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3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
474 lines
16 KiB
Plaintext
474 lines
16 KiB
Plaintext
#define STYLE_DULL 1
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#define STYLE_COOL 2
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#define STYLE_BRUTAL 3
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#define STYLE_ABSOLUTE 4
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#define STYLE_SPACED 5
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#define ACTION_KILL "KILL"
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#define ACTION_MINOR_KILL "MINOR KILL"
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#define ACTION_MAJOR_KILL "MAJOR KILL"
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#define ACTION_DISRESPECT "DISRESPECT"
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#define ACTION_MELEED "MELEE'D"
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#define ACTION_ROCK_MINED "ROCK MINED"
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#define ACTION_ORE_MINED "ORE MINED"
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#define ACTION_TRAPPER "TRAPPER"
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#define ACTION_PARRIED "PARRIED"
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#define ACTION_PROJECTILE_BOOST "PROJECTILE BOOST"
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#define ACTION_GIBTONITE_HIT "GIBTONITE HIT"
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#define ACTION_GIBTONITE_BOOM "GIBTONITE BOOM"
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#define ACTION_GIBTONITE_DEFUSED "GIBTONITE DEFUSED"
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#define ACTION_MARK_DETONATED "MARK DETONATED"
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#define ACTION_GEYSER_MARKED "GEYSER MARKED"
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/datum/component/style
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/// Amount of style we have.
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var/style_points = -1
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/// Our style point multiplier.
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var/point_multiplier = 1
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/// The current rank we have.
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var/rank = STYLE_DULL
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/// The last point affecting actions we've done
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var/list/actions = list()
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/// The style meter shown on screen.
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var/atom/movable/screen/style_meter_background/meter
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/// The image of the style meter.
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var/atom/movable/screen/style_meter/meter_image
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/// The timer for meter updating
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var/timerid
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/// Highest score attained by this component, to avoid as much overhead when considering to award a high score to the client
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var/high_score = 0
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/// What rank, minimum, the user needs to be to hotswap items
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var/hotswap_rank = STYLE_BRUTAL
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/// If this is multitooled, making it make funny noises on the user's rank going up
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var/multitooled = FALSE
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/// A static list of lists of all the possible sounds to play when multitooled, in numerical order
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var/static/list/rankup_sounds = list(
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list(
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'sound/items/style/combo_dull1.ogg',
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'sound/items/style/combo_dull2.ogg',
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'sound/items/style/combo_dull3.ogg',
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),
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list(
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'sound/items/style/combo_cool1.ogg',
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'sound/items/style/combo_cool2.ogg',
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'sound/items/style/combo_cool3.ogg',
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),
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list(
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'sound/items/style/combo_brutal1.ogg',
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'sound/items/style/combo_brutal2.ogg',
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'sound/items/style/combo_brutal3.ogg',
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),
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list(
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'sound/items/style/combo_absolute1.ogg',
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'sound/items/style/combo_absolute2.ogg',
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'sound/items/style/combo_absolute3.ogg',
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),
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list(
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'sound/items/style/combo_spaced1.ogg',
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'sound/items/style/combo_spaced2.ogg',
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),
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)
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/datum/component/style/Initialize(multitooled = FALSE)
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if(!ismob(parent))
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return COMPONENT_INCOMPATIBLE
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var/mob/mob_parent = parent
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meter = new()
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meter_image = new()
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meter.vis_contents += meter_image
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meter_image.add_filter("meter_mask", 1, list(type = "alpha", icon = icon('icons/hud/style_meter.dmi', "style_meter"), flags = MASK_INVERSE))
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meter.update_appearance()
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meter_image.update_appearance()
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update_screen()
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if(mob_parent.hud_used)
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mob_parent.hud_used.static_inventory += meter
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mob_parent.hud_used.show_hud(mob_parent.hud_used.hud_version)
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START_PROCESSING(SSdcs, src)
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if(multitooled)
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src.multitooled = multitooled
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ADD_TRAIT(mob_parent, TRAIT_STYLISH, REF(src)) // SKYRAT EDIT ADD - allows style meter chads to do flips
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/datum/component/style/RegisterWithParent()
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RegisterSignal(parent, COMSIG_USER_ITEM_INTERACTION, PROC_REF(hotswap))
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RegisterSignal(parent, COMSIG_MOB_MINED, PROC_REF(on_mine))
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RegisterSignal(parent, COMSIG_MOB_APPLY_DAMAGE, PROC_REF(on_take_damage))
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RegisterSignal(parent, COMSIG_MOB_EMOTED("taunt"), PROC_REF(on_taunt))
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RegisterSignal(parent, COMSIG_MOB_ITEM_ATTACK, PROC_REF(on_attack))
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RegisterSignal(parent, COMSIG_LIVING_UNARMED_ATTACK, PROC_REF(on_punch))
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RegisterSignal(SSdcs, COMSIG_GLOB_MOB_DEATH, PROC_REF(on_death))
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RegisterSignal(parent, COMSIG_LIVING_RESONATOR_BURST, PROC_REF(on_resonator_burst))
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RegisterSignal(parent, COMSIG_LIVING_PROJECTILE_PARRIED, PROC_REF(on_projectile_parry))
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RegisterSignal(parent, COMSIG_LIVING_DEFUSED_GIBTONITE, PROC_REF(on_gibtonite_defuse))
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RegisterSignal(parent, COMSIG_LIVING_CRUSHER_DETONATE, PROC_REF(on_crusher_detonate))
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RegisterSignal(parent, COMSIG_LIVING_DISCOVERED_GEYSER, PROC_REF(on_geyser_discover))
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ADD_TRAIT(parent, TRAIT_MINING_PARRYING, STYLE_TRAIT)
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/datum/component/style/UnregisterFromParent()
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UnregisterSignal(parent, COMSIG_USER_ITEM_INTERACTION)
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UnregisterSignal(parent, COMSIG_MOB_MINED)
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UnregisterSignal(parent, COMSIG_MOB_APPLY_DAMAGE)
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UnregisterSignal(parent, COMSIG_MOB_EMOTED("taunt"))
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UnregisterSignal(parent, list(COMSIG_MOB_ITEM_ATTACK, COMSIG_LIVING_UNARMED_ATTACK))
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UnregisterSignal(SSdcs, COMSIG_GLOB_MOB_DEATH)
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UnregisterSignal(parent, COMSIG_LIVING_RESONATOR_BURST)
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UnregisterSignal(parent, COMSIG_LIVING_PROJECTILE_PARRIED)
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UnregisterSignal(parent, COMSIG_LIVING_DEFUSED_GIBTONITE)
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UnregisterSignal(parent, COMSIG_LIVING_CRUSHER_DETONATE)
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UnregisterSignal(parent, COMSIG_LIVING_DISCOVERED_GEYSER)
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REMOVE_TRAIT(parent, TRAIT_MINING_PARRYING, STYLE_TRAIT)
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/datum/component/style/Destroy(force)
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STOP_PROCESSING(SSdcs, src)
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var/mob/mob_parent = parent
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if(mob_parent.hud_used)
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mob_parent.hud_used.static_inventory -= meter
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mob_parent.hud_used.show_hud(mob_parent.hud_used.hud_version)
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REMOVE_TRAIT(mob_parent, TRAIT_STYLISH, REF(src)) // SKYRAT EDIT ADD - allows style meter chads to do flips
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return ..()
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/datum/component/style/process(seconds_per_tick)
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point_multiplier = round(max(point_multiplier - 0.2 * seconds_per_tick, 1), 0.1)
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change_points(-5 * seconds_per_tick * ROUND_UP((style_points + 1) / 200), use_multiplier = FALSE)
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update_screen()
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/datum/component/style/proc/add_action(action, amount)
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if(length(actions) > 9)
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actions.Cut(1, 2)
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if(length(actions))
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var/last_action = actions[length(actions)]
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if(action == actions[last_action])
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amount *= 0.5
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var/id
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while(!id || (id in actions))
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id = "action[rand(1, 1000)]"
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actions[id] = action
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change_points(amount)
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addtimer(CALLBACK(src, PROC_REF(remove_action), id), 10 SECONDS)
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/datum/component/style/proc/remove_action(action_id)
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actions -= action_id
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update_screen()
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/datum/component/style/proc/change_points(amount, use_multiplier = TRUE)
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if(!amount)
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return
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var/modified_amount = amount * (amount > 0 ? 1 - 0.1 * rank : 1) * (use_multiplier ? point_multiplier : 1)
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style_points = max(style_points + modified_amount, -1)
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update_screen()
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if(style_points > high_score)
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var/mob/mob_parent = parent
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if((mob_parent.flags_1 & ADMIN_SPAWNED_1) || (mob_parent.datum_flags & DF_VAR_EDITED) || (datum_flags & DF_VAR_EDITED) || !SSachievements.achievements_enabled || !mob_parent.client) // No varediting/spawning this or the owner
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return
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var/award_status = mob_parent.client.get_award_status(/datum/award/score/style_score)
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if(award_status >= style_points)
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high_score = style_points
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return
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mob_parent.client.give_award(/datum/award/score/style_score, mob_parent, style_points - award_status)
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high_score = style_points
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/datum/component/style/proc/update_screen(rank_changed)
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var/go_back = null
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if(!isnull(rank_changed))
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timerid = null
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if(rank_changed == point_to_rank())
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go_back = rank > rank_changed ? 100 : 0
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if(multitooled && (rank_changed > rank)) // make funny noises
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var/mob/mob_parent = parent
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mob_parent.playsound_local(get_turf(mob_parent), pick(rankup_sounds[rank_changed]), 70, vary = FALSE)
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if((rank < hotswap_rank) && (rank_changed >= hotswap_rank))
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var/mob/mob_parent = parent
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mob_parent.balloon_alert(mob_parent, "hotswapping enabled")
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else if((rank >= hotswap_rank) && (rank_changed < hotswap_rank))
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var/mob/mob_parent = parent
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mob_parent.balloon_alert(mob_parent, "hotswapping disabled")
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rank = rank_changed
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meter.maptext = "[format_rank_string(rank)][generate_multiplier()][generate_actions()]"
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meter.maptext_y = 94 - 12 * length(actions)
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update_meter(point_to_rank(), go_back)
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/datum/component/style/proc/update_meter(new_rank, go_back)
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if(!isnull(go_back))
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animate(meter_image.get_filter("meter_mask"), time = 0 SECONDS, flags = ANIMATION_END_NOW, x = go_back)
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animate(meter_image.get_filter("meter_mask"), time = 1 SECONDS, x = (rank > new_rank ? 0 : ((rank < new_rank) || (style_points >= 500) ? 100 : (style_points % 100) + 1)))
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if(!isnull(new_rank) && new_rank != rank && !timerid)
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timerid = addtimer(CALLBACK(src, PROC_REF(update_screen), new_rank), 1 SECONDS)
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/datum/component/style/proc/rank_to_color(new_rank)
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switch(new_rank)
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if(STYLE_DULL)
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return "#aaaaaa"
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if(STYLE_COOL)
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return "#aaaaff"
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if(STYLE_BRUTAL)
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return "#aaffff"
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if(STYLE_ABSOLUTE)
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return "#66ffff"
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if(STYLE_SPACED)
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return "#ffaa00"
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/datum/component/style/proc/point_to_rank()
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switch(style_points)
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if(-1 to 99)
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return STYLE_DULL
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if(100 to 199)
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return STYLE_COOL
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if(200 to 299)
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return STYLE_BRUTAL
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if(300 to 399)
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return STYLE_ABSOLUTE
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if(400 to INFINITY)
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return STYLE_SPACED
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/datum/component/style/proc/rank_to_string(new_rank)
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switch(new_rank)
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if(STYLE_DULL)
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return "DULL"
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if(STYLE_COOL)
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return "COOL"
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if(STYLE_BRUTAL)
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return "BRUTAL"
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if(STYLE_ABSOLUTE)
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return "ABSOLUTE"
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if(STYLE_SPACED)
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return "SPACED!"
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/datum/component/style/proc/format_rank_string(new_rank)
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return MAPTEXT_PIXELLARI("<font color='[rank_to_color(new_rank)]'>[rank_to_string(new_rank)]</font>")
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/datum/component/style/proc/generate_multiplier()
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return "<br>" + MAPTEXT_GRAND9K("MULTIPLIER: [point_multiplier]X")
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/datum/component/style/proc/generate_actions()
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var/action_string = ""
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for(var/action in actions)
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action_string += "<br>" + MAPTEXT_GRAND9K("+ <font color='[action_to_color(actions[action])]'>[actions[action]]</font>")
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return action_string
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/datum/component/style/proc/action_to_color(action)
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switch(action)
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if(ACTION_KILL)
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return "#ff0000"
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if(ACTION_MINOR_KILL)
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return "#ff6666"
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if(ACTION_MAJOR_KILL)
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return "#ffaa00"
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if(ACTION_DISRESPECT)
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return "#990000"
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if(ACTION_MELEED)
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return "#660033"
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if(ACTION_ROCK_MINED)
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return "#664433"
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if(ACTION_ORE_MINED)
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return "#663366"
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if(ACTION_TRAPPER)
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return "#363366"
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if(ACTION_PARRIED)
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return "#591324"
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if(ACTION_PROJECTILE_BOOST)
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return "#80112c"
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if(ACTION_GIBTONITE_HIT)
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return "#201d40"
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if(ACTION_GIBTONITE_BOOM)
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return "#1e176e"
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if(ACTION_GIBTONITE_DEFUSED)
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return "#2b2573"
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if(ACTION_MARK_DETONATED)
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return "#ac870e"
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if(ACTION_GEYSER_MARKED)
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return "#364866"
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/// A proc that lets a user, when their rank >= `hotswap_rank`, swap items in storage with what's in their hands, simply by clicking on the stored item with a held item
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/datum/component/style/proc/hotswap(mob/living/source, atom/target, obj/item/weapon, click_parameters)
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SIGNAL_HANDLER
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if((rank < hotswap_rank) || !isitem(target) || !(target in source.get_all_contents()))
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return NONE
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var/obj/item/item_target = target
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if(!(item_target.item_flags & IN_STORAGE))
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return NONE
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var/datum/storage/atom_storage = item_target.loc.atom_storage
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if(!atom_storage.can_insert(weapon, source, messages = FALSE))
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source.balloon_alert(source, "unable to hotswap!")
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return NONE
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atom_storage.attempt_insert(weapon, source, override = TRUE)
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INVOKE_ASYNC(source, TYPE_PROC_REF(/mob/living, put_in_hands), target)
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source.visible_message(span_notice("[source] quickly swaps [weapon] out with [target]!"), span_notice("You quickly swap [weapon] with [target]."))
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return ITEM_INTERACT_BLOCKING
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// Point givers
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/datum/component/style/proc/on_punch(mob/living/carbon/human/punching_person, atom/attacked_atom, proximity)
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SIGNAL_HANDLER
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if(!proximity || !punching_person.combat_mode || !isliving(attacked_atom))
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return
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var/mob/living/disrespected = attacked_atom
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if(disrespected.stat || faction_check(punching_person.faction, disrespected.faction) || !(FACTION_MINING in disrespected.faction))
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return
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add_action(ACTION_DISRESPECT, 60 * (ismegafauna(disrespected) ? 2 : 1))
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/datum/component/style/proc/on_attack(mob/living/attacking_person, mob/living/attacked_mob)
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SIGNAL_HANDLER
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if(!istype(attacked_mob) || attacked_mob.stat)
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return
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var/mob/living/attacked = attacked_mob
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var/mob/mob_parent = parent
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if(faction_check(attacking_person.faction, attacked.faction) || !(FACTION_MINING in attacked.faction) || (istype(mob_parent.get_active_held_item(), /obj/item/kinetic_crusher) && attacked.has_status_effect(/datum/status_effect/crusher_mark)))
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return
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add_action(ACTION_MELEED, 50 * (ismegafauna(attacked) ? 1.5 : 1))
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/datum/component/style/proc/on_mine(datum/source, turf/closed/mineral/rock, give_exp)
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SIGNAL_HANDLER
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if(istype(rock, /turf/closed/mineral/gibtonite))
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var/turf/closed/mineral/gibtonite/gib_rock = rock
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switch(gib_rock.stage)
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if(GIBTONITE_UNSTRUCK)
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add_action(ACTION_GIBTONITE_HIT, 40)
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return
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if(GIBTONITE_ACTIVE)
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add_action(ACTION_GIBTONITE_BOOM, 50)
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return
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if(GIBTONITE_DETONATE)
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add_action(ACTION_GIBTONITE_BOOM, 50)
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return
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if(rock.mineralType)
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if(give_exp)
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add_action(ACTION_ORE_MINED, 40)
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rock.mineralAmt = ROUND_UP(rock.mineralAmt * (1 + ((rank * 0.1) - 0.3))) // You start out getting 20% less ore, but it goes up to 20% more at S-tier
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else if(give_exp)
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add_action(ACTION_ROCK_MINED, 25)
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/datum/component/style/proc/on_resonator_burst(datum/source, mob/creator, mob/living/hit_living)
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SIGNAL_HANDLER
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if(faction_check(creator.faction, hit_living.faction) || (hit_living.stat != CONSCIOUS) || !(FACTION_MINING in hit_living.faction))
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return
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add_action(ACTION_TRAPPER, 70)
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/datum/component/style/proc/on_projectile_parry(datum/source, obj/projectile/parried)
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SIGNAL_HANDLER
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if(parried.firer == parent)
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add_action(ACTION_PROJECTILE_BOOST, 160) // This is genuinely really impressive
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else
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add_action(ACTION_PARRIED, 110)
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/datum/component/style/proc/on_gibtonite_defuse(datum/source, det_time)
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SIGNAL_HANDLER
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add_action(ACTION_GIBTONITE_DEFUSED, min(40, 20 * (10 - det_time))) // 40 to 180 points depending on speed
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//SKYRAT EDIT START
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/*
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/datum/component/style/proc/on_crusher_detonate(datum/source, mob/living/target, obj/item/kinetic_crusher/crusher, backstabbed)
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*/
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/datum/component/style/proc/on_crusher_detonate(datum/component/kinetic_crusher/source, mob/living/target, obj/item/kinetic_crusher/crusher, backstabbed)
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//SKYRAT EDIT END
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SIGNAL_HANDLER
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if(target.stat == DEAD)
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return
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//SKYRAT EDIT START
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/*
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var/has_brimdemon_trophy = locate(/obj/item/crusher_trophy/brimdemon_fang) in crusher.trophies
|
|
*/
|
|
var/has_brimdemon_trophy = locate(/obj/item/crusher_trophy/brimdemon_fang) in source.stored_trophies
|
|
//SKYRAT EDIT END
|
|
|
|
add_action(ACTION_MARK_DETONATED, round((backstabbed ? 60 : 30) * (ismegafauna(target) ? 1.5 : 1) * (has_brimdemon_trophy ? 1.25 : 1)))
|
|
|
|
|
|
/datum/component/style/proc/on_geyser_discover(datum/source, obj/structure/geyser/geyser)
|
|
SIGNAL_HANDLER
|
|
|
|
add_action(ACTION_GEYSER_MARKED, 100)
|
|
|
|
|
|
// Emote-based multipliers
|
|
/datum/component/style/proc/on_taunt()
|
|
SIGNAL_HANDLER
|
|
|
|
point_multiplier = round(min(point_multiplier + 0.5, 3), 0.1)
|
|
update_screen()
|
|
|
|
// Negative effects
|
|
/datum/component/style/proc/on_take_damage(...)
|
|
SIGNAL_HANDLER
|
|
|
|
point_multiplier = round(max(point_multiplier - 0.3, 1), 0.1)
|
|
change_points(-30, use_multiplier = FALSE)
|
|
|
|
/datum/component/style/proc/on_death(datum/source, mob/living/died, gibbed)
|
|
SIGNAL_HANDLER
|
|
|
|
var/mob/mob_parent = parent
|
|
if(died == parent)
|
|
change_points(-500, use_multiplier = FALSE)
|
|
return
|
|
else if(faction_check(mob_parent.faction, died.faction) || !(FACTION_MINING in died.faction) || (died.z != mob_parent.z) || !(died in view(mob_parent.client?.view, get_turf(mob_parent))))
|
|
return
|
|
if(ismegafauna(died))
|
|
add_action(ACTION_MAJOR_KILL, 350)
|
|
|
|
else if(died.maxHealth >= 75) //at least legions
|
|
add_action(ACTION_KILL, 125)
|
|
|
|
else if(died.maxHealth >= 30) //at least goliath children, dont count legion skulls
|
|
add_action(ACTION_MINOR_KILL, 75)
|
|
|
|
#undef STYLE_DULL
|
|
#undef STYLE_COOL
|
|
#undef STYLE_BRUTAL
|
|
#undef STYLE_ABSOLUTE
|
|
#undef STYLE_SPACED
|
|
|
|
#undef ACTION_KILL
|
|
#undef ACTION_MINOR_KILL
|
|
#undef ACTION_MAJOR_KILL
|
|
#undef ACTION_DISRESPECT
|
|
#undef ACTION_MELEED
|
|
#undef ACTION_ROCK_MINED
|
|
#undef ACTION_ORE_MINED
|
|
#undef ACTION_TRAPPER
|
|
#undef ACTION_PARRIED
|
|
#undef ACTION_PROJECTILE_BOOST
|
|
#undef ACTION_GIBTONITE_HIT
|
|
#undef ACTION_GIBTONITE_BOOM
|
|
#undef ACTION_GIBTONITE_DEFUSED
|
|
#undef ACTION_MARK_DETONATED
|
|
#undef ACTION_GEYSER_MARKED
|