Files
Bubberstation/code/datums/components/keep_me_secure.dm
SkyratBot 067188d366 [MIRROR] Micro-optimize qdel by only permitting one parameter [MDB IGNORE] (#25889)
* Micro-optimize qdel by only permitting one parameter (#80628)

Productionizes #80615.

The core optimization is this:

```patch
-	var/hint = to_delete.Destroy(arglist(args.Copy(2))) // Let our friend know they're about to get fucked up.
+	var/hint = to_delete.Destroy(force) // Let our friend know they're about to get fucked up.
```

We avoid a heap allocation in the form of copying the args over to a new
list. A/B testing shows this results in 33% better overtime, and in a
real round shaving off a full second of self time and 0.4 seconds of
overtime--both of these would be doubled in the event this is merged as
the new proc was only being run 50% of the time.

* Micro-optimize qdel by only permitting one parameter

---------

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2023-12-29 14:41:12 +00:00

82 lines
2.8 KiB
Plaintext

/**
* ### Keep Me Secure component!
*
* Component that attaches to items, invoking a function to react when left unmoved and unsecured for too long.
* Used for Nuclear Authentication Disks, and whiny plushy as an example (which changes sprites depending on whether it considers itself secure.)
*/
/datum/component/keep_me_secure
/// callback for the parent being secure
var/datum/callback/secured_callback
/// callback for the parent being unsecured
var/datum/callback/unsecured_callback
/// The last secure location the parent was at.
var/turf/last_secured_location
/// The last world time the parent moved.
var/last_move
/datum/component/keep_me_secure/Initialize(secured_callback, unsecured_callback)
if(!isitem(parent))
return COMPONENT_INCOMPATIBLE
src.secured_callback = secured_callback
src.unsecured_callback = unsecured_callback
/datum/component/keep_me_secure/Destroy(force)
secured_callback = null
unsecured_callback = null
return ..()
/datum/component/keep_me_secure/RegisterWithParent()
last_move = world.time
if (secured_callback || unsecured_callback)
START_PROCESSING(SSobj, src)
RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
RegisterSignal(parent, COMSIG_ATOM_EXAMINE_MORE, PROC_REF(on_examine_more))
/datum/component/keep_me_secure/UnregisterFromParent()
STOP_PROCESSING(SSobj, src)
UnregisterSignal(parent, COMSIG_ATOM_EXAMINE)
/// Returns whether the game is supposed to consider the parent "secure".
/datum/component/keep_me_secure/proc/is_secured()
var/obj/item/item_parent = parent
if (last_secured_location == get_turf(item_parent))
return FALSE
var/mob/holder = item_parent.pulledby || get(parent, /mob)
if (isnull(holder?.client))
return FALSE
return TRUE
/datum/component/keep_me_secure/process(seconds_per_tick)
if(is_secured())
last_secured_location = get_turf(parent)
last_move = world.time
if(secured_callback)
secured_callback.Invoke(last_move)
else
if(unsecured_callback)
unsecured_callback.Invoke(last_move)
/// signal sent when parent is examined
/datum/component/keep_me_secure/proc/on_examine(mob/living/source, mob/examiner, list/examine_list)
SIGNAL_HANDLER
examine_list += span_boldnotice("[parent] should be secured at all times.")
if(is_secured())
examine_list += span_notice("Right now, it is.")
else
examine_list += span_warning("Right now, it isn't...")
examine_list += span_notice("Examine closer for more info.")
/// signal sent when parent is examined more
/datum/component/keep_me_secure/proc/on_examine_more(mob/living/source, mob/examiner, list/examine_list)
SIGNAL_HANDLER
examine_list += span_notice("For [parent] to be secure, it needs to be:")
examine_list += span_notice("1. Always on the move, and...")
examine_list += span_notice("2. Held or dragged by someone.")