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* Heretic DLC: Path of Moon (#79536) ## About The Pull Request This pull request adds a new path. The cross path is between ash and lock. Credit to Fury McFlurry for the following sprites: ring_leader_effect The path goes as follows: Moonlight Troupe Grasp of Lunacy Smile of the moon > Sidepaths: Mind Gate Ashen Eyes Mark of Moon Ritual of Knowledge Lunar Parade Moonlight Amulette > Sidepaths: Curse of Paralasys Unfathomable Curio Unsealed Arts Moonlight blade Ringleaders Rise > Sidepaths: Ashen Ritual Last Act Moonlight Troupe: The first knowledge of path of moon, lets you make Lunar Blades with 2 iron and a knife Grasp of Lunacy: The grasp of this path hides your name for 15 seconds after use, but more importantly it causes the person hit with the grasp to hallucinate everyone as indistinct human like figures. Smile of the Moon: A pointed spell that causes temporary blinding, muting, deafening and confusing on the person its targeted at, these effects last longer the less sanity your victim has. https://github.com/tgstation/tgstation/assets/120136161/db7cfaaa-8fe2-4f20-aa78-c17c17be4d63 Mindgate: Lock-Moon. This spell causes you and your victim brain damage, the victim also suffers a short amount of hallucinations and also 20 oxyloss. https://github.com/tgstation/tgstation/assets/120136161/11d15acd-11d0-4e7d-a180-6481b18e9fd9 Mark of Moon: When applied this paths mark pacifies the victim and they remain pacifist until attacked or until the mark is detonated, when detonated the victim is left confused. https://github.com/tgstation/tgstation/assets/120136161/41e601b5-76d4-4765-8b49-ada7de09feb7 Lunar Parade: A spell that sends out a projectile that causes people hit by it to follow the projectile whilst being unable to move. The projectile also bounces around and is really useful to get people off your back during chases. https://github.com/tgstation/tgstation/assets/120136161/cddc8390-e8aa-4d68-b1a5-ab181e941a9b Unfathomable Curio: Transmute 3 rods, a brain and a belt into an Unfathomable Curio a belt that can hold blades and items for rituals. Whilst worn will also veil the heretic, allowing them to take 1 hit without suffering damage, this veil will recharge quickly outside of combat. If examined the examiner suffers brain damage and temporary brain damage, and if a non-heretic uses it once the shield is damaged the non-heretic user suffers massive brain damage and a permanent uncurbable brain trauma. Lock-moon Unsealed Arts: Allows you to transmute a canvas and an additional item to create a piece of art, these paintings have different effects depending on the additional item added. Lock-moon Possible paintings: The sister and He Who Wept: Additional atoms: Eyes. When a non-heretic looks at the painting they will begin to hallucinate everyone as heretics. The First Desire: Additional atoms: Any bodypart. Increases the hunger of non-heretics, when examined drops an organ or body part at the painting. Great chaparral over rolling hills: Additional atoms: Any grown food. Spreads kudzu when placed, when examined grants a flower to the heretic. Lady out of gates: Additional atoms: Gloves. Causes non-heretics to scratch themselves until they remove their jumpsuit, when examined removes all your mutations. Climb over the rusted mountain: Additional atoms: Trash. Causes non-heretics to rust the floor they walk on and when examined gives you a cool moodlet These effects are mitigated for a few minutes when a non-heretic suffering an effect examines the painting that caused the effect. Except for great chapparal which spawns kudzu at their feet, and Lady out of gates which gives them a random negative mutation. https://github.com/tgstation/tgstation/assets/120136161/1d1bdd2f-cda5-4430-b3af-4742f98a59a8 https://github.com/tgstation/tgstation/assets/120136161/4e843ae4-9786-4e9b-8681-582713f4c789 Moonlight Amulette: Allows the heretic to transmute 2 sheets of glass, a pair of eyes, a brain and a tie. If the amulette is used on someone with low sanity they go berserk attacking everyone if their sanity isnt low enough it decreases their mood. Optionally you can add a poppy in the ritual to further decrease their mood on hit. https://github.com/tgstation/tgstation/assets/120136161/ab820b3f-e7e6-407a-9a1a-93d49c0d7387 Moonlight Blade: Causes the heretics blades to do brain and sanity damage whilst causing hallucinations. The blades also cause giggling and laughter on hit. Ringleaders Rise: An AoE spell that deals more brain damage the lower the sanity of the victim, also causes hallucinations that last longer the lower the sanity of the victim. If the victims sanity is low enoughit causes them to go insane, the spell then halves their sanity. This spell is on a longer cooldown and is more meant to be used as a payoff or an instigator for a fight. The AoE area is 7 tiles https://github.com/tgstation/tgstation/assets/120136161/4de85ba2-448a-485c-b739-77fcce86c0cb Last Act: The ascension lowers the cooldown of all the heretics spells by 33% and increases the AoE range of Ringleaders Rise. The main effect of this ascension is a passive sanity drain and hallucination aura, if you have low sanity in the aura you will start to suffer brain damage and if you reach the bottom you gain an aura of hallucinations thus spreading the moon heretics influence further. Not only that but roughly 1/5th of the crew will rise in support of you becoming mini-heretics called acolytes that will attempt to obey your commands! I had videos showing off everything but they were too big for github sadly so I will have to think of some other way to showcase all this stuff. This pr also adds a new optional atoms system which means that you can have rituals that can be improved by adding additional atoms, like for example moonlight amulette. Feel free to give some suggestions for further ascension effects. ## Why It's Good For The Game I feel like heretic is really missing a playstyle around insanity and this slots neatly in to feel that gap. For being an eldritch antag of horrors there is surprisingly little interaction with the sanity system and I feel like this makes up for it, heretic is also missing some distractions which is where the paintings can really shine and the hallucinations which breed paranoia. ## Changelog 🆑 add: A new heretic path opens up! Gaze up at the great sky for the path of the moon opens and the lie shall be slain in pursuit of ultimate truth! fix: Fixes the syndicate delusion not working /🆑 --------- Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com> Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@ users.noreply.github.com> Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com> * Heretic DLC: Path of Moon --------- Co-authored-by: Rex9001 <120136161+Rex9001@users.noreply.github.com> Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com> Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@ users.noreply.github.com> Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com>
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5 lines
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mid_sounds = list('sound/effects/moon_parade_soundloop.ogg' = 1)
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mid_length = 0
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volume = 20
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