Files
Bubberstation/code/datums/status_effects/neutral.dm
Xackii 98f39be990 Shower now regen stamina.... Not for the felinids. (#86889)
## About The Pull Request

Washing now give you status effect that regen 4 stamina per tick.


https://github.com/user-attachments/assets/1691ac4b-d8e4-402a-98d1-3cba61c00879

BUT if you felinid you will loss 4 stamina insteed becouse cats don't
love water.


https://github.com/user-attachments/assets/e566e4d8-7f8a-47e6-aadc-b2910758d6ea


## Why It's Good For The Game

Gives more reasons to wash.

## Changelog
🆑
add: Showers now heals stamina when you washing. But not for you
catgitls.
/🆑

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2024-11-11 00:41:54 -08:00

641 lines
22 KiB
Plaintext

//entirely neutral or internal status effects go here
/datum/status_effect/crusher_damage
id = "crusher_damage"
duration = -1
tick_interval = -1
status_type = STATUS_EFFECT_UNIQUE
alert_type = null
/// How much damage?
var/total_damage = 0
/datum/status_effect/crusher_damage/on_apply()
RegisterSignal(owner, COMSIG_MOB_AFTER_APPLY_DAMAGE, PROC_REF(damage_taken))
return TRUE
/datum/status_effect/crusher_damage/on_remove()
UnregisterSignal(owner, COMSIG_MOB_AFTER_APPLY_DAMAGE)
/datum/status_effect/crusher_damage/proc/damage_taken(
datum/source,
damage_dealt,
damagetype,
def_zone,
blocked,
wound_bonus,
bare_wound_bonus,
sharpness,
attack_direction,
attacking_item,
)
SIGNAL_HANDLER
if(istype(attacking_item, /obj/item/kinetic_crusher))
total_damage += (-1 * damage_dealt)
/datum/status_effect/syphon_mark
id = "syphon_mark"
duration = 50
status_type = STATUS_EFFECT_MULTIPLE
alert_type = null
on_remove_on_mob_delete = TRUE
var/obj/item/borg/upgrade/modkit/bounty/reward_target
/datum/status_effect/syphon_mark/on_creation(mob/living/new_owner, obj/item/borg/upgrade/modkit/bounty/new_reward_target)
. = ..()
if(.)
reward_target = new_reward_target
/datum/status_effect/syphon_mark/on_apply()
if(owner.stat == DEAD)
return FALSE
return ..()
/datum/status_effect/syphon_mark/proc/get_kill()
if(!QDELETED(reward_target))
reward_target.get_kill(owner)
/datum/status_effect/syphon_mark/tick(seconds_between_ticks)
if(owner.stat == DEAD)
get_kill()
qdel(src)
/datum/status_effect/syphon_mark/on_remove()
get_kill()
. = ..()
/atom/movable/screen/alert/status_effect/in_love
name = "In Love"
desc = "You feel so wonderfully in love!"
icon_state = "in_love"
/datum/status_effect/in_love
id = "in_love"
duration = -1
status_type = STATUS_EFFECT_UNIQUE
alert_type = /atom/movable/screen/alert/status_effect/in_love
var/hearts
/datum/status_effect/in_love/on_creation(mob/living/new_owner, mob/living/date)
. = ..()
if(!.)
return
linked_alert.desc = "You're in love with [date.real_name]! How lovely."
hearts = WEAKREF(date.add_alt_appearance(
/datum/atom_hud/alternate_appearance/basic/one_person,
"in_love",
image(icon = 'icons/effects/effects.dmi', icon_state = "love_hearts", loc = date),
null,
new_owner,
))
/datum/status_effect/in_love/on_remove()
QDEL_NULL(hearts)
/datum/status_effect/throat_soothed
id = "throat_soothed"
duration = 60 SECONDS
status_type = STATUS_EFFECT_REFRESH
alert_type = null
/datum/status_effect/throat_soothed/on_apply()
. = ..()
ADD_TRAIT(owner, TRAIT_SOOTHED_THROAT, "[STATUS_EFFECT_TRAIT]_[id]")
/datum/status_effect/throat_soothed/on_remove()
. = ..()
REMOVE_TRAIT(owner, TRAIT_SOOTHED_THROAT, "[STATUS_EFFECT_TRAIT]_[id]")
/datum/status_effect/bounty
id = "bounty"
status_type = STATUS_EFFECT_UNIQUE
var/mob/living/rewarded
/datum/status_effect/bounty/on_creation(mob/living/new_owner, mob/living/caster)
. = ..()
if(.)
rewarded = caster
/datum/status_effect/bounty/on_apply()
to_chat(owner, span_boldnotice("You hear something behind you talking... \"You have been marked for death by [rewarded]. If you die, they will be rewarded.\""))
playsound(owner, 'sound/items/weapons/gun/shotgun/rack.ogg', 75, FALSE)
return ..()
/datum/status_effect/bounty/tick(seconds_between_ticks)
if(owner.stat == DEAD)
rewards()
qdel(src)
/datum/status_effect/bounty/proc/rewards()
if(rewarded && rewarded.mind && rewarded.stat != DEAD)
to_chat(owner, span_boldnotice("You hear something behind you talking... \"Bounty claimed.\""))
playsound(owner, 'sound/items/weapons/gun/shotgun/shot.ogg', 75, FALSE)
to_chat(rewarded, span_greentext("You feel a surge of mana flow into you!"))
for(var/datum/action/cooldown/spell/spell in rewarded.actions)
spell.reset_spell_cooldown()
var/need_mob_update = FALSE
need_mob_update += rewarded.adjustBruteLoss(-25, updating_health = FALSE)
need_mob_update += rewarded.adjustFireLoss(-25, updating_health = FALSE)
need_mob_update += rewarded.adjustToxLoss(-25, updating_health = FALSE)
need_mob_update += rewarded.adjustOxyLoss(-25, updating_health = FALSE)
if(need_mob_update)
rewarded.updatehealth()
// heldup is for the person being aimed at
/datum/status_effect/grouped/heldup
id = "heldup"
duration = -1
tick_interval = -1
status_type = STATUS_EFFECT_MULTIPLE
alert_type = /atom/movable/screen/alert/status_effect/heldup
/atom/movable/screen/alert/status_effect/heldup
name = "Held Up"
desc = "Making any sudden moves would probably be a bad idea!"
icon_state = "aimed"
/datum/status_effect/grouped/heldup/on_apply()
owner.apply_status_effect(/datum/status_effect/grouped/surrender, REF(src))
return ..()
/datum/status_effect/grouped/heldup/on_remove()
owner.remove_status_effect(/datum/status_effect/grouped/surrender, REF(src))
return ..()
// holdup is for the person aiming
/datum/status_effect/holdup
id = "holdup"
duration = -1
tick_interval = -1
status_type = STATUS_EFFECT_UNIQUE
alert_type = /atom/movable/screen/alert/status_effect/holdup
/atom/movable/screen/alert/status_effect/holdup
name = "Holding Up"
desc = "You're currently pointing a gun at someone. Click to cancel."
icon_state = "aimed"
/atom/movable/screen/alert/status_effect/holdup/Click(location, control, params)
. = ..()
if(!.)
return
var/datum/component/gunpoint/gunpoint = owner.GetComponent(/datum/component/gunpoint)
gunpoint?.cancel()
// this status effect is used to negotiate the high-fiving capabilities of all concerned parties
/datum/status_effect/offering
id = "offering"
duration = -1
tick_interval = -1
status_type = STATUS_EFFECT_UNIQUE
alert_type = null
/// The people who were offered this item at the start
var/list/possible_takers
/// The actual item being offered
var/obj/item/offered_item
/// The type of alert given to people when offered, in case you need to override some behavior (like for high-fives)
var/give_alert_type = /atom/movable/screen/alert/give
/datum/status_effect/offering/on_creation(mob/living/new_owner, obj/item/offer, give_alert_override, mob/living/carbon/offered)
. = ..()
if(!.)
return
offered_item = offer
if(give_alert_override)
give_alert_type = give_alert_override
if(offered && is_taker_elligible(offered))
register_candidate(offered)
else
for(var/mob/living/carbon/possible_taker in orange(1, owner))
if(!is_taker_elligible(possible_taker))
continue
register_candidate(possible_taker)
if(!possible_takers) // no one around
qdel(src)
return
RegisterSignal(owner, COMSIG_MOVABLE_MOVED, PROC_REF(check_owner_in_range))
RegisterSignals(offered_item, list(COMSIG_QDELETING, COMSIG_ITEM_DROPPED), PROC_REF(dropped_item))
/datum/status_effect/offering/Destroy()
for(var/mob/living/carbon/removed_taker as anything in possible_takers)
remove_candidate(removed_taker)
LAZYCLEARLIST(possible_takers)
offered_item = null
return ..()
/// Hook up the specified carbon mob to be offered the item in question, give them the alert and signals and all
/datum/status_effect/offering/proc/register_candidate(mob/living/carbon/possible_candidate)
var/atom/movable/screen/alert/give/G = possible_candidate.throw_alert("[owner]", give_alert_type)
if(!G)
return
LAZYADD(possible_takers, possible_candidate)
RegisterSignal(possible_candidate, COMSIG_MOVABLE_MOVED, PROC_REF(check_taker_in_range))
G.setup(possible_candidate, src)
/// Remove the alert and signals for the specified carbon mob. Automatically removes the status effect when we lost the last taker
/datum/status_effect/offering/proc/remove_candidate(mob/living/carbon/removed_candidate)
removed_candidate.clear_alert("[owner]")
LAZYREMOVE(possible_takers, removed_candidate)
UnregisterSignal(removed_candidate, COMSIG_MOVABLE_MOVED)
if(!possible_takers && !QDELING(src))
qdel(src)
/// One of our possible takers moved, see if they left us hanging
/datum/status_effect/offering/proc/check_taker_in_range(mob/living/carbon/taker)
SIGNAL_HANDLER
if(owner.CanReach(taker) && !IS_DEAD_OR_INCAP(taker))
return
to_chat(taker, span_warning("You moved out of range of [owner]!"))
remove_candidate(taker)
/// The offerer moved, see if anyone is out of range now
/datum/status_effect/offering/proc/check_owner_in_range(mob/living/carbon/source)
SIGNAL_HANDLER
for(var/mob/living/carbon/checking_taker as anything in possible_takers)
if(!istype(checking_taker) || !owner.CanReach(checking_taker) || IS_DEAD_OR_INCAP(checking_taker))
remove_candidate(checking_taker)
/// We lost the item, give it up
/datum/status_effect/offering/proc/dropped_item(obj/item/source)
SIGNAL_HANDLER
qdel(src)
/**
* Is our taker valid as a target for the offering? Meant to be used when registering
* takers in `on_creation()`. You should override `additional_taker_check()` instead of this.
*
* Returns `TRUE` if the taker is valid as a target for the offering.
*/
/datum/status_effect/offering/proc/is_taker_elligible(mob/living/carbon/taker)
return owner.CanReach(taker) && !IS_DEAD_OR_INCAP(taker) && additional_taker_check(taker)
/**
* Additional checks added to `CanReach()` and `IS_DEAD_OR_INCAP()` in `is_taker_elligible()`.
* Should be what you override instead of `is_taker_elligible()`. By default, checks if the
* taker can hold items.
*
* Returns `TRUE` if the taker is valid as a target for the offering based on these
* additional checks.
*/
/datum/status_effect/offering/proc/additional_taker_check(mob/living/carbon/taker)
return taker.can_hold_items()
/**
* This status effect is meant only for items that you don't actually receive
* when offered, mostly useful for `/obj/item/hand_item` subtypes.
*/
/datum/status_effect/offering/no_item_received
/datum/status_effect/offering/no_item_received/additional_taker_check(mob/living/carbon/taker)
return taker.usable_hands > 0
/**
* This status effect is meant only to be used for offerings that require the target to
* be resting (like when you're trying to give them a hand to help them up).
* Also doesn't require them to have their hands free (since you're not giving them
* anything).
*/
/datum/status_effect/offering/no_item_received/needs_resting
/datum/status_effect/offering/no_item_received/needs_resting/additional_taker_check(mob/living/carbon/taker)
return taker.body_position == LYING_DOWN
/datum/status_effect/offering/no_item_received/needs_resting/on_creation(mob/living/new_owner, obj/item/offer, give_alert_override, mob/living/carbon/offered)
. = ..()
RegisterSignal(owner, COMSIG_LIVING_SET_BODY_POSITION, PROC_REF(check_owner_standing))
/datum/status_effect/offering/no_item_received/needs_resting/register_candidate(mob/living/carbon/possible_candidate)
. = ..()
RegisterSignal(possible_candidate, COMSIG_LIVING_SET_BODY_POSITION, PROC_REF(check_candidate_resting))
/datum/status_effect/offering/no_item_received/needs_resting/remove_candidate(mob/living/carbon/removed_candidate)
UnregisterSignal(removed_candidate, COMSIG_LIVING_SET_BODY_POSITION)
return ..()
/// Simple signal handler that ensures that, if the owner stops standing, the offer no longer stands either!
/datum/status_effect/offering/no_item_received/needs_resting/proc/check_owner_standing(mob/living/carbon/owner)
if(src.owner.body_position == STANDING_UP)
return
// This doesn't work anymore if the owner is no longer standing up, sorry!
qdel(src)
/// Simple signal handler that ensures that, should a candidate now be standing up, the offer won't be standing for them anymore!
/datum/status_effect/offering/no_item_received/needs_resting/proc/check_candidate_resting(mob/living/carbon/candidate)
SIGNAL_HANDLER
if(candidate.body_position == LYING_DOWN)
return
// No longer lying down? You're no longer eligible to take the offer, sorry!
remove_candidate(candidate)
/// Subtype for high fives, so we can fake out people
/datum/status_effect/offering/no_item_received/high_five
id = "offer_high_five"
/datum/status_effect/offering/no_item_received/high_five/dropped_item(obj/item/source)
// Lets us "too slow" people, instead of qdeling we just handle the ref
offered_item = null
//this effect gives the user an alert they can use to surrender quickly
/datum/status_effect/grouped/surrender
id = "surrender"
duration = -1
tick_interval = -1
status_type = STATUS_EFFECT_UNIQUE
alert_type = /atom/movable/screen/alert/status_effect/surrender
/atom/movable/screen/alert/status_effect/surrender
name = "Surrender"
desc = "Looks like you're in trouble now, bud. Click here to surrender. (Warning: You will be incapacitated.)"
icon_state = "surrender"
/atom/movable/screen/alert/status_effect/surrender/Click(location, control, params)
. = ..()
if(!.)
return
owner.emote("surrender")
///For when you need to make someone be prompted for surrender, but not forever
/datum/status_effect/surrender_timed
id = "surrender_timed"
duration = 30 SECONDS
status_type = STATUS_EFFECT_UNIQUE
alert_type = null
/datum/status_effect/surrender_timed/on_apply()
owner.apply_status_effect(/datum/status_effect/grouped/surrender, REF(src))
return ..()
/datum/status_effect/surrender_timed/on_remove()
owner.remove_status_effect(/datum/status_effect/grouped/surrender, REF(src))
return ..()
/*
* A status effect used for preventing caltrop message spam
*
* While a mob has this status effect, they won't receive any messages about
* stepping on caltrops. But they will be stunned and damaged regardless.
*
* The status effect itself has no effect, other than to disappear after
* a second.
*/
/datum/status_effect/caltropped
id = "caltropped"
duration = 1 SECONDS
tick_interval = -1
status_type = STATUS_EFFECT_REFRESH
alert_type = null
#define EIGENSTASIUM_MAX_BUFFER -251
#define EIGENSTASIUM_STABILISATION_RATE 5
#define EIGENSTASIUM_PHASE_1_END 50
#define EIGENSTASIUM_PHASE_2_END 80
#define EIGENSTASIUM_PHASE_3_START 100
#define EIGENSTASIUM_PHASE_3_END 150
/datum/status_effect/eigenstasium
id = "eigenstasium"
status_type = STATUS_EFFECT_UNIQUE
alert_type = null
processing_speed = STATUS_EFFECT_NORMAL_PROCESS
///So we know what cycle we're in during the status
var/current_cycle = EIGENSTASIUM_MAX_BUFFER //Consider it your stability
///The addiction looper for addiction stage 3
var/phase_3_cycle = -0 //start off delayed
///Your clone from another reality
var/mob/living/carbon/alt_clone = null
///If we display the stabilised message or not
var/stable_message = FALSE
/datum/status_effect/eigenstasium/Destroy()
if(alt_clone)
UnregisterSignal(alt_clone, COMSIG_QDELETING)
QDEL_NULL(alt_clone)
return ..()
/datum/status_effect/eigenstasium/tick(seconds_between_ticks)
. = ..()
//This stuff runs every cycle
if(prob(5))
do_sparks(5, FALSE, owner)
//If we have a reagent that blocks the effects
var/block_effects = FALSE
if(owner.has_reagent(/datum/reagent/bluespace))
current_cycle = max(EIGENSTASIUM_MAX_BUFFER, (current_cycle - (EIGENSTASIUM_STABILISATION_RATE * 1.5))) //cap to -250
block_effects = TRUE
if(owner.has_reagent(/datum/reagent/stabilizing_agent))
current_cycle = max(EIGENSTASIUM_MAX_BUFFER, (current_cycle - EIGENSTASIUM_STABILISATION_RATE))
block_effects = TRUE
var/datum/reagent/eigen = owner.has_reagent(/datum/reagent/eigenstate)
if(eigen)
if(eigen.overdosed)
block_effects = FALSE
else
current_cycle = max(EIGENSTASIUM_MAX_BUFFER, (current_cycle - (EIGENSTASIUM_STABILISATION_RATE * 2)))
block_effects = TRUE
if(!QDELETED(alt_clone)) //catch any stragglers
do_sparks(5, FALSE, alt_clone)
owner.visible_message("[owner] is snapped across to a different alternative reality!")
QDEL_NULL(alt_clone)
if(block_effects)
if(!stable_message)
owner.visible_message("You feel stable...for now.")
stable_message = TRUE
return
stable_message = FALSE
//Increment cycle
current_cycle++ //needs to be done here because phase 2 can early return
//These run on specific cycles
switch(current_cycle)
if(0)
to_chat(owner, span_userdanger("You feel like you're being pulled across to somewhere else. You feel empty inside."))
//phase 1
if(1 to EIGENSTASIUM_PHASE_1_END)
owner.set_jitter_if_lower(4 SECONDS)
owner.adjust_nutrition(-4)
//phase 2
if(EIGENSTASIUM_PHASE_1_END to EIGENSTASIUM_PHASE_2_END)
if(current_cycle == 51)
to_chat(owner, span_userdanger("You start to convlse violently as you feel your consciousness merges across realities, your possessions flying wildy off your body!"))
owner.set_jitter_if_lower(400 SECONDS)
owner.Knockdown(10)
var/list/items = list()
var/max_loop
if (length(owner.get_contents()) >= 10)
max_loop = 10
else
max_loop = length(owner.get_contents())
for (var/i in 1 to max_loop)
var/obj/item/item = owner.get_contents()[i]
if ((item.item_flags & DROPDEL) || HAS_TRAIT(item, TRAIT_NODROP)) // can't teleport these kinds of items
continue
items.Add(item)
if(!LAZYLEN(items))
return ..()
var/obj/item/item = pick(items)
owner.dropItemToGround(item, TRUE)
do_sparks(5,FALSE,item)
do_teleport(item, get_turf(item), 3, no_effects=TRUE);
do_sparks(5,FALSE,item)
//phase 3 - little break to get your items
if(EIGENSTASIUM_PHASE_3_START to EIGENSTASIUM_PHASE_3_END)
//Clone function - spawns a clone then deletes it - simulates multiple copies of the player teleporting in
switch(phase_3_cycle) //Loops 0 -> 1 -> 2 -> 1 -> 2 -> 1 ...ect.
if(0)
owner.set_jitter_if_lower(200 SECONDS)
to_chat(owner, span_userdanger("Your eigenstate starts to rip apart, drawing in alternative reality versions of yourself!"))
if(1)
var/typepath = owner.type
alt_clone = new typepath(owner.loc)
alt_clone.appearance = owner.appearance
alt_clone.real_name = owner.real_name
RegisterSignal(alt_clone, COMSIG_QDELETING, PROC_REF(remove_clone_from_var))
owner.visible_message("[owner] splits into seemingly two versions of themselves!")
do_teleport(alt_clone, get_turf(alt_clone), 2, no_effects=TRUE) //teleports clone so it's hard to find the real one!
do_sparks(5,FALSE,alt_clone)
alt_clone.emote("spin")
owner.emote("spin")
var/list/say_phrases = strings(EIGENSTASIUM_FILE, "lines")
alt_clone.say(pick(say_phrases))
if(2)
phase_3_cycle = 0 //counter
phase_3_cycle++
do_teleport(owner, get_turf(owner), 2, no_effects=TRUE) //Teleports player randomly
do_sparks(5, FALSE, owner)
//phase 4
if(EIGENSTASIUM_PHASE_3_END to INFINITY)
//clean up and remove status
SSblackbox.record_feedback("tally", "chemical_reaction", 1, "Eigenstasium wild rides ridden")
do_sparks(5, FALSE, owner)
do_teleport(owner, get_turf(owner), 2, no_effects=TRUE) //teleports clone so it's hard to find the real one!
do_sparks(5, FALSE, owner)
owner.Sleeping(100)
owner.set_jitter_if_lower(100 SECONDS)
to_chat(owner, span_userdanger("You feel your eigenstate settle, as \"you\" become an alternative version of yourself!"))
owner.emote("me",1,"flashes into reality suddenly, gasping as they gaze around in a bewildered and highly confused fashion!",TRUE)
owner.log_message("has become an alternative universe version of themselves via EIGENSTASIUM.", LOG_GAME)
//new you new stuff
SSquirks.randomise_quirks(owner)
owner.reagents.remove_all(1000)
owner.mob_mood.remove_temp_moods() //New you, new moods.
var/mob/living/carbon/human/human_mob = owner
owner.add_mood_event("Eigentrip", /datum/mood_event/eigentrip)
if(QDELETED(human_mob))
return
if(prob(1))//low chance of the alternative reality returning to monkey
var/obj/item/organ/external/tail/monkey/monkey_tail = new ()
monkey_tail.Insert(human_mob, movement_flags = DELETE_IF_REPLACED)
var/datum/species/human_species = human_mob.dna?.species
if(human_species)
human_species.randomize_active_features(human_mob)
human_species.randomize_active_underwear(human_mob)
owner.remove_status_effect(/datum/status_effect/eigenstasium)
/datum/status_effect/eigenstasium/proc/remove_clone_from_var()
SIGNAL_HANDLER
UnregisterSignal(alt_clone, COMSIG_QDELETING)
/datum/status_effect/eigenstasium/on_remove()
if(!QDELETED(alt_clone))//catch any stragilers
do_sparks(5, FALSE, alt_clone)
owner.visible_message("One of the [owner]s suddenly phases out of reality in front of you!")
QDEL_NULL(alt_clone)
return ..()
#undef EIGENSTASIUM_MAX_BUFFER
#undef EIGENSTASIUM_STABILISATION_RATE
#undef EIGENSTASIUM_PHASE_1_END
#undef EIGENSTASIUM_PHASE_2_END
#undef EIGENSTASIUM_PHASE_3_START
#undef EIGENSTASIUM_PHASE_3_END
///Makes the mob luminescent for the duration of the effect.
/datum/status_effect/tinlux_light
id = "tinea_luxor_light"
processing_speed = STATUS_EFFECT_NORMAL_PROCESS
remove_on_fullheal = TRUE
var/obj/effect/dummy/lighting_obj/moblight/mob_light_obj
/datum/status_effect/tinlux_light/on_creation(mob/living/new_owner, duration)
if(duration)
src.duration = duration
return ..()
/datum/status_effect/tinlux_light/on_apply()
mob_light_obj = owner.mob_light(2, 1.5, "#ccff33")
return TRUE
/datum/status_effect/tinlux_light/on_remove()
QDEL_NULL(mob_light_obj)
/datum/status_effect/gutted
id = "gutted"
alert_type = null
duration = -1
tick_interval = -1
/datum/status_effect/gutted/on_apply()
RegisterSignal(owner, COMSIG_MOB_STATCHANGE, PROC_REF(stop_gutting))
return TRUE
/datum/status_effect/gutted/on_remove()
UnregisterSignal(owner, COMSIG_MOB_STATCHANGE)
/datum/status_effect/gutted/proc/stop_gutting()
SIGNAL_HANDLER
qdel(src)
/atom/movable/screen/alert/status_effect/shower_regen
name = "Washing"
desc = "A good wash fills me with energy!"
icon_state = "shower_regen"
/atom/movable/screen/alert/status_effect/shower_regen/catgirl
name = "Washing"
desc = "Waaater... Fuck this WATER!!"
icon_state = "shower_regen_catgirl"
/datum/status_effect/shower_regen
id = "shower_regen"
duration = -1
status_type = STATUS_EFFECT_UNIQUE
alert_type = /atom/movable/screen/alert/status_effect/shower_regen
/// How many heals from washing.
var/stamina_heal_per_tick = 4
/datum/status_effect/shower_regen/on_apply()
. = ..()
if(isfelinid(owner))
alert_type = /atom/movable/screen/alert/status_effect/shower_regen/catgirl
/datum/status_effect/shower_regen/tick(seconds_between_ticks)
. = ..()
var/heal_or_deal = isfelinid(owner) ? 1 : -1
owner.adjustStaminaLoss(stamina_heal_per_tick * heal_or_deal * seconds_between_ticks)