Files
Bubberstation/code/datums/elements/envenomable_casing.dm
SkyratBot b540aaf8ab [MIRROR] Afterattack is dead, long live Afterattack (#28128)
* Afterattack is dead, long live Afterattack

* wew

* fixes

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2024-06-15 04:02:11 +02:00

59 lines
2.6 KiB
Plaintext

/**
* ### envenomable caseless element!
*
* Non bespoke element (1 in existence) that lets caseless bullets be dippable.
* When you fire the bullet, it will gain venomous. The casing itself isn't venomous to prevent bullshit
*/
/datum/element/envenomable_casing
element_flags = ELEMENT_BESPOKE
argument_hash_start_idx = 2
/// how much reagent can you dip the caseless in?
var/amount_allowed
/datum/element/envenomable_casing/Attach(datum/target, amount_allowed = 5)
. = ..()
if(!istype(target, /obj/item/ammo_casing))
return ELEMENT_INCOMPATIBLE
src.amount_allowed = amount_allowed
RegisterSignal(target, COMSIG_ITEM_INTERACTING_WITH_ATOM, PROC_REF(handle_interaction))
RegisterSignal(target, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine_before_dip))
/datum/element/envenomable_casing/Detach(datum/target)
. = ..()
UnregisterSignal(target, list(COMSIG_ITEM_AFTERATTACK, COMSIG_ATOM_EXAMINE))
///signal called on the parent attacking an item
/datum/element/envenomable_casing/proc/handle_interaction(obj/item/ammo_casing/casing, mob/user, atom/target, click_parameters)
SIGNAL_HANDLER
if(!is_reagent_container(target))
return NONE
var/obj/item/reagent_containers/venom_container = target
if(!casing.loaded_projectile)
user.balloon_alert(user, "casing is already spent!")
return ITEM_INTERACT_BLOCKING
if(!(venom_container.reagent_flags & OPENCONTAINER))
user.balloon_alert(user, "open the container!")
return ITEM_INTERACT_BLOCKING
var/datum/reagent/venom_applied = venom_container.reagents.get_master_reagent()
if(!venom_applied)
return ITEM_INTERACT_BLOCKING
var/amount_applied = min(venom_applied.volume, amount_allowed)
casing.loaded_projectile.AddElement(/datum/element/venomous, venom_applied.type, amount_applied)
to_chat(user, span_notice("You coat [casing] in [venom_applied]."))
venom_container.reagents.remove_reagent(venom_applied.type, amount_applied)
///stops further poison application
UnregisterSignal(casing, COMSIG_ITEM_INTERACTING_WITH_ATOM)
RegisterSignal(casing, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine_after_dip), override = TRUE)
return ITEM_INTERACT_SUCCESS
///signal called on parent being examined while not coated
/datum/element/envenomable_casing/proc/on_examine_before_dip(obj/item/ammo_casing/casing, mob/user, list/examine_list)
SIGNAL_HANDLER
examine_list += span_notice("You can dip it in a chemical to deliver a poisonous kick.")
///ditto, but after it's been coated
/datum/element/envenomable_casing/proc/on_examine_after_dip(obj/item/ammo_casing/casing, mob/user, list/examine_list)
SIGNAL_HANDLER
examine_list += span_warning("It's coated in some kind of chemical...")