Files
Bubberstation/code/datums/elements/footstep_override.dm
SkyratBot 78237448b9 [MIRROR] [NO GBP] Fixes catwalks over open space not making a sound when walked over. [MDB IGNORE] (#25036)
* [NO GBP] Fixes catwalks over open space not making a sound when walked over. (#79738)

## About The Pull Request
See the title.

## Why It's Good For The Game
Actually fixing #78646.

## Changelog

🆑
fix: Fixed catwalks over open space not making a sound when walked over.
/🆑

* [NO GBP] Fixes catwalks over open space not making a sound when walked over.

---------

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2023-11-15 21:29:11 -05:00

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///When attached, the footstep sound played by the footstep element will be replaced by this one's
/datum/element/footstep_override
element_flags = ELEMENT_BESPOKE|ELEMENT_DETACH_ON_HOST_DESTROY
argument_hash_start_idx = 2
///The sound played for movables with claw step sound type.
var/clawfootstep
///The sound played for movables with barefoot step sound type.
var/barefootstep
///The sound played for movables with heavy step sound type.
var/heavyfootstep
///The sound played for movables with shoed step sound type.
var/footstep
///The priority this element has in relation to other elements of the same type attached to other movables on the same turf.
var/priority
/**
* A list of turfs occupied by the movables this element is attached to.
* Needed so it stops listening the turf's signals ONLY when it has no movable with the element.
*/
var/list/occupied_turfs = list()
/datum/element/footstep_override/Attach(atom/movable/target, clawfootstep = FOOTSTEP_HARD_CLAW, barefootstep = FOOTSTEP_HARD_BAREFOOT, heavyfootstep = FOOTSTEP_GENERIC_HEAVY, footstep = FOOTSTEP_FLOOR, priority = STEP_SOUND_NO_PRIORITY)
. = ..()
if(!ismovable(target))
return ELEMENT_INCOMPATIBLE
src.clawfootstep = clawfootstep
src.barefootstep = barefootstep
src.heavyfootstep = heavyfootstep
src.footstep = footstep
src.priority = priority
RegisterSignal(target, COMSIG_MOVABLE_MOVED, PROC_REF(on_moved))
if(isturf(target.loc))
occupy_turf(target, target.loc)
/datum/element/footstep_override/Detach(atom/movable/source)
if(isturf(source.loc))
vacate_turf(source, source.loc)
return ..()
/datum/element/footstep_override/proc/on_moved(atom/movable/source, atom/oldloc)
SIGNAL_HANDLER
if(isturf(oldloc))
vacate_turf(source, oldloc)
if(isturf(source.loc))
occupy_turf(source, source.loc)
/**
* Adds the movable to the list of movables with the element occupying the turf.
* If the turf was not on the list of occupied turfs before, a signal will be registered
* to it.
*/
/datum/element/footstep_override/proc/occupy_turf(atom/movable/movable, turf/location)
if(occupied_turfs[location])
occupied_turfs[location] |= movable
return
occupied_turfs[location] = list(movable)
RegisterSignal(location, COMSIG_TURF_PREPARE_STEP_SOUND, PROC_REF(prepare_steps))
/**
* Removes the movable from the list of movables with the element occupying the turf.
* If the turf is no longer occupied, it'll be removed from the list, and the signal
* unregistered from it
*/
/datum/element/footstep_override/proc/vacate_turf(atom/movable/movable, turf/location)
LAZYREMOVE(occupied_turfs[location], movable)
if(!occupied_turfs[location])
occupied_turfs -= location
UnregisterSignal(location, COMSIG_TURF_PREPARE_STEP_SOUND)
///Changes the sound types to be played if the element priority is higher than the one in the steps list.
/datum/element/footstep_override/proc/prepare_steps(turf/source, list/steps)
SIGNAL_HANDLER
if(steps[STEP_SOUND_PRIORITY] > priority)
return
steps[FOOTSTEP_MOB_SHOE] = footstep
steps[FOOTSTEP_MOB_BAREFOOT] = barefootstep
steps[FOOTSTEP_MOB_HEAVY] = heavyfootstep
steps[FOOTSTEP_MOB_CLAW] = clawfootstep
steps[STEP_SOUND_PRIORITY] = priority
return FOOTSTEP_OVERRIDEN