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3591 individual conflicts Update build.js Update install_node.sh Update byond.js oh my fucking god hat slow huh holy shit we all fall down 2 more I missed 2900 individual conflicts 2700 Individual conflicts replaces yarn file with tg version, bumping us down to 2200-ish Down to 2000 individual conflicts 140 down mmm aaaaaaaaaaaaaaaaaaa not yt 575 soon 900 individual conflicts 600 individual conflicts, 121 file conflicts im not okay 160 across 19 files 29 in 4 files 0 conflicts, compiletime fix time some minor incap stuff missed ticks weird dupe definition stuff missed ticks 2 incap fixes undefs and pie fix Radio update and some extra minor stuff returns a single override no more dupe definitions, 175 compiletime errors Unticked file fix sound and emote stuff honk and more radio stuff
48 lines
2.4 KiB
Plaintext
48 lines
2.4 KiB
Plaintext
/datum/quirk/item_quirk/settler
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name = "Settler"
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desc = "You are from a lineage of the earliest space settlers! While your family's generational exposure to varying gravity \
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has resulted in a ... smaller height than is typical for your species, you make up for it by being much better at outdoorsmanship and \
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carrying heavy equipment. You also get along great with animals. However, you are a bit on the slow side due to your small legs."
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gain_text = span_bold("You feel like the world is your oyster!")
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lose_text = span_danger("You think you might stay home today.")
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icon = FA_ICON_HOUSE
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value = 4
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mob_trait = TRAIT_SETTLER
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quirk_flags = QUIRK_HUMAN_ONLY|QUIRK_CHANGES_APPEARANCE
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medical_record_text = "Patient has been exposed to planetary conditions for extended periods, resulting in an excessively stout build."
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mail_goodies = list(
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/obj/item/clothing/shoes/workboots/mining,
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/obj/item/gps,
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)
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/// Most of the behavior of settler is from these traits, rather than exclusively the quirk
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var/list/settler_traits = list(
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TRAIT_EXPERT_FISHER,
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TRAIT_ROUGHRIDER,
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TRAIT_STUBBY_BODY,
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TRAIT_BEAST_EMPATHY,
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TRAIT_STURDY_FRAME,
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)
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/datum/quirk/item_quirk/settler/add(client/client_source)
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var/mob/living/carbon/human/human_quirkholder = quirk_holder
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//SKYRAT EDIT BEGIN - This is so Teshari don't get the height decrease.
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if(!isteshari(human_quirkholder))
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human_quirkholder.set_mob_height(HUMAN_HEIGHT_SHORTEST)
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//SKYRAT EDIT END
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human_quirkholder.add_movespeed_modifier(/datum/movespeed_modifier/settler)
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human_quirkholder.physiology.hunger_mod *= 0.5 //good for you, shortass, you don't get hungry nearly as often
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human_quirkholder.add_traits(settler_traits, QUIRK_TRAIT)
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/datum/quirk/item_quirk/settler/add_unique(client/client_source)
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give_item_to_holder(/obj/item/storage/box/papersack/wheat, list(LOCATION_BACKPACK = ITEM_SLOT_BACKPACK, LOCATION_HANDS = ITEM_SLOT_HANDS))
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give_item_to_holder(/obj/item/storage/toolbox/fishing/small, list(LOCATION_BACKPACK = ITEM_SLOT_BACKPACK, LOCATION_HANDS = ITEM_SLOT_HANDS))
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/datum/quirk/item_quirk/settler/remove()
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if(QDELING(quirk_holder))
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return
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var/mob/living/carbon/human/human_quirkholder = quirk_holder
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human_quirkholder.set_mob_height(HUMAN_HEIGHT_MEDIUM)
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human_quirkholder.remove_movespeed_modifier(/datum/movespeed_modifier/settler)
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human_quirkholder.physiology.hunger_mod *= 2
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human_quirkholder.remove_traits(settler_traits, QUIRK_TRAIT)
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