Files
Bubberstation/code/game/objects/items/clown_items.dm
grungussuss 58501dce77 Reorganizes the sound folder (#86726)
## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
2024-09-23 22:24:50 -07:00

272 lines
10 KiB
Plaintext

/* Clown Items
* Contains:
* Soap
* Bike Horns
* Air Horns
* Canned Laughter
*/
/*
* Soap
*/
/obj/item/soap
name = "soap"
desc = "A cheap bar of soap. Doesn't smell."
gender = PLURAL
icon = 'icons/obj/watercloset.dmi'
icon_state = "soap"
inhand_icon_state = "soap"
worn_icon_state = "soap"
lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
w_class = WEIGHT_CLASS_TINY
item_flags = NOBLUDGEON
throwforce = 0
throw_speed = 3
throw_range = 7
grind_results = list(/datum/reagent/lye = 10)
var/cleanspeed = 3.5 SECONDS //slower than mop
force_string = "robust... against germs"
var/uses = 100
/obj/item/soap/Initialize(mapload)
. = ..()
AddComponent(/datum/component/slippery, 80)
AddComponent(/datum/component/cleaner, cleanspeed, 0.1, pre_clean_callback=CALLBACK(src, PROC_REF(should_clean)), on_cleaned_callback=CALLBACK(src, PROC_REF(decreaseUses))) //less scaling for soapies
/obj/item/soap/examine(mob/user)
. = ..()
var/max_uses = initial(uses)
var/msg = "It looks like it just came out of the package."
if(uses != max_uses)
var/percentage_left = uses / max_uses
switch(percentage_left)
if(0 to 0.15)
msg = "There's just a tiny bit left of what it used to be, you're not sure it'll last much longer."
if(0.15 to 0.30)
msg = "It's dissolved quite a bit, but there's still some life to it."
if(0.30 to 0.50)
msg = "It's past its prime, but it's definitely still good."
if(0.50 to 0.75)
msg = "It's started to get a little smaller than it used to be, but it'll definitely still last for a while."
else
msg = "It's seen some light use, but it's still pretty fresh."
. += span_notice("[msg]")
/obj/item/soap/homemade
desc = "A homemade bar of soap. Smells of... well...."
grind_results = list(/datum/reagent/consumable/liquidgibs = 9, /datum/reagent/lye = 9)
icon_state = "soapgibs"
inhand_icon_state = "soapgibs"
worn_icon_state = "soapgibs"
cleanspeed = 3 SECONDS // faster than base soap to reward chemists for going to the effort
/obj/item/soap/nanotrasen
desc = "A heavy duty bar of Nanotrasen brand soap. Smells of plasma."
grind_results = list(/datum/reagent/toxin/plasma = 10, /datum/reagent/lye = 10)
icon_state = "soapnt"
inhand_icon_state = "soapnt"
worn_icon_state = "soapnt"
cleanspeed = 2.8 SECONDS //janitor gets this
uses = 300
/obj/item/soap/nanotrasen/cyborg
/obj/item/soap/deluxe
desc = "A deluxe Waffle Corporation brand bar of soap. Smells of high-class luxury."
grind_results = list(/datum/reagent/consumable/aloejuice = 10, /datum/reagent/lye = 10)
icon_state = "soapdeluxe"
inhand_icon_state = "soapdeluxe"
worn_icon_state = "soapdeluxe"
cleanspeed = 2 SECONDS //captain gets one of these
/obj/item/soap/syndie
desc = "An untrustworthy bar of soap made of strong chemical agents that dissolve blood faster."
grind_results = list(/datum/reagent/toxin/acid = 10, /datum/reagent/lye = 10)
icon_state = "soapsyndie"
inhand_icon_state = "soapsyndie"
worn_icon_state = "soapsyndie"
cleanspeed = 0.5 SECONDS //faster than mops so it's useful for traitors who want to clean crime scenes
/obj/item/soap/drone
name = "\improper integrated soap module"
inhand_icon_state = "soapnt"
worn_icon_state = "soapnt"
cleanspeed = 0.5 SECONDS //can be changed if someone isn't happy
uses = INFINITY
/obj/item/soap/omega
name = "\improper Omega soap"
desc = "The most advanced soap known to mankind. The beginning of the end for germs."
grind_results = list(/datum/reagent/consumable/potato_juice = 9, /datum/reagent/consumable/ethanol/lizardwine = 9, /datum/reagent/monkey_powder = 9, /datum/reagent/drug/krokodil = 9, /datum/reagent/toxin/acid/nitracid = 9, /datum/reagent/baldium = 9, /datum/reagent/consumable/ethanol/hooch = 9, /datum/reagent/bluespace = 9, /datum/reagent/drug/pumpup = 9, /datum/reagent/consumable/space_cola = 9)
icon_state = "soapomega"
inhand_icon_state = "soapomega"
worn_icon_state = "soapomega"
cleanspeed = 0.3 SECONDS //Only the truest of mind soul and body get one of these
uses = 800 //In the Greek numeric system, Omega has a value of 800
/obj/item/soap/omega/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] is using [src] to scrub themselves from the timeline! It looks like [user.p_theyre()] trying to commit suicide!"))
new /obj/structure/chrono_field(user.loc, user)
return MANUAL_SUICIDE
/obj/item/paper/fluff/stations/soap
name = "ancient janitorial poem"
desc = "An old paper that has passed many hands."
default_raw_text = "<B>The legend of the omega soap</B><BR><BR> Essence of <B>potato</B>. Juice, not grind.<BR><BR> A <B>lizard's</B> tail, turned into <B>wine</B>.<BR><BR> <B>powder of monkey</B>, to help the workload.<BR><BR> Some <B>Krokodil</B>, because meth would explode.<BR><BR> <B>Nitric acid</B> and <B>Baldium</B>, for organic dissolving.<BR><BR> A cup filled with <B>Hooch</B>, for sinful absolving<BR><BR> Some <B>Bluespace Dust</B>, for removal of stains.<BR><BR> A syringe full of <B>Pump-up</B>, it's security's bane.<BR><BR> Add a can of <B>Space Cola</B>, because we've been paid.<BR><BR> <B>Heat</B> as hot as you can, let the soap be your blade.<BR><BR> <B>Ten units of each reagent create a soap that could topple all others.</B>"
/obj/item/soap/suicide_act(mob/living/user)
user.say(";FFFFFFFFFFFFFFFFUUUUUUUDGE!!", forced="soap suicide")
user.visible_message(span_suicide("[user] lifts [src] to [user.p_their()] mouth and gnaws on it furiously, producing a thick froth! [user.p_They()]'ll never get that BB gun now!"))
var/datum/effect_system/fluid_spread/foam/foam = new
foam.set_up(1, holder = src, location = get_turf(user))
foam.start()
return TOXLOSS
/obj/item/soap/proc/should_clean(datum/cleaning_source, atom/atom_to_clean, mob/living/cleaner)
. = CLEAN_ALLOWED
if(!check_allowed_items(atom_to_clean))
. |= CLEAN_NO_XP
/**
* Decrease the number of uses the bar of soap has.
*
* The higher the cleaning skill, the less likely the soap will lose a use.
* Arguments
* * source - the source of the cleaning
* * target - The atom that is being cleaned
* * user - The mob that is using the soap to clean.
*/
/obj/item/soap/proc/decreaseUses(datum/source, atom/target, mob/living/user, clean_succeeded)
if(!clean_succeeded)
return
var/skillcheck = 1
if(user?.mind)
skillcheck = user.mind.get_skill_modifier(/datum/skill/cleaning, SKILL_SPEED_MODIFIER)
if(prob(skillcheck*100)) //higher level = more uses assuming RNG is nice
uses--
if(uses <= 0)
noUses(user)
/obj/item/soap/proc/noUses(mob/user)
to_chat(user, span_warning("[src] crumbles into tiny bits!"))
qdel(src)
/obj/item/soap/nanotrasen/cyborg/noUses(mob/user)
to_chat(user, span_warning("[src] has ran out of chemicals! Head to a recharger to refill it."))
/obj/item/soap/nanotrasen/cyborg/should_clean(datum/cleaning_source, atom/atom_to_clean, mob/living/cleaner)
if(uses <= 0)
return CLEAN_BLOCKED
return ..()
/*
* Bike Horns
*/
/obj/item/bikehorn
name = "bike horn"
desc = "A horn off of a bicycle. Rumour has it that they're made from recycled clowns."
icon = 'icons/obj/art/horn.dmi'
icon_state = "bike_horn"
inhand_icon_state = "bike_horn"
worn_icon_state = "horn"
lefthand_file = 'icons/mob/inhands/equipment/horns_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/horns_righthand.dmi'
throwforce = 0
hitsound = null //To prevent tap.ogg playing, as the item lacks of force
w_class = WEIGHT_CLASS_TINY
slot_flags = ITEM_SLOT_BACK|ITEM_SLOT_BELT
throw_speed = 3
throw_range = 7
attack_verb_continuous = list("HONKS")
attack_verb_simple = list("HONK")
///sound file given to the squeaky component we make in Initialize() so sub-types can specify their own sound
var/sound_file = 'sound/items/bikehorn.ogg'
/obj/item/bikehorn/Initialize(mapload)
. = ..()
var/list/sound_list = list()
sound_list[sound_file] = 1
AddComponent(/datum/component/squeak, sound_list, 50, falloff_exponent = 20)
/obj/item/bikehorn/attack(mob/living/carbon/M, mob/living/carbon/user)
if(user != M && ishuman(user))
var/mob/living/carbon/human/H = user
if (HAS_TRAIT(H, TRAIT_CLUMSY)) //only clowns can unlock its true powers
M.add_mood_event("honk", /datum/mood_event/honk)
return ..()
/obj/item/bikehorn/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] solemnly points [src] at [user.p_their()] temple! It looks like [user.p_theyre()] trying to commit suicide!"))
playsound(src, 'sound/items/bikehorn.ogg', 50, TRUE)
return BRUTELOSS
//air horn
/obj/item/bikehorn/airhorn
name = "air horn"
desc = "Damn son, where'd you find this?"
icon_state = "air_horn"
worn_icon_state = "horn_air"
sound_file = 'sound/items/airhorn/airhorn2.ogg'
/datum/crafting_recipe/airhorn
name = "Air Horn"
result = /obj/item/bikehorn/airhorn
reqs = list(
/obj/item/bikehorn = 1,
/obj/item/toy/crayon/spraycan = 1,
)
category = CAT_ENTERTAINMENT
//golden bikehorn
/obj/item/bikehorn/golden
name = "golden bike horn"
desc = "Golden? Clearly, it's made with bananium! Honk!"
icon_state = "gold_horn"
inhand_icon_state = "gold_horn"
worn_icon_state = "horn_gold"
COOLDOWN_DECLARE(golden_horn_cooldown)
/obj/item/bikehorn/golden/attack()
flip_mobs()
return ..()
/obj/item/bikehorn/golden/attack_self(mob/user)
flip_mobs()
..()
/obj/item/bikehorn/golden/proc/flip_mobs(mob/living/carbon/M, mob/user)
if(!COOLDOWN_FINISHED(src, golden_horn_cooldown))
return
var/turf/T = get_turf(src)
for(M in ohearers(7, T))
if(M.can_hear())
M.emote("flip")
COOLDOWN_START(src, golden_horn_cooldown, 1 SECONDS)
/obj/item/bikehorn/rubberducky/plasticducky
name = "plastic ducky"
desc = "It's a cheap plastic knockoff of a loveable bathtime toy."
custom_materials = list(/datum/material/plastic = HALF_SHEET_MATERIAL_AMOUNT)
/obj/item/bikehorn/rubberducky
name = "rubber ducky"
desc = "Rubber ducky you're so fine, you make bathtime lots of fuuun. Rubber ducky I'm awfully fooooond of yooooouuuu~" //thanks doohl
icon = 'icons/obj/watercloset.dmi'
icon_state = "rubberducky"
inhand_icon_state = "rubberducky"
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
worn_icon_state = "duck"
sound_file = 'sound/effects/quack.ogg'
//canned laughter
/obj/item/reagent_containers/cup/soda_cans/canned_laughter
name = "Canned Laughter"
desc = "Just looking at this makes you want to giggle."
icon_state = "laughter"
volume = 50
list_reagents = list(/datum/reagent/consumable/laughter = 50)