Files
Bubberstation/code/datums/components/space_kidnap.dm
Waterpig bb70889f6e TG Upstream Part 1
3591 individual conflicts

Update build.js

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oh my fucking god

hat

slow

huh

holy shit

we all fall down

2 more I missed

2900 individual conflicts

2700 Individual conflicts

replaces yarn file with tg version, bumping us down to 2200-ish

Down to 2000 individual conflicts

140 down

mmm

aaaaaaaaaaaaaaaaaaa

not yt

575

soon

900 individual conflicts

600 individual conflicts, 121 file conflicts

im not okay

160 across 19 files

29 in 4 files

0 conflicts, compiletime fix time

some minor incap stuff

missed ticks

weird dupe definition stuff

missed ticks 2

incap fixes

undefs and pie fix

Radio update and some extra minor stuff

returns a single override

no more dupe definitions, 175 compiletime errors

Unticked file fix

sound and emote stuff

honk and more radio stuff
2024-10-19 08:04:33 -07:00

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/// Component that lets us space kidnap people as the voidwalker with our HAAAADS
/datum/component/space_kidnap
/// How long does it take to kidnap them?
var/kidnap_time = 6 SECONDS
/// Are we kidnapping right now?
var/kidnapping = FALSE
/datum/component/space_kidnap/Initialize(...)
if(!ishuman(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(parent, COMSIG_LIVING_UNARMED_ATTACK, PROC_REF(try_kidnap))
/datum/component/space_kidnap/proc/try_kidnap(mob/living/parent, atom/target)
SIGNAL_HANDLER
if(!isliving(target))
return
var/mob/living/victim = target
if(victim.stat == DEAD)
target.balloon_alert(parent, "is dead!")
return COMPONENT_CANCEL_ATTACK_CHAIN
if(!victim.incapacitated)
return
if(!isspaceturf(get_turf(target)))
target.balloon_alert(parent, "not in space!")
return COMPONENT_CANCEL_ATTACK_CHAIN
if(!kidnapping)
INVOKE_ASYNC(src, PROC_REF(kidnap), parent, target)
return COMPONENT_CANCEL_ATTACK_CHAIN
/datum/component/space_kidnap/proc/kidnap(mob/living/parent, mob/living/victim)
victim.Paralyze(kidnap_time) //so they don't get up if we already got em
var/obj/particles = new /obj/effect/abstract/particle_holder (victim, /particles/void_kidnap)
kidnapping = TRUE
if(do_after(parent, kidnap_time, victim, extra_checks = victim.incapacitated))
take_them(victim)
qdel(particles)
kidnapping = FALSE
/datum/component/space_kidnap/proc/take_them(mob/living/victim)
if(ishuman(victim))
var/mob/living/carbon/human/hewmon = victim
hewmon.gain_trauma(/datum/brain_trauma/voided)
victim.flash_act(INFINITY, override_blindness_check = TRUE, visual = TRUE, type = /atom/movable/screen/fullscreen/flash/black)
new /obj/effect/temp_visual/circle_wave/unsettle(get_turf(victim))
if(!SSmapping.lazy_load_template(LAZY_TEMPLATE_KEY_VOIDWALKER_VOID) || !GLOB.voidwalker_void.len)
victim.forceMove(get_random_station_turf())
victim.heal_overall_damage(brute = 80, burn = 20)
CRASH("[victim] was instantly dumped after being voidwalker kidnapped due to a missing landmark!")
else
victim.heal_and_revive(90)
victim.adjustOxyLoss(-100, FALSE)
var/obj/wisp = new /obj/effect/wisp_mobile (get_turf(pick(GLOB.voidwalker_void)))
victim.forceMove(wisp)
succesfully_kidnapped()
/datum/component/space_kidnap/proc/succesfully_kidnapped(mob/living/carbon/human/kidnappee)
SEND_SIGNAL(parent, COMSIG_VOIDWALKER_SUCCESFUL_KIDNAP, kidnappee)