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Bubberstation/code/datums/components/heart_eater.dm

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/datum/component/heart_eater
/// Check if we fully ate whole heart and reset when we start eat new one.
var/bites_taken = 0
/// Remember the number of species damage_modifier.
var/remember_modifier = 0
/// Remember last heart we ate and reset bites_taken counter if we start eat new one
var/datum/weakref/last_heart_we_ate
/// List of all mutations allowed to get.
var/static/list/datum/mutation/human/mutations_list = list(
/datum/mutation/human/adaptation/cold,
/datum/mutation/human/adaptation/heat,
/datum/mutation/human/adaptation/pressure,
/datum/mutation/human/adaptation/thermal,
/datum/mutation/human/chameleon,
/datum/mutation/human/cryokinesis,
/datum/mutation/human/pyrokinesis,
/datum/mutation/human/dwarfism,
/datum/mutation/human/cindikinesis,
/datum/mutation/human/insulated,
/datum/mutation/human/telekinesis,
/datum/mutation/human/telepathy,
/datum/mutation/human/thermal,
/datum/mutation/human/tongue_spike,
/datum/mutation/human/webbing,
/datum/mutation/human/xray,
)
/datum/component/heart_eater/Initialize(...)
. = ..()
if(!ishuman(parent))
return COMPONENT_INCOMPATIBLE
prepare_species(parent)
/datum/component/heart_eater/RegisterWithParent()
. = ..()
RegisterSignal(parent, COMSIG_SPECIES_GAIN, PROC_REF(on_species_change))
RegisterSignal(parent, COMSIG_LIVING_FINISH_EAT, PROC_REF(eat_eat_eat))
/datum/component/heart_eater/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, COMSIG_LIVING_FINISH_EAT)
UnregisterSignal(parent, COMSIG_SPECIES_GAIN)
/datum/component/heart_eater/proc/prepare_species(mob/living/carbon/human/eater)
if(eater.get_liked_foodtypes() & GORE)
return
var/obj/item/organ/internal/tongue/eater_tongue = eater.get_organ_slot(ORGAN_SLOT_TONGUE)
if(!eater_tongue)
return
eater_tongue.disliked_foodtypes &= ~GORE
eater_tongue.liked_foodtypes |= GORE
/datum/component/heart_eater/proc/on_species_change(mob/living/carbon/human/eater, datum/species/new_species, datum/species/old_species)
SIGNAL_HANDLER
eater.dna?.species?.damage_modifier += remember_modifier
prepare_species(eater)
/// Proc called when we finish eat somthing.
/datum/component/heart_eater/proc/eat_eat_eat(mob/living/carbon/human/eater, datum/what_we_ate)
SIGNAL_HANDLER
if(get_area(eater) == GLOB.areas_by_type[/area/centcom/wizard_station])
return
if(!istype(what_we_ate, /obj/item/organ/internal/heart))
return
var/obj/item/organ/internal/heart/we_ate_heart = what_we_ate
var/obj/item/organ/internal/heart/previous_heart = last_heart_we_ate?.resolve()
if(we_ate_heart == previous_heart)
return
if (!HAS_TRAIT(we_ate_heart, TRAIT_USED_ORGAN))
to_chat(eater, span_warning("This heart is utterly lifeless, you won't receive any boons from consuming it!"))
return
bites_taken = 0
last_heart_we_ate = WEAKREF(we_ate_heart)
bites_taken++
if(bites_taken < (we_ate_heart.reagents.total_volume/2))
return
if(prob(50))
perfect_heart(eater)
return
not_perfect_heart(eater)
///Perfect heart give our +10 damage modifier(Max. 80).
/datum/component/heart_eater/proc/perfect_heart(mob/living/carbon/human/eater)
if(eater.dna?.species?.damage_modifier >= 80)
healing_heart(eater)
return
eater.dna?.species?.damage_modifier += 10
remember_modifier += 10
healing_heart(eater)
to_chat(eater, span_warning("This heart is perfect. You feel a surge of vital energy."))
///Not Perfect heart give random mutation.
/datum/component/heart_eater/proc/not_perfect_heart(mob/living/carbon/human/eater)
var/datum/mutation/human/new_mutation
var/list/datum/mutation/human/shuffle_mutation_list = shuffle(mutations_list)
for(var/mutation_in_list in shuffle_mutation_list)
if(is_type_in_list(mutation_in_list, eater.dna.mutations))
continue
new_mutation = mutation_in_list
break
if(isnull(new_mutation))
healing_heart(eater)
return
eater.dna.add_mutation(new_mutation)
healing_heart(eater)
to_chat(eater, span_warning("This heart is not right for you. You now have [new_mutation.name] mutation."))
///Heart eater give also strong healing from hearts.
/datum/component/heart_eater/proc/healing_heart(mob/living/carbon/human/eater)
for(var/heal_organ in eater.organs)
eater.adjustOrganLoss(heal_organ, -50)
for(var/datum/wound/heal_wound in eater.all_wounds)
heal_wound.remove_wound()
eater.adjustBruteLoss(-50)
eater.adjustFireLoss(-50)
eater.adjustToxLoss(-50)
eater.adjustOxyLoss(-50)
eater.adjustStaminaLoss(-50)