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* Wizard's Deja Vu tweaks (#85742) ## About The Pull Request Deja Vu perk now blacklists all centcom areas, not just the ship itself. It also now teleports you to where you were before the teleport, instead of teleporting you to the same spot every time. Closes #85737 ## Why It's Good For The Game In its current implementation it makes you borderline immortal as it stores your health, but also makes it impossible to escape the station as you will be teleported to where you first arrived on the station, stealing your greentext. This way its gives the player a more balanced, but riskier experience ## Changelog 🆑 balance: Deja Vu perk now teleports you to where you were before the last teleport, instead of where you arrived on the station fix: Deja Vu can no longer be used to return to the wizard ship /🆑 * Wizard's Deja Vu tweaks --------- Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com>
150 lines
5.0 KiB
Plaintext
150 lines
5.0 KiB
Plaintext
/**
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* A component to reset the parent to its previous state after some time passes
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*/
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/datum/component/dejavu
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dupe_mode = COMPONENT_DUPE_ALLOWED
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///message sent when dejavu rewinds
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var/rewind_message = "You remember a time not so long ago..."
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///message sent when dejavu is out of rewinds
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var/no_rewinds_message = "But the memory falls out of your reach."
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/// The turf the parent was on when this components was applied, they get moved back here after the duration
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var/turf/starting_turf
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/// Determined by the type of the parent so different behaviours can happen per type
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var/rewind_type
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/// How many rewinds will happen before the effect ends
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var/rewinds_remaining
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/// How long to wait between each rewind
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var/rewind_interval
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/// Do we add a new component before teleporting the target to they teleport to the place where *we* teleported them from?
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var/repeating_component
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/// The starting value of toxin loss at the beginning of the effect
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var/tox_loss = 0
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/// The starting value of oxygen loss at the beginning of the effect
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var/oxy_loss = 0
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/// The starting value of stamina loss at the beginning of the effect
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var/stamina_loss = 0
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/// The starting value of brain loss at the beginning of the effect
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var/brain_loss = 0
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/// The starting value of brute loss at the beginning of the effect
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/// This only applies to simple animals
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var/brute_loss
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/// The starting value of integrity at the beginning of the effect
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/// This only applies to objects
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var/integrity
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/// A list of body parts saved at the beginning of the effect
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var/list/datum/saved_bodypart/saved_bodyparts
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/datum/component/dejavu/Initialize(rewinds = 1, interval = 10 SECONDS, add_component = FALSE)
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if(!isatom(parent))
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return COMPONENT_INCOMPATIBLE
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starting_turf = get_turf(parent)
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rewinds_remaining = rewinds
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rewind_interval = interval
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repeating_component = add_component
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if(isliving(parent))
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var/mob/living/L = parent
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tox_loss = L.getToxLoss()
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oxy_loss = L.getOxyLoss()
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stamina_loss = L.getStaminaLoss()
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brain_loss = L.get_organ_loss(ORGAN_SLOT_BRAIN)
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rewind_type = PROC_REF(rewind_living)
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if(iscarbon(parent))
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var/mob/living/carbon/C = parent
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saved_bodyparts = C.save_bodyparts()
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rewind_type = PROC_REF(rewind_carbon)
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else if(isanimal_or_basicmob(parent))
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var/mob/living/animal = parent
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brute_loss = animal.bruteloss
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rewind_type = PROC_REF(rewind_animal)
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else if(isobj(parent))
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var/obj/O = parent
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integrity = O.get_integrity()
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rewind_type = PROC_REF(rewind_obj)
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addtimer(CALLBACK(src, rewind_type), rewind_interval)
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/datum/component/dejavu/Destroy()
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starting_turf = null
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saved_bodyparts = null
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return ..()
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/datum/component/dejavu/proc/rewind()
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to_chat(parent, span_notice(rewind_message))
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//comes after healing so new limbs comically drop to the floor
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if(starting_turf)
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var/area/destination_area = starting_turf.loc
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if(destination_area.area_flags & NOTELEPORT)
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to_chat(parent, span_warning("For some reason, your head aches and fills with mental fog when you try to think of where you were... It feels like you're now going against some dull, unstoppable universal force."))
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else
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var/atom/movable/master = parent
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master.forceMove(starting_turf)
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rewinds_remaining --
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if(rewinds_remaining || rewinds_remaining < 0)
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addtimer(CALLBACK(src, rewind_type), rewind_interval)
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else
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to_chat(parent, span_notice(no_rewinds_message))
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qdel(src)
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/datum/component/dejavu/proc/rewind_living()
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if (rewinds_remaining == 1 && repeating_component && !iscarbon(parent) && !isanimal_or_basicmob(parent))
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parent.AddComponent(type, 1, rewind_interval, TRUE)
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var/mob/living/master = parent
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master.setToxLoss(tox_loss)
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master.setOxyLoss(oxy_loss)
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master.setStaminaLoss(stamina_loss)
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master.setOrganLoss(ORGAN_SLOT_BRAIN, brain_loss)
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rewind()
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/datum/component/dejavu/proc/rewind_carbon()
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if (rewinds_remaining == 1 && repeating_component)
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parent.AddComponent(type, 1, rewind_interval, TRUE)
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if(saved_bodyparts)
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var/mob/living/carbon/master = parent
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master.apply_saved_bodyparts(saved_bodyparts)
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rewind_living()
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/datum/component/dejavu/proc/rewind_animal()
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if (rewinds_remaining == 1 && repeating_component)
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parent.AddComponent(type, 1, rewind_interval, TRUE)
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var/mob/living/master = parent
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master.bruteloss = brute_loss
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master.updatehealth()
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rewind_living()
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/datum/component/dejavu/proc/rewind_obj()
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if (rewinds_remaining == 1 && repeating_component)
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parent.AddComponent(type, 1, rewind_interval, TRUE)
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var/obj/master = parent
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master.update_integrity(integrity)
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rewind()
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///differently themed dejavu for modsuits.
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/datum/component/dejavu/timeline
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rewind_message = "Your suit rewinds, pulling you through spacetime!"
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no_rewinds_message = "\"Rewind complete. You have arrived at: 10 seconds ago.\""
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/datum/component/dejavu/timeline/rewind()
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playsound(get_turf(parent), 'sound/items/modsuit/rewinder.ogg')
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. = ..()
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/datum/component/dejavu/wizard
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rewind_message = "Your temporal ward activated, pulling you through spacetime!"
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/datum/component/dejavu/wizard/rewind()
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playsound(get_turf(parent), 'sound/items/modsuit/rewinder.ogg')
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. = ..()
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