seeing heretical stuff while having the heresy phobia will now apply the heresy mood event. fix: Seeing skeletons while having the skeleton phobia will now apply the spooked (by skeletons) mood event. /🆑 * Implements some unused mood events into their relevant phobias. --------- Co-authored-by: Afevis <ShizCalev@users.noreply.github.com>
252 lines
7.7 KiB
Plaintext
252 lines
7.7 KiB
Plaintext
/datum/brain_trauma/mild/phobia
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name = "Phobia"
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desc = "Patient is unreasonably afraid of something."
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scan_desc = "phobia"
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gain_text = span_warning("You start finding default values very unnerving...")
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lose_text = span_notice("You no longer feel afraid of default values.")
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var/phobia_type
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/// Cooldown for proximity checks so we don't spam a range 7 view every two seconds.
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COOLDOWN_DECLARE(check_cooldown)
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/// Cooldown for freakouts to prevent permastunning.
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COOLDOWN_DECLARE(scare_cooldown)
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///What mood event to apply when we see the thing & freak out.
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var/datum/mood_event/mood_event_type
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var/regex/trigger_regex
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//instead of cycling every atom, only cycle the relevant types
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var/list/trigger_mobs
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var/list/trigger_objs //also checked in mob equipment
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var/list/trigger_turfs
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var/list/trigger_species
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/datum/brain_trauma/mild/phobia/New(new_phobia_type)
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if(new_phobia_type)
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phobia_type = new_phobia_type
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if(!phobia_type)
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phobia_type = pick(GLOB.phobia_types)
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gain_text = span_warning("You start finding [phobia_type] very unnerving...")
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lose_text = span_notice("You no longer feel afraid of [phobia_type].")
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scan_desc += " of [phobia_type]"
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trigger_regex = GLOB.phobia_regexes[phobia_type]
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trigger_mobs = GLOB.phobia_mobs[phobia_type]
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trigger_objs = GLOB.phobia_objs[phobia_type]
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trigger_turfs = GLOB.phobia_turfs[phobia_type]
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trigger_species = GLOB.phobia_species[phobia_type]
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..()
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/datum/brain_trauma/mild/phobia/on_lose(silent)
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owner.clear_mood_event("phobia_[phobia_type]")
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return ..()
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/datum/brain_trauma/mild/phobia/on_life(seconds_per_tick, times_fired)
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..()
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if(HAS_TRAIT(owner, TRAIT_FEARLESS))
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return
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if(owner.is_blind())
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return
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if(!COOLDOWN_FINISHED(src, check_cooldown) || !COOLDOWN_FINISHED(src, scare_cooldown))
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return
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COOLDOWN_START(src, check_cooldown, 5 SECONDS)
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var/list/seen_atoms = view(7, owner)
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if(LAZYLEN(trigger_objs))
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for(var/obj/seen_item in seen_atoms)
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if(is_scary_item(seen_item))
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freak_out(seen_item)
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return
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for(var/mob/living/carbon/human/nearby_guy in seen_atoms) //check equipment for trigger items
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for(var/obj/item/equipped as anything in nearby_guy.get_visible_items())
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if(is_scary_item(equipped))
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freak_out(equipped)
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return
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if(LAZYLEN(trigger_turfs))
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for(var/turf/T in seen_atoms)
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if(is_type_in_typecache(T, trigger_turfs))
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freak_out(T)
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return
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seen_atoms -= owner //make sure they aren't afraid of themselves.
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if(LAZYLEN(trigger_mobs) || LAZYLEN(trigger_species))
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for(var/mob/M in seen_atoms)
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if(is_type_in_typecache(M, trigger_mobs))
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freak_out(M)
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return
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else if(ishuman(M)) //check their species
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var/mob/living/carbon/human/H = M
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if(LAZYLEN(trigger_species) && H.dna && H.dna.species && is_type_in_typecache(H.dna.species, trigger_species))
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freak_out(H)
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return
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/// Returns true if this item should be scary to us
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/datum/brain_trauma/mild/phobia/proc/is_scary_item(obj/checked)
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if (QDELETED(checked) || !is_type_in_typecache(checked, trigger_objs))
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return FALSE
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if (!isitem(checked))
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return TRUE
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var/obj/item/checked_item = checked
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return !(checked_item.item_flags & EXAMINE_SKIP)
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/datum/brain_trauma/mild/phobia/handle_hearing(datum/source, list/hearing_args)
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if(!owner.can_hear() || owner == hearing_args[HEARING_SPEAKER] || !owner.has_language(hearing_args[HEARING_LANGUAGE])) //words can't trigger you if you can't hear them *taps head*
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return
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if(HAS_TRAIT(owner, TRAIT_FEARLESS) || !COOLDOWN_FINISHED(src, scare_cooldown))
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return
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if(trigger_regex.Find(hearing_args[HEARING_RAW_MESSAGE]) != 0)
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addtimer(CALLBACK(src, PROC_REF(freak_out), null, trigger_regex.group[2]), 1 SECONDS) //to react AFTER the chat message
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hearing_args[HEARING_RAW_MESSAGE] = trigger_regex.Replace(hearing_args[HEARING_RAW_MESSAGE], "[span_phobia("$2")]$3")
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/datum/brain_trauma/mild/phobia/handle_speech(datum/source, list/speech_args)
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if(HAS_TRAIT(owner, TRAIT_FEARLESS))
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return
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if(trigger_regex.Find(speech_args[SPEECH_MESSAGE]) != 0)
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to_chat(owner, span_warning("You can't bring yourself to say the word \"[span_phobia("[trigger_regex.group[2]]")]\"!"))
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speech_args[SPEECH_MESSAGE] = ""
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/datum/brain_trauma/mild/phobia/proc/freak_out(atom/reason, trigger_word)
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COOLDOWN_START(src, scare_cooldown, 12 SECONDS)
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if(owner.stat == DEAD)
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return
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if(mood_event_type)
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owner.add_mood_event("phobia_[phobia_type]", mood_event_type)
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var/message = pick("spooks you to the bone", "shakes you up", "terrifies you", "sends you into a panic", "sends chills down your spine")
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if(reason)
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to_chat(owner, span_userdanger("Seeing [span_phobia(reason.name)] [message]!"))
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else if(trigger_word)
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to_chat(owner, span_userdanger("Hearing [span_phobia(trigger_word)] [message]!"))
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else
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to_chat(owner, span_userdanger("Something [message]!"))
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var/reaction = rand(1,4)
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switch(reaction)
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if(1)
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to_chat(owner, span_warning("You are paralyzed with fear!"))
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owner.Stun(70)
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owner.set_jitter_if_lower(16 SECONDS)
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if(2)
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owner.emote("scream")
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owner.set_jitter_if_lower(10 SECONDS)
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owner.say("AAAAH!!", forced = "phobia")
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if(reason)
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owner._pointed(reason)
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if(3)
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to_chat(owner, span_warning("You shut your eyes in terror!"))
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owner.set_jitter_if_lower(10 SECONDS)
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owner.adjust_temp_blindness(20 SECONDS)
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if(4)
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owner.adjust_dizzy(20 SECONDS)
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owner.adjust_confusion(10 SECONDS)
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owner.set_jitter_if_lower(20 SECONDS)
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owner.adjust_stutter(20 SECONDS)
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// Defined phobia types for badminry, not included in the RNG trauma pool to avoid diluting.
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/datum/brain_trauma/mild/phobia/aliens
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phobia_type = "aliens"
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random_gain = FALSE
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/datum/brain_trauma/mild/phobia/anime
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phobia_type = "anime"
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random_gain = FALSE
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/datum/brain_trauma/mild/phobia/authority
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phobia_type = "authority"
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random_gain = FALSE
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/datum/brain_trauma/mild/phobia/birds
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phobia_type = "birds"
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random_gain = FALSE
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/datum/brain_trauma/mild/phobia/blood
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phobia_type = "blood"
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random_gain = FALSE
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/datum/brain_trauma/mild/phobia/blood/is_scary_item(obj/checked)
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if (GET_ATOM_BLOOD_DNA_LENGTH(checked))
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return TRUE
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return ..()
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/datum/brain_trauma/mild/phobia/carps
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phobia_type = "carps"
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random_gain = FALSE
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/datum/brain_trauma/mild/phobia/clowns
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phobia_type = "clowns"
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random_gain = FALSE
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/datum/brain_trauma/mild/phobia/conspiracies
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phobia_type = "conspiracies"
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random_gain = FALSE
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/datum/brain_trauma/mild/phobia/doctors
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phobia_type = "doctors"
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random_gain = FALSE
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/datum/brain_trauma/mild/phobia/falling
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phobia_type = "falling"
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random_gain = FALSE
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/datum/brain_trauma/mild/phobia/greytide
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phobia_type = "greytide"
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random_gain = FALSE
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/datum/brain_trauma/mild/phobia/guns
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phobia_type = "guns"
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random_gain = FALSE
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/datum/brain_trauma/mild/phobia/heresy
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phobia_type = "heresy"
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mood_event_type = /datum/mood_event/heresy
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random_gain = FALSE
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/datum/brain_trauma/mild/phobia/insects
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phobia_type = "insects"
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random_gain = FALSE
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/datum/brain_trauma/mild/phobia/lizards
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phobia_type = "lizards"
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random_gain = FALSE
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/datum/brain_trauma/mild/phobia/ocky_icky
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phobia_type = "ocky icky"
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random_gain = FALSE
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/datum/brain_trauma/mild/phobia/robots
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phobia_type = "robots"
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random_gain = FALSE
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/datum/brain_trauma/mild/phobia/security
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phobia_type = "security"
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random_gain = FALSE
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/datum/brain_trauma/mild/phobia/skeletons
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phobia_type = "skeletons"
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mood_event_type = /datum/mood_event/spooked
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random_gain = FALSE
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/datum/brain_trauma/mild/phobia/snakes
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phobia_type = "snakes"
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random_gain = FALSE
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/datum/brain_trauma/mild/phobia/space
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phobia_type = "space"
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random_gain = FALSE
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/datum/brain_trauma/mild/phobia/spiders
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phobia_type = "spiders"
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random_gain = FALSE
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/datum/brain_trauma/mild/phobia/strangers
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phobia_type = "strangers"
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random_gain = FALSE
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/datum/brain_trauma/mild/phobia/supernatural
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phobia_type = "the supernatural"
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random_gain = FALSE
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