Files
Bubberstation/code/datums/mutations/autotomy.dm
SkyratBot 7248740fca [MIRROR] Genetics Rebalance: Negative mutations add stability, standarized instability cost for mutations (#28235)
* Genetics Rebalance: Negative mutations add stability, standarized instability cost for mutations

* Modular

* Update mobs.dm

* Update human_helpers.dm

* Update human_update_icons.dm

* Fixing a missing old stuff

* Fixes months old prerequisites that was missed
from "https://github.com/Skyrat-SS13/Skyrat-tg/pull/27244"

* fix tails.dm

* Revert "Fixes months old prerequisites that was missed"

This reverts commit ce86da89ec110b69dbc9ed3653bf2abc2000a8c9.

* Update tails.dm

---------

Co-authored-by: carlarctg <53100513+carlarctg@users.noreply.github.com>
Co-authored-by: SpaceLoveSs13 <68121607+SpaceLoveSs13@users.noreply.github.com>
2024-06-29 21:37:24 +05:30

43 lines
1.3 KiB
Plaintext

/datum/mutation/human/self_amputation
name = "Autotomy"
desc = "Allows a creature to voluntary discard a random appendage."
quality = POSITIVE
text_gain_indication = span_notice("Your joints feel loose.")
instability = POSITIVE_INSTABILITY_MINOR
power_path = /datum/action/cooldown/spell/self_amputation
energy_coeff = 1
synchronizer_coeff = 1
/datum/action/cooldown/spell/self_amputation
name = "Drop a limb"
desc = "Concentrate to make a random limb pop right off your body."
button_icon_state = "autotomy"
cooldown_time = 10 SECONDS
spell_requirements = NONE
/datum/action/cooldown/spell/self_amputation/is_valid_target(atom/cast_on)
return iscarbon(cast_on)
/datum/action/cooldown/spell/self_amputation/cast(mob/living/carbon/cast_on)
. = ..()
if(HAS_TRAIT(cast_on, TRAIT_NODISMEMBER))
to_chat(cast_on, span_notice("You concentrate really hard, but nothing happens."))
return
var/list/parts = list()
for(var/obj/item/bodypart/to_remove as anything in cast_on.bodyparts)
if(to_remove.body_zone == BODY_ZONE_HEAD || to_remove.body_zone == BODY_ZONE_CHEST)
continue
if(to_remove.bodypart_flags & BODYPART_UNREMOVABLE)
continue
parts += to_remove
if(!length(parts))
to_chat(cast_on, span_notice("You can't shed any more limbs!"))
return
var/obj/item/bodypart/to_remove = pick(parts)
to_remove.dismember()