Files
Bubberstation/code/datums/elements/skittish.dm
SkyratBot f8c5601160 [MIRROR] minor changes to living and mob vars [MDB IGNORE] (#23330)
* minor changes to living and mob vars

* Update mob_movement.dm

* Modular updates

---------

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
2023-08-26 04:21:42 -04:00

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/*
* An element that makes mobs run into lockers when they bump into them.
*/
/datum/element/skittish
/datum/element/skittish/Attach(datum/target)
. = ..()
if(!isliving(target))
return ELEMENT_INCOMPATIBLE
RegisterSignal(target, COMSIG_MOVABLE_BUMP, PROC_REF(Bump))
/datum/element/skittish/Detach(datum/target)
UnregisterSignal(target, COMSIG_MOVABLE_BUMP)
. = ..()
/datum/element/skittish/proc/Bump(mob/living/scooby, atom/target)
SIGNAL_HANDLER
if(scooby.stat != CONSCIOUS || scooby.move_intent != MOVE_INTENT_RUN)
return
if(!istype(target, /obj/structure/closet))
return
var/obj/structure/closet/closet = target
if(!closet.divable)
// Things like secure crates can blow up under certain circumstances
return
var/turf/closet_turf = get_turf(closet)
if(!closet.opened)
if(closet.locked)
closet.togglelock(scooby, silent = TRUE)
if(!closet.open(scooby))
// No message if unable to open, since this is on Bump, spammy potential
return
// If it's a crate, "dive for cover" and start resting so people can jump into crates without slamming the lid on their head
if(closet.horizontal)
// need to rest before moving, otherwise "can't get crate to close" message will be printed erroneously
scooby.set_resting(TRUE, silent = TRUE)
scooby.forceMove(closet_turf)
if(!closet.close(scooby))
to_chat(scooby, span_warning("You can't get [closet] to close!"))
if(closet.horizontal)
scooby.set_resting(FALSE, silent = TRUE)
return
closet.togglelock(scooby, silent = TRUE)
if(closet.horizontal)
scooby.set_resting(FALSE, silent = TRUE)
closet_turf.visible_message(span_warning("[scooby] dives into [closet]!"))
// If you run into a locker, you don't want to run out immediately
scooby.Immobilize(0.5 SECONDS)