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* every case of initialize that should have mapload, does * E Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com> Co-authored-by: Gandalf <jzo123@hotmail.com>
27 lines
591 B
Plaintext
27 lines
591 B
Plaintext
/obj/effect/shield
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name = "shield"
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icon = 'icons/effects/effects.dmi'
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icon_state = "wave2"
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layer = ABOVE_NORMAL_TURF_LAYER
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flags_1 = PREVENT_CLICK_UNDER_1
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anchored = TRUE
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var/old_heat_capacity
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/obj/effect/shield/Initialize(mapload)
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. = ..()
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var/turf/location = get_turf(src)
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old_heat_capacity=location.heat_capacity
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location.heat_capacity = INFINITY
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/obj/effect/shield/Destroy()
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var/turf/location = get_turf(src)
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location.heat_capacity=old_heat_capacity
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return ..()
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/obj/effect/shield/singularity_act()
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return
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/obj/effect/shield/singularity_pull(S, current_size)
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return
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