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Bubberstation/code/datums/elements/frozen.dm
Waterpig bb70889f6e TG Upstream Part 1
3591 individual conflicts

Update build.js

Update install_node.sh

Update byond.js

oh my fucking god

hat

slow

huh

holy shit

we all fall down

2 more I missed

2900 individual conflicts

2700 Individual conflicts

replaces yarn file with tg version, bumping us down to 2200-ish

Down to 2000 individual conflicts

140 down

mmm

aaaaaaaaaaaaaaaaaaa

not yt

575

soon

900 individual conflicts

600 individual conflicts, 121 file conflicts

im not okay

160 across 19 files

29 in 4 files

0 conflicts, compiletime fix time

some minor incap stuff

missed ticks

weird dupe definition stuff

missed ticks 2

incap fixes

undefs and pie fix

Radio update and some extra minor stuff

returns a single override

no more dupe definitions, 175 compiletime errors

Unticked file fix

sound and emote stuff

honk and more radio stuff
2024-10-19 08:04:33 -07:00

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GLOBAL_LIST_INIT(freon_color_matrix, list("#2E5E69", "#60A2A8", "#A1AFB1", rgb(0,0,0)))
///simple element to handle frozen obj's
/datum/element/frozen
/datum/element/frozen/Attach(datum/target)
. = ..()
if(!isobj(target))
return ELEMENT_INCOMPATIBLE
var/obj/target_obj = target
if(target_obj.resistance_flags & FREEZE_PROOF)
return ELEMENT_INCOMPATIBLE
if(HAS_TRAIT(target_obj, TRAIT_FROZEN))
return ELEMENT_INCOMPATIBLE
ADD_TRAIT(target_obj, TRAIT_FROZEN, ELEMENT_TRAIT(type))
target_obj.name = "frozen [target_obj.name]"
target_obj.add_atom_colour(GLOB.freon_color_matrix, TEMPORARY_COLOUR_PRIORITY)
target_obj.alpha -= 25
if (isinternalorgan(target))
var/obj/item/organ/internal/organ = target
organ.organ_flags |= ORGAN_FROZEN
else if (isbodypart(target))
for(var/obj/item/organ/internal/organ in target_obj.contents)
organ.organ_flags |= ORGAN_FROZEN
RegisterSignal(target, COMSIG_MOVABLE_MOVED, PROC_REF(on_moved))
RegisterSignal(target, COMSIG_MOVABLE_THROW_LANDED, PROC_REF(shatter_on_landed))
RegisterSignal(target, COMSIG_MOVABLE_IMPACT, PROC_REF(shatter_on_throw))
RegisterSignal(target, COMSIG_OBJ_UNFREEZE, PROC_REF(on_unfreeze))
/datum/element/frozen/Detach(datum/source, ...)
var/obj/obj_source = source
REMOVE_TRAIT(obj_source, TRAIT_FROZEN, ELEMENT_TRAIT(type))
UnregisterSignal(obj_source, list(COMSIG_MOVABLE_MOVED, COMSIG_MOVABLE_THROW_LANDED, COMSIG_MOVABLE_IMPACT, COMSIG_OBJ_UNFREEZE))
obj_source.name = replacetext(obj_source.name, "frozen ", "")
obj_source.remove_atom_colour(TEMPORARY_COLOUR_PRIORITY, GLOB.freon_color_matrix)
obj_source.alpha += 25
if (isinternalorgan(source))
var/obj/item/organ/internal/organ = source
organ.organ_flags &= ~ORGAN_FROZEN
else if (isbodypart(source))
for(var/obj/item/organ/internal/organ in obj_source.contents)
organ.organ_flags &= ~ORGAN_FROZEN
return ..()
///signal handler for COMSIG_OBJ_UNFREEZE that forces us to detach from the target
/datum/element/frozen/proc/on_unfreeze(datum/source)
SIGNAL_HANDLER
Detach(source)
/datum/element/frozen/proc/shatter_on_throw(datum/source, atom/hit_atom, datum/thrownthing/throwing_datum, caught)
SIGNAL_HANDLER
if(!caught)
shatter_on_landed(source, throwing_datum)
///signal handler that shatters our target after impacting after a throw.
/datum/element/frozen/proc/shatter_on_landed(datum/target, datum/thrownthing/throwingdatum)
SIGNAL_HANDLER
var/obj/obj_target = target
if(ismob(throwingdatum.thrower))
log_combat(throwingdatum.thrower, target, "shattered", addition = "from being thrown due to [target] being frozen.")
else
log_combat(throwingdatum.thrower, target, "launched", addition = "shattering it due to being frozen.")
obj_target.visible_message(span_danger("[obj_target] shatters into a million pieces!"))
obj_target.obj_flags |= NO_DEBRIS_AFTER_DECONSTRUCTION // disable item spawning
obj_target.deconstruct(FALSE) // call pre-deletion specialized code -- internals release gas etc
/// signal handler for COMSIG_MOVABLE_MOVED that unfreezes our target if it moves onto an open turf thats hotter than
/// our melting temperature.
/datum/element/frozen/proc/on_moved(datum/target)
SIGNAL_HANDLER
var/atom/movable/movable_target = target
if(movable_target.throwing)
return
if(!isopenturf(movable_target.loc))
return
var/turf/open/turf_loc = movable_target.loc
if(turf_loc.air?.temperature >= T0C)//unfreezes target
Detach(target)